224 lines
7.4 KiB
Rust
224 lines
7.4 KiB
Rust
use crate::components::{
|
|
CombatStats, HungerClock, HungerState, Item, Monster, Player, Position, Viewshed, WantsToMelee,
|
|
WantsToPickupItem,
|
|
};
|
|
use crate::{game_log::GameLog, Map, RunState, State, TileType};
|
|
use rltk::{Point, Rltk, VirtualKeyCode};
|
|
use specs::prelude::*;
|
|
use std::cmp::{max, min};
|
|
|
|
pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) {
|
|
let mut positions = ecs.write_storage::<Position>();
|
|
let players = ecs.read_storage::<Player>();
|
|
let mut viewsheds = ecs.write_storage::<Viewshed>();
|
|
let entities = ecs.entities();
|
|
let combat_stats = ecs.read_storage::<CombatStats>();
|
|
let map = ecs.fetch::<Map>();
|
|
let mut wants_to_melee = ecs.write_storage::<WantsToMelee>();
|
|
|
|
for (entity, _player, pos, viewshed) in
|
|
(&entities, &players, &mut positions, &mut viewsheds).join()
|
|
{
|
|
if pos.x + delta_x < 1
|
|
|| pos.x + delta_x > map.width - 1
|
|
|| pos.y + delta_y < 1
|
|
|| pos.y + delta_y > map.height - 1
|
|
{
|
|
return;
|
|
}
|
|
let destination_idx = map.xy_idx(pos.x + delta_x, pos.y + delta_y);
|
|
|
|
for potential_target in map.tile_content[destination_idx].iter() {
|
|
let target = combat_stats.get(*potential_target);
|
|
if let Some(_target) = target {
|
|
wants_to_melee
|
|
.insert(
|
|
entity,
|
|
WantsToMelee {
|
|
target: *potential_target,
|
|
},
|
|
)
|
|
.expect("Add target failed");
|
|
return;
|
|
}
|
|
}
|
|
|
|
if !map.blocked[destination_idx] {
|
|
pos.x = min(79, max(0, pos.x + delta_x));
|
|
pos.y = min(49, max(0, pos.y + delta_y));
|
|
|
|
viewshed.dirty = true;
|
|
let mut ppos = ecs.write_resource::<Point>();
|
|
ppos.x = pos.x;
|
|
ppos.y = pos.y;
|
|
}
|
|
}
|
|
}
|
|
|
|
pub fn try_next_level(ecs: &mut World) -> bool {
|
|
let player_pos = ecs.fetch::<Point>();
|
|
let map = ecs.fetch::<Map>();
|
|
let player_idx = map.xy_idx(player_pos.x, player_pos.y);
|
|
|
|
if map.tiles[player_idx] == TileType::DownStairs {
|
|
true
|
|
} else {
|
|
let mut gamelog = ecs.fetch_mut::<GameLog>();
|
|
gamelog
|
|
.entries
|
|
.push("There is no way down from here.".to_string());
|
|
false
|
|
}
|
|
}
|
|
|
|
fn get_item(ecs: &mut World) {
|
|
let player_pos = ecs.fetch::<Point>();
|
|
let player_entity = ecs.fetch::<Entity>();
|
|
let entities = ecs.entities();
|
|
let items = ecs.read_storage::<Item>();
|
|
let positions = ecs.read_storage::<Position>();
|
|
let mut gamelog = ecs.fetch_mut::<GameLog>();
|
|
|
|
let mut target_item: Option<Entity> = None;
|
|
for (item_entity, _item, position) in (&entities, &items, &positions).join() {
|
|
if position.x == player_pos.x && position.y == player_pos.y {
|
|
target_item = Some(item_entity);
|
|
}
|
|
}
|
|
|
|
match target_item {
|
|
None => gamelog
|
|
.entries
|
|
.push("There is nothing here to pick up.".to_string()),
|
|
Some(item) => {
|
|
let mut pickup = ecs.write_storage::<WantsToPickupItem>();
|
|
pickup
|
|
.insert(
|
|
*player_entity,
|
|
WantsToPickupItem {
|
|
collected_by: *player_entity,
|
|
item,
|
|
},
|
|
)
|
|
.expect("Unable to pick up item?!");
|
|
}
|
|
}
|
|
}
|
|
|
|
fn skip_turn(ecs: &mut World) -> RunState {
|
|
let player_entity = ecs.fetch::<Entity>();
|
|
let viewshed_components = ecs.read_storage::<Viewshed>();
|
|
let monsters = ecs.read_storage::<Monster>();
|
|
|
|
let worldmap_resource = ecs.fetch::<Map>();
|
|
|
|
let mut can_heal = true;
|
|
let viewshed = viewshed_components.get(*player_entity).unwrap();
|
|
for tile in viewshed.visible_tiles.iter() {
|
|
let idx = worldmap_resource.xy_idx(tile.x, tile.y);
|
|
for entity_id in worldmap_resource.tile_content[idx].iter() {
|
|
match monsters.get(*entity_id) {
|
|
None => {}
|
|
Some(_) => {
|
|
can_heal = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Don't allow healing when hungry or starving
|
|
let hunger_clocks = ecs.read_storage::<HungerClock>();
|
|
if let Some(hc) = hunger_clocks.get(*player_entity) {
|
|
match hc.state {
|
|
HungerState::Hungry => can_heal = false,
|
|
HungerState::Starving => can_heal = false,
|
|
_ => {}
|
|
}
|
|
}
|
|
|
|
if can_heal {
|
|
let mut health_components = ecs.write_storage::<CombatStats>();
|
|
let player_hp = health_components.get_mut(*player_entity).unwrap();
|
|
player_hp.hp = i32::min(player_hp.hp + 1, player_hp.max_hp);
|
|
}
|
|
|
|
RunState::PlayerTurn
|
|
}
|
|
|
|
pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
|
|
// Mac OS is special when it comes to the numpad. Instead of reporting
|
|
// the keys as Numpad-specific numbers, it reports the number row scan
|
|
// codes. The quick fix is to match on both types of number scan codes.
|
|
match ctx.key {
|
|
None => return RunState::AwaitingInput, // Nothing happened
|
|
Some(key) => match key {
|
|
// Cardinal directions
|
|
VirtualKeyCode::Up
|
|
| VirtualKeyCode::Numpad8
|
|
| VirtualKeyCode::Key8
|
|
| VirtualKeyCode::K => try_move_player(0, -1, &mut gs.ecs),
|
|
|
|
VirtualKeyCode::Down
|
|
| VirtualKeyCode::Numpad2
|
|
| VirtualKeyCode::Key2
|
|
| VirtualKeyCode::J => try_move_player(0, 1, &mut gs.ecs),
|
|
|
|
VirtualKeyCode::Left
|
|
| VirtualKeyCode::Numpad4
|
|
| VirtualKeyCode::Key4
|
|
| VirtualKeyCode::H => try_move_player(-1, 0, &mut gs.ecs),
|
|
|
|
VirtualKeyCode::Right
|
|
| VirtualKeyCode::Numpad6
|
|
| VirtualKeyCode::Key6
|
|
| VirtualKeyCode::L => try_move_player(1, 0, &mut gs.ecs),
|
|
|
|
// Diagonals
|
|
VirtualKeyCode::Numpad7
|
|
| VirtualKeyCode::Key7
|
|
| VirtualKeyCode::U
|
|
| VirtualKeyCode::Q => try_move_player(-1, -1, &mut gs.ecs),
|
|
|
|
VirtualKeyCode::Numpad9
|
|
| VirtualKeyCode::Key9
|
|
| VirtualKeyCode::Y
|
|
| VirtualKeyCode::W => try_move_player(1, -1, &mut gs.ecs),
|
|
|
|
VirtualKeyCode::Numpad1
|
|
| VirtualKeyCode::Key1
|
|
| VirtualKeyCode::B
|
|
| VirtualKeyCode::A => try_move_player(-1, 1, &mut gs.ecs),
|
|
|
|
VirtualKeyCode::Numpad3
|
|
| VirtualKeyCode::Key3
|
|
| VirtualKeyCode::N
|
|
| VirtualKeyCode::S => try_move_player(1, 1, &mut gs.ecs),
|
|
|
|
// Skip Turn
|
|
VirtualKeyCode::Numpad5 | VirtualKeyCode::Key5 | VirtualKeyCode::Space => {
|
|
return skip_turn(&mut gs.ecs)
|
|
}
|
|
|
|
// Level changes
|
|
VirtualKeyCode::Period => {
|
|
if try_next_level(&mut gs.ecs) {
|
|
return RunState::NextLevel;
|
|
}
|
|
}
|
|
|
|
// Item management
|
|
VirtualKeyCode::G => get_item(&mut gs.ecs),
|
|
VirtualKeyCode::I => return RunState::ShowInventory,
|
|
VirtualKeyCode::D => return RunState::ShowDropItem,
|
|
VirtualKeyCode::R => return RunState::ShowRemoveItem,
|
|
|
|
// Save and Quit
|
|
VirtualKeyCode::Escape => return RunState::SaveGame,
|
|
|
|
_ => return RunState::AwaitingInput,
|
|
},
|
|
}
|
|
|
|
RunState::PlayerTurn
|
|
}
|