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roguelike-game/src/ai/approach_ai_system.rs

73 lines
2.0 KiB
Rust

use ::rltk::a_star_search;
use ::specs::prelude::*;
use crate::components::{EntityMoved, MyTurn, Position, Viewshed, WantsToApproach};
use crate::Map;
pub struct ApproachAI {}
impl<'a> System<'a> for ApproachAI {
#[allow(clippy::type_complexity)]
type SystemData = (
WriteStorage<'a, MyTurn>,
WriteStorage<'a, WantsToApproach>,
WriteStorage<'a, Position>,
WriteExpect<'a, Map>,
WriteStorage<'a, Viewshed>,
WriteStorage<'a, EntityMoved>,
Entities<'a>,
);
fn run(&mut self, data: Self::SystemData) {
let (
mut turns,
mut want_approach,
mut positions,
mut map,
mut viewsheds,
mut entity_moved,
entities,
) = data;
let mut turn_done: Vec<Entity> = Vec::new();
for (entity, mut pos, approach, mut viewshed, _myturn) in (
&entities,
&mut positions,
&want_approach,
&mut viewsheds,
&turns,
)
.join()
{
turn_done.push(entity);
let path = a_star_search(
map.xy_idx(pos.x, pos.y) as i32,
map.xy_idx(approach.idx % map.width, approach.idx / map.width) as i32,
&*map,
);
if path.success && path.steps.len() > 1 {
let mut idx = map.xy_idx(pos.x, pos.y);
map.blocked[idx] = false;
pos.x = path.steps[1] as i32 % map.width;
pos.y = path.steps[1] as i32 / map.width;
entity_moved
.insert(entity, EntityMoved {})
.expect("Unable to insert moved marker");
idx = map.xy_idx(pos.x, pos.y);
map.blocked[idx] = true;
viewshed.dirty = true;
}
}
want_approach.clear();
// Remove turn marker for those that are done
for done in turn_done.iter() {
turns.remove(*done);
}
}
}