46 lines
1.3 KiB
Rust
46 lines
1.3 KiB
Rust
use ::rltk::{Point, RGB};
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use ::specs::prelude::*;
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use rltk::DistanceAlg;
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use super::{LightSource, Map, Position, Viewshed};
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pub struct LightingSystem {}
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impl<'a> System<'a> for LightingSystem {
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#[allow(clippy::type_complexity)]
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type SystemData = (
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WriteExpect<'a, Map>,
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ReadStorage<'a, Viewshed>,
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ReadStorage<'a, Position>,
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ReadStorage<'a, LightSource>,
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);
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fn run(&mut self, data: Self::SystemData) {
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let (mut map, viewshed, positions, lighting) = data;
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if map.outdoors {
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return;
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}
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let black = RGB::from_f32(0., 0., 0.);
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for l in map.light.iter_mut() {
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*l = black;
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}
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for (viewshed, pos, light) in (&viewshed, &positions, &lighting).join() {
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let light_point = Point::from(*pos);
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let range_f = light.range as f32;
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for t in viewshed.visible_tiles.iter() {
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if t.x > 0 && t.x < map.width && t.y > 0 && t.y < map.height {
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let idx = map.xy_idx(t.x, t.y);
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let distance = DistanceAlg::Pythagoras.distance2d(light_point, *t);
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let intensity = (range_f - distance) / range_f;
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map.light[idx] = map.light[idx] + (light.color * intensity);
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}
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}
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}
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}
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}
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