45 lines
1.4 KiB
Rust
45 lines
1.4 KiB
Rust
use ::rltk::{Point, RandomNumberGenerator};
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use ::specs::prelude::*;
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use crate::components::{MyTurn, Name, Quips, Viewshed};
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use crate::game_log::GameLog;
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pub struct QuipSystem {}
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impl<'a> System<'a> for QuipSystem {
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#[allow(clippy::type_complexity)]
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type SystemData = (
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WriteExpect<'a, GameLog>,
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WriteStorage<'a, Quips>,
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ReadStorage<'a, Name>,
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ReadStorage<'a, MyTurn>,
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ReadExpect<'a, Point>,
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ReadStorage<'a, Viewshed>,
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WriteExpect<'a, RandomNumberGenerator>,
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);
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fn run(&mut self, data: Self::SystemData) {
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let (mut gamelog, mut quips, names, turns, player_pos, viewsheds, mut rng) = data;
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for (quip, name, viewshed, _turn) in (&mut quips, &names, &viewsheds, &turns).join() {
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if !quip.available.is_empty()
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&& viewshed.visible_tiles.contains(&player_pos)
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&& rng.roll_dice(1, 6) == 1
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{
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let quip_index = if quip.available.len() == 1 {
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0
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} else {
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(rng.roll_dice(1, quip.available.len() as i32) - 1) as usize
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};
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gamelog.append(format!(
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"{} says \"{}\"",
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name.name, quip.available[quip_index]
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));
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quip.available.remove(quip_index);
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}
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}
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}
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}
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