use ::serde::Deserialize; use super::item_structs::Renderable; #[derive(Deserialize, Debug)] pub struct Mob { pub name: String, pub renderable: Option, pub blocks_tile: bool, pub stats: MobStats, pub vision_range: i32, pub ai: String, pub quips: Option>, pub attributes: MobAttributes, } #[derive(Deserialize, Debug)] pub struct MobStats { pub max_hp: i32, pub hp: i32, pub power: i32, pub defense: i32, } #[derive(Deserialize, Debug)] pub struct MobAttributes { pub might: Option, pub fitness: Option, pub quickness: Option, pub intelligence: Option, }