use std::collections::HashMap; use ::specs::prelude::*; use crate::components::{Chasing, EntityMoved, MyTurn, Position, Viewshed}; use crate::Map; pub struct ChaseAI {} impl<'a> System<'a> for ChaseAI { #[allow(clippy::type_complexity)] type SystemData = ( WriteStorage<'a, MyTurn>, WriteStorage<'a, Chasing>, WriteStorage<'a, Position>, WriteExpect<'a, Map>, WriteStorage<'a, Viewshed>, WriteStorage<'a, EntityMoved>, Entities<'a>, ); fn run(&mut self, data: Self::SystemData) { let ( mut turns, mut chasing, mut positions, mut map, mut viewsheds, mut entity_moved, entities, ) = data; let mut targets: HashMap = HashMap::new(); let mut end_chase: Vec = Vec::new(); for (entity, _turn, chasing) in (&entities, &turns, &chasing).join() { if let Some(target_pos) = positions.get(chasing.target) { targets.insert(entity, (target_pos.x, target_pos.y)); } else { end_chase.push(entity); } } for done in end_chase.iter() { chasing.remove(*done); } end_chase.clear(); let mut turn_done: Vec = Vec::new(); for (entity, mut pos, _chase, mut viewshed, _myturn) in (&entities, &mut positions, &chasing, &mut viewsheds, &turns).join() { turn_done.push(entity); let target_pos = targets[&entity]; let path = ::rltk::a_star_search( map.xy_idx(pos.x, pos.y) as i32, map.xy_idx(target_pos.0, target_pos.1) as i32, &*map, ); if path.success && path.steps.len() > 1 && path.steps.len() < 15 { let mut idx = map.xy_idx(pos.x, pos.y); map.blocked[idx] = false; pos.x = path.steps[1] as i32 % map.width; pos.y = path.steps[1] as i32 / map.width; entity_moved .insert(entity, EntityMoved {}) .expect("Unable to insert movement marker"); idx = map.xy_idx(pos.x, pos.y); map.blocked[idx] = true; viewshed.dirty = true; turn_done.push(entity); } else { end_chase.push(entity); } } for done in end_chase.iter() { chasing.remove(*done); } for done in turn_done.iter() { turns.remove(*done); } } }