use crate::{ game_log::GameLog, CombatStats, Consumable, InBackpack, Map, Name, Position, ProvidesHealing, WantsToDropItem, WantsToPickupItem, WantsToUseItem, }; use specs::prelude::*; pub struct ItemCollectionSystem {} impl<'a> System<'a> for ItemCollectionSystem { #[allow(clippy::type_complexity)] type SystemData = ( ReadExpect<'a, Entity>, WriteExpect<'a, GameLog>, WriteStorage<'a, WantsToPickupItem>, WriteStorage<'a, Position>, ReadStorage<'a, Name>, WriteStorage<'a, InBackpack>, ); fn run(&mut self, data: Self::SystemData) { let (player_entity, mut gamelog, mut wants_pickup, mut positions, names, mut backpack) = data; for pickup in wants_pickup.join() { positions.remove(pickup.item); backpack .insert( pickup.item, InBackpack { owner: pickup.collected_by, }, ) .expect("Failed to add item to backpack"); if pickup.collected_by == *player_entity { gamelog.entries.push(format!( "You pick up the {}.", names.get(pickup.item).unwrap().name )); } } wants_pickup.clear(); } } pub struct ItemUseSystem {} impl<'a> System<'a> for ItemUseSystem { #[allow(clippy::type_complexity)] type SystemData = ( ReadExpect<'a, Entity>, WriteExpect<'a, GameLog>, ReadExpect<'a, Map>, Entities<'a>, WriteStorage<'a, WantsToUseItem>, ReadStorage<'a, Name>, ReadStorage<'a, Consumable>, ReadStorage<'a, ProvidesHealing>, WriteStorage<'a, CombatStats>, ); fn run(&mut self, data: Self::SystemData) { let ( player_entity, mut gamelog, map, entities, mut wants_use, names, consumables, healing, mut combat_stats, ) = data; for (entity, useitem, stats) in (&entities, &wants_use, &mut combat_stats).join() { match healing.get(useitem.item) { None => {} Some(healer) => { stats.hp = i32::min(stats.max_hp, stats.hp + healer.heal_amount); if entity == *player_entity { gamelog.entries.push(format!( "You drink the {}, healing {} hp.", names.get(useitem.item).unwrap().name, healer.heal_amount )); } } } let consumable = consumables.get(useitem.item); match consumable { None => {} Some(_) => { entities .delete(useitem.item) .expect("Failed to consume item"); } } } wants_use.clear(); } } pub struct ItemDropSystem {} impl<'a> System<'a> for ItemDropSystem { type SystemData = ( ReadExpect<'a, Entity>, WriteExpect<'a, GameLog>, Entities<'a>, WriteStorage<'a, WantsToDropItem>, ReadStorage<'a, Name>, WriteStorage<'a, Position>, WriteStorage<'a, InBackpack>, ); fn run(&mut self, data: Self::SystemData) { let ( player_entity, mut gamelog, entities, mut wants_drop, names, mut positions, mut backpack, ) = data; for (entity, to_drop) in (&entities, &wants_drop).join() { let mut dropper_pos: Position = Position { x: 0, y: 0 }; { let dropped_pos = positions.get(entity).unwrap(); dropper_pos.x = dropped_pos.x; dropper_pos.y = dropped_pos.y; } positions .insert( to_drop.item, Position { x: dropper_pos.x, y: dropper_pos.y, }, ) .expect("Unable to drop item to position"); backpack.remove(to_drop.item); if entity == *player_entity { gamelog.entries.push(format!( "You drop the {}.", names.get(to_drop.item).unwrap().name )); } } wants_drop.clear(); } }