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roguelike-game/src/map_builders/forest.rs

27 lines
763 B
Rust

use ::rltk::RandomNumberGenerator;
use super::{
AreaStartingPosition, BuilderChain, CellularAutomataBuilder, CullUnreachable, DistantExit,
VoronoiSpawning, XStart, YStart,
};
pub fn forest_builder(
new_depth: i32,
_rng: &mut RandomNumberGenerator,
width: i32,
height: i32,
) -> BuilderChain {
let mut chain = BuilderChain::new(new_depth, width, height, "Into the Woods");
chain
.start_with(CellularAutomataBuilder::new())
.with(AreaStartingPosition::new(XStart::Center, YStart::Center))
.with(CullUnreachable::new())
.with(AreaStartingPosition::new(XStart::Left, YStart::Center));
// Setup an exit and spawn mobs
chain.with(VoronoiSpawning::new()).with(DistantExit::new());
chain
}