use std::cmp::Ordering; use ::rltk::prelude::*; use ::rltk::{Point, Rltk}; use ::specs::prelude::*; use super::{draw_tooltips, get_item_color, get_item_display_name}; use crate::components::{ Attribute, Attributes, Consumable, Duration, Equipped, HungerClock, HungerState, InBackpack, KnownSpells, Name, Pools, StatusEffect, Weapon, }; use crate::{colors, gamelog, Map}; pub fn draw_ui(ecs: &World, ctx: &mut Rltk) { ctx.draw_hollow_box(0, 0, 79, 59, colors::BOX_GRAY, colors::BLACK); // Overall box ctx.draw_hollow_box(0, 0, 49, 45, colors::BOX_GRAY, colors::BLACK); // Map box ctx.draw_hollow_box(0, 45, 79, 14, colors::BOX_GRAY, colors::BLACK); // Log box ctx.draw_hollow_box(49, 0, 30, 8, colors::BOX_GRAY, colors::BLACK); // Top-right panel ctx.set(0, 45, colors::BOX_GRAY, colors::BLACK, to_cp437('├')); ctx.set(49, 8, colors::BOX_GRAY, colors::BLACK, to_cp437('├')); ctx.set(49, 0, colors::BOX_GRAY, colors::BLACK, to_cp437('┬')); ctx.set(49, 45, colors::BOX_GRAY, colors::BLACK, to_cp437('┴')); ctx.set(79, 8, colors::BOX_GRAY, colors::BLACK, to_cp437('┤')); ctx.set(79, 45, colors::BOX_GRAY, colors::BLACK, to_cp437('┤')); // Draw the town name let map = ecs.fetch::(); let name_length = map.name.len() + 2; let x_pos = (22 - (name_length / 2)) as i32; ctx.set(x_pos, 0, colors::BOX_GRAY, colors::BLACK, to_cp437('┤')); ctx.set( x_pos + name_length as i32, 0, colors::BOX_GRAY, colors::BLACK, to_cp437('├'), ); ctx.print_color(x_pos + 1, 0, colors::WHITE, colors::BLACK, &map.name); std::mem::drop(map); // Draw stats let player_entity = ecs.fetch::(); let pools = ecs.read_storage::(); let player_pools = pools.get(*player_entity).unwrap(); let health = format!( "Health: {}/{}", player_pools.hit_points.current, player_pools.hit_points.max ); let mana = format!( "Mana: {}/{}", player_pools.mana.current, player_pools.mana.max ); let xp = format!("Level: {}", player_pools.level); ctx.print_color(50, 1, colors::WHITE, colors::BLACK, &health); ctx.print_color(50, 2, colors::WHITE, colors::BLACK, &mana); ctx.print_color(50, 3, colors::WHITE, colors::BLACK, &xp); ctx.draw_bar_horizontal( 64, 1, 14, player_pools.hit_points.current, player_pools.hit_points.max, colors::RED, colors::BLACK, ); ctx.draw_bar_horizontal( 64, 2, 14, player_pools.mana.current, player_pools.mana.max, colors::BLUE, colors::BLACK, ); let xp_level_start = (player_pools.level - 1) * 1000; ctx.draw_bar_horizontal( 64, 3, 14, player_pools.xp - xp_level_start, 1000, colors::GOLD, colors::BLACK, ); // Attributes let attributes = ecs.read_storage::(); let attr = attributes.get(*player_entity).unwrap(); draw_attribute("Might:", &attr.might, 4, ctx); draw_attribute("Quickness:", &attr.quickness, 5, ctx); draw_attribute("Fitness:", &attr.fitness, 6, ctx); draw_attribute("Intelligence:", &attr.intelligence, 7, ctx); // Initiative and weight ctx.print_color( 50, 9, colors::WHITE, colors::BLACK, &format!( "{:.0} lbs ({} lbs max)", player_pools.total_weight, (attr.might.base + attr.might.modifiers) * 15 ), ); ctx.print_color( 50, 10, colors::WHITE, colors::BLACK, &format!( "Initiative Penalty: {:.0}", player_pools.total_initiative_penalty ), ); ctx.print_color( 50, 11, colors::GOLD, colors::BLACK, &format!("Gold: {:.1}", player_pools.gold), ); // Equipped let mut y = 13; let entities = ecs.entities(); let equipped = ecs.read_storage::(); let weapon = ecs.read_storage::(); for (entity, equipped_by) in (&entities, &equipped).join() { if equipped_by.owner == *player_entity { let name = get_item_display_name(ecs, entity); ctx.print_color(50, y, get_item_color(ecs, entity), colors::BLACK, &name); y += 1; if let Some(weapon) = weapon.get(entity) { let mut weapon_info = match weapon.damage_bonus.cmp(&0) { Ordering::Less => { format!( "┤ {} ({}d{}{})", &name, weapon.damage_n_dice, weapon.damage_die_type, weapon.damage_bonus ) } Ordering::Equal => { format!( "┤ {} ({}d{})", &name, weapon.damage_n_dice, weapon.damage_die_type ) } Ordering::Greater => { format!( "┤ {} ({}d{}+{})", &name, weapon.damage_n_dice, weapon.damage_die_type, weapon.damage_bonus ) } }; if let Some(range) = weapon.range { weapon_info += &format!(" (range: {}, F to fire, V cycle targets)", range); } weapon_info += " ├"; ctx.print_color(3, 45, colors::YELLOW, colors::BLACK, &weapon_info); } } } // Consumables y += 1; let consumables = ecs.read_storage::(); let backpack = ecs.read_storage::(); let mut index = 1; for (entity, carried_by, _consumable) in (&entities, &backpack, &consumables).join() { if carried_by.owner == *player_entity && index < 10 { ctx.print_color(50, y, colors::YELLOW, colors::BLACK, &format!("↑{}", index)); ctx.print_color( 53, y, get_item_color(ecs, entity), colors::BLACK, &get_item_display_name(ecs, entity), ); y += 1; index += 1; } } // Spells y += 1; let known_spells_storage = ecs.read_storage::(); let known_spells = &known_spells_storage.get(*player_entity).unwrap().spells; let mut index = 1; for spell in known_spells.iter() { ctx.print_color(50, y, colors::CYAN, colors::BLACK, &format!("^{}", index)); ctx.print_color( 53, y, colors::CYAN, colors::BLACK, &format!("{} ({})", spell.display_name, spell.mana_cost), ); index += 1; y += 1; } // Status y = 44; let hunger = ecs.read_storage::(); let hc = hunger.get(*player_entity).unwrap(); match hc.state { HungerState::WellFed => { ctx.print_color(50, y, colors::GREEN, colors::BLACK, "Well Fed"); y -= 1; } HungerState::Normal => {} HungerState::Hungry => { ctx.print_color(50, y, colors::ORANGE, colors::BLACK, "Hungry"); y -= 1; } HungerState::Starving => { ctx.print_color(50, y, colors::RED, colors::BLACK, "Starving"); y -= 1; } } let statuses = ecs.read_storage::(); let durations = ecs.read_storage::(); let names = ecs.read_storage::(); for (status, duration, name) in (&statuses, &durations, &names).join() { if status.target == *player_entity { ctx.print_color( 50, y, colors::RED, colors::BLACK, &format!("{} ({})", name.name, duration.turns), ); y -= 1; } } // Draw the log gamelog::print_log( &mut ::rltk::BACKEND_INTERNAL.lock().consoles[1].console, Point::new(1, 23), ); draw_tooltips(ecs, ctx); } fn draw_attribute(name: &str, attribute: &Attribute, y: i32, ctx: &mut Rltk) { ctx.print_color(50, y, colors::ATTR_GRAY, colors::BLACK, name); let color = match attribute.modifiers.cmp(&0) { Ordering::Less => colors::RED, Ordering::Equal => colors::WHITE, Ordering::Greater => colors::GREEN, }; ctx.print_color( 67, y, color, colors::BLACK, &format!("{}", attribute.base + attribute.modifiers), ); ctx.print_color(73, y, color, colors::BLACK, &format!("{}", attribute.bonus)); if attribute.bonus > 0 { ctx.set(72, y, color, colors::BLACK, rltk::to_cp437('+')); } }