roguelike-game/src/components.rs

102 lines
1.9 KiB
Rust

use rltk::RGB;
use specs::prelude::*;
use specs_derive::*;
#[derive(Component)]
pub struct Position {
pub x: i32,
pub y: i32,
}
#[derive(Component)]
pub struct Renderable {
pub glyph: rltk::FontCharType,
pub fg: RGB,
pub bg: RGB,
pub render_order: i32,
}
#[derive(Component, Debug)]
pub struct Player {}
#[derive(Component)]
pub struct Viewshed {
pub visible_tiles: Vec<rltk::Point>,
pub range: i32,
pub dirty: bool,
}
#[derive(Component, Debug)]
pub struct Monster {}
#[derive(Component, Debug)]
pub struct Name {
pub name: String,
}
#[derive(Component, Debug)]
pub struct BlocksTile {}
#[derive(Component, Debug)]
pub struct CombatStats {
pub max_hp: i32,
pub hp: i32,
pub defense: i32,
pub power: i32,
}
#[derive(Component, Debug, Clone)]
pub struct WantsToMelee {
pub target: Entity,
}
#[derive(Component, Debug)]
pub struct SufferDamage {
pub amount: Vec<i32>,
}
impl SufferDamage {
pub fn new_damage(store: &mut WriteStorage<SufferDamage>, victim: Entity, amount: i32) {
if let Some(suffering) = store.get_mut(victim) {
suffering.amount.push(amount);
} else {
let dmg = SufferDamage {
amount: vec![amount],
};
store.insert(victim, dmg).expect("Unable to insert damage");
}
}
}
#[derive(Component, Debug)]
pub struct Item {}
#[derive(Component, Debug)]
pub struct ProvidesHealing {
pub heal_amount: i32,
}
#[derive(Component, Debug, Clone)]
pub struct InBackpack {
pub owner: Entity,
}
#[derive(Component, Debug, Clone)]
pub struct WantsToPickupItem {
pub collected_by: Entity,
pub item: Entity,
}
#[derive(Component, Debug)]
pub struct WantsToUseItem {
pub item: Entity,
}
#[derive(Component, Debug, Clone)]
pub struct WantsToDropItem {
pub item: Entity,
}
#[derive(Component, Debug)]
pub struct Consumable {}