use ::serde::{Deserialize, Serialize}; use ::specs::prelude::*; use ::specs_derive::*; use crate::map::{Map, MasterDungeonMap}; // Serialization helper code. We need to implement ConvertSaveLoad for each type that contains an // Entity. pub struct SerializeMe; // Special component that exists to help serialize the game data #[derive(Component, Serialize, Deserialize, Clone)] pub struct SerializationHelper { pub map: Map, } #[derive(Component, Serialize, Deserialize, Clone)] pub struct DMSerializationHelper { pub map: MasterDungeonMap, pub log: Vec>, }