102 lines
1.9 KiB
Rust
102 lines
1.9 KiB
Rust
use rltk::RGB;
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use specs::prelude::*;
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use specs_derive::*;
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#[derive(Component)]
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pub struct Position {
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pub x: i32,
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pub y: i32,
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}
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#[derive(Component)]
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pub struct Renderable {
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pub glyph: rltk::FontCharType,
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pub fg: RGB,
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pub bg: RGB,
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pub render_order: i32,
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}
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#[derive(Component, Debug)]
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pub struct Player {}
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#[derive(Component)]
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pub struct Viewshed {
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pub visible_tiles: Vec<rltk::Point>,
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pub range: i32,
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pub dirty: bool,
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}
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#[derive(Component, Debug)]
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pub struct Monster {}
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#[derive(Component, Debug)]
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pub struct Name {
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pub name: String,
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}
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#[derive(Component, Debug)]
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pub struct BlocksTile {}
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#[derive(Component, Debug)]
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pub struct CombatStats {
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pub max_hp: i32,
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pub hp: i32,
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pub defense: i32,
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pub power: i32,
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}
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#[derive(Component, Debug, Clone)]
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pub struct WantsToMelee {
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pub target: Entity,
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}
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#[derive(Component, Debug)]
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pub struct SufferDamage {
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pub amount: Vec<i32>,
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}
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impl SufferDamage {
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pub fn new_damage(store: &mut WriteStorage<SufferDamage>, victim: Entity, amount: i32) {
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if let Some(suffering) = store.get_mut(victim) {
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suffering.amount.push(amount);
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} else {
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let dmg = SufferDamage {
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amount: vec![amount],
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};
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store.insert(victim, dmg).expect("Unable to insert damage");
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}
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}
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}
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#[derive(Component, Debug)]
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pub struct Item {}
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#[derive(Component, Debug)]
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pub struct ProvidesHealing {
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pub heal_amount: i32,
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}
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#[derive(Component, Debug, Clone)]
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pub struct InBackpack {
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pub owner: Entity,
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}
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#[derive(Component, Debug, Clone)]
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pub struct WantsToPickupItem {
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pub collected_by: Entity,
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pub item: Entity,
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}
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#[derive(Component, Debug)]
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pub struct WantsToUseItem {
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pub item: Entity,
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}
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#[derive(Component, Debug, Clone)]
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pub struct WantsToDropItem {
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pub item: Entity,
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}
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#[derive(Component, Debug)]
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pub struct Consumable {}
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