use ::bracket_lib::prelude::*; use crate::map_builders::{BuilderMap, MetaMapBuilder}; use crate::TileType; pub struct DistantExit {} impl MetaMapBuilder for DistantExit { fn build_map(&mut self, build_data: &mut BuilderMap) { self.build(build_data); } } impl DistantExit { #[allow(dead_code)] pub fn new() -> Box { Box::new(DistantExit {}) } fn build(&mut self, build_data: &mut BuilderMap) { let starting_pos = *build_data.starting_position.as_ref().unwrap(); let start_idx = build_data.map.xy_idx(starting_pos.x, starting_pos.y); build_data.map.populate_blocked(); let map_starts: Vec = vec![start_idx]; let dijkstra_map = DijkstraMap::new( build_data.map.width as usize, build_data.map.height as usize, &map_starts, &build_data.map, 1000.0, ); let mut exit_tile = (0, 0.0f32); for (i, tile) in build_data.map.tiles.iter_mut().enumerate() { if *tile == TileType::Floor { let distance_to_start = dijkstra_map.map[i]; // We can't get to this tile - so we'll make it a wall if distance_to_start != f32::MAX { // If it is further away than our current exit candidate, move the exit if distance_to_start > exit_tile.1 { exit_tile.0 = i; exit_tile.1 = distance_to_start; } } } } // Place a staircase let stairs_idx = exit_tile.0; build_data.map.tiles[stairs_idx] = TileType::DownStairs; build_data.take_snapshot(); } }