use crate::map_builders::{BuilderMap, MetaMapBuilder}; use crate::{Rect, TileType}; pub struct RoomCornerRounder {} impl MetaMapBuilder for RoomCornerRounder { fn build_map(&mut self, build_data: &mut BuilderMap) { self.build(build_data); } } impl RoomCornerRounder { #[allow(dead_code)] pub fn new() -> Box { Box::new(RoomCornerRounder {}) } fn fill_if_corner(&mut self, x: i32, y: i32, build_data: &mut BuilderMap) { let w = build_data.map.width; let h = build_data.map.height; let idx = build_data.map.xy_idx(x, y); let mut neighbor_walls = 0; if x > 0 && build_data.map.tiles[idx - 1] == TileType::Wall { neighbor_walls += 1; } if y > 0 && build_data.map.tiles[idx - w as usize] == TileType::Wall { neighbor_walls += 1; } if x < w - 2 && build_data.map.tiles[idx + 1] == TileType::Wall { neighbor_walls += 1; } if y < h - 2 && build_data.map.tiles[idx + w as usize] == TileType::Wall { neighbor_walls += 1; } if neighbor_walls == 2 { build_data.map.tiles[idx] = TileType::Wall; } } fn build(&mut self, build_data: &mut BuilderMap) { let rooms: Vec; if let Some(rooms_builder) = &build_data.rooms { rooms = rooms_builder.clone(); } else { panic!("Room Rounding requires a builder with room structures"); } for room in rooms.iter() { self.fill_if_corner(room.x1 + 1, room.y1 + 1, build_data); self.fill_if_corner(room.x2, room.y1 + 1, build_data); self.fill_if_corner(room.x1 + 1, room.y2, build_data); self.fill_if_corner(room.x2, room.y2, build_data); build_data.take_snapshot(); } } }