.. |
map_builders
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Use named submodules instead of mod.rs submodules
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2021-12-10 14:36:27 -05:00 |
components.rs
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Generate map with cellular automata, completes section 4.5
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2021-12-03 15:55:07 -05:00 |
damage_system.rs
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Use less redundant code style with 'if let' statements
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2021-11-19 19:52:15 -05:00 |
game_log.rs
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Use less redundant code style with 'if let' statements
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2021-11-19 19:52:15 -05:00 |
gui.rs
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Add a basic hidden trap mechanism
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2021-11-29 16:00:07 -05:00 |
hunger_system.rs
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Slightly simplify adding entries to game log
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2021-11-19 11:30:25 -05:00 |
inventory_system.rs
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Add item to reveal current map, completes section 3.5
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2021-11-29 14:39:15 -05:00 |
main.rs
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Fix some minor component issues
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2021-12-02 14:59:35 -05:00 |
map_builders.rs
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Use named submodules instead of mod.rs submodules
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2021-12-10 14:36:27 -05:00 |
map_indexing_system.rs
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Use less redundant code style with 'if let' statements
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2021-11-19 19:52:15 -05:00 |
map.rs
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Add constraints and common submodules to waveform_collapse map builder
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2021-12-08 15:31:52 -05:00 |
melee_combat_system.rs
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Finish section 3.4
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2021-11-19 11:31:27 -05:00 |
monster_ai_system.rs
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Add a basic hidden trap mechanism
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2021-11-29 16:00:07 -05:00 |
particle_system.rs
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Add particle effects for Melee combat
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2021-11-16 11:33:58 -05:00 |
player.rs
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Add a basic hidden trap mechanism
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2021-11-29 16:00:07 -05:00 |
random_table.rs
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Add some better equipment
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2021-11-15 11:48:01 -05:00 |
rect.rs
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Implement basic game saving
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2021-11-08 13:58:40 -05:00 |
rex_assets.rs
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Refactor prefab_builder into a folder
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2021-12-10 14:29:03 -05:00 |
saveload_system.rs
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Make single-activation traps work
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2021-12-01 09:46:34 -05:00 |
spawner.rs
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Refactor prefab_builder into a folder
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2021-12-10 14:29:03 -05:00 |
trigger_system.rs
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Make single-activation traps work
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2021-12-01 09:46:34 -05:00 |
visibility_system.rs
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Complete section 3.7
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2021-12-01 10:14:30 -05:00 |