use crate::{gamelog::GameLog, InBackpack, Name, Position, WantsToPickupItem}; use specs::prelude::*; pub struct ItemCollectionSystem {} impl<'a> System<'a> for ItemCollectionSystem { #[allow(clippy::type_complexity)] type SystemData = ( ReadExpect<'a, Entity>, WriteExpect<'a, GameLog>, WriteStorage<'a, WantsToPickupItem>, WriteStorage<'a, Position>, ReadStorage<'a, Name>, WriteStorage<'a, InBackpack>, ); fn run(&mut self, data: Self::SystemData) { let (player_entity, mut gamelog, mut wants_pickup, mut positions, names, mut backpack) = data; for pickup in wants_pickup.join() { positions.remove(pickup.item); backpack .insert( pickup.item, InBackpack { owner: pickup.collected_by, }, ) .expect("Failed to add item to backpack"); if pickup.collected_by == *player_entity { gamelog.entries.push(format!( "You pick up the {}.", names.get(pickup.item).unwrap().name )); } } wants_pickup.clear(); } }