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roguelike-game/src/monster_ai_system.rs

25 lines
667 B
Rust

use super::{Monster, Name, Viewshed};
use rltk::{console, Point};
use specs::prelude::*;
pub struct MonsterAI {}
impl<'a> System<'a> for MonsterAI {
type SystemData = (
ReadExpect<'a, Point>,
ReadStorage<'a, Viewshed>,
ReadStorage<'a, Monster>,
ReadStorage<'a, Name>,
);
fn run(&mut self, data: Self::SystemData) {
let (player_pos, viewshed, monster, name) = data;
for (viewshed, _monster, name) in (&viewshed, &monster, &name).join() {
if viewshed.visible_tiles.contains(&*player_pos) {
console::log(format!("{} shouts insults", name.name));
}
}
}
}