Timothy Warren
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dd8a3b4f6f
|
Implement obfuscated names for magic scrolls
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2022-01-19 10:15:51 -05:00 |
|
Timothy Warren
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b0bdd44e18
|
Add MagicItem component
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2022-01-19 09:38:41 -05:00 |
|
Timothy Warren
|
485151e37c
|
Move state management out of main file
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2022-01-18 11:40:31 -05:00 |
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Timothy Warren
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878ee5b480
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Refactor movement system, partially implement town portals
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2022-01-18 11:00:13 -05:00 |
|
Timothy Warren
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3cad614e78
|
Make color usage consistent through the use of constants
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2022-01-14 12:19:46 -05:00 |
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Timothy Warren
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022a7921ce
|
More cheating! (For developing purposes, of course ;) )
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2022-01-14 09:44:01 -05:00 |
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Timothy Warren
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93a1c30b4a
|
Add buying and selling
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2022-01-13 11:29:20 -05:00 |
|
Timothy Warren
|
220b00c64c
|
Add initiative penalties to items
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2022-01-13 10:14:13 -05:00 |
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Timothy Warren
|
f9e73479d0
|
Extract spatial indexing (tile contents, and if a tile is blocked) into its own module
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2022-01-12 10:45:13 -05:00 |
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Timothy Warren
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eb29e28ec6
|
Complete section 5.14, having refactored basically every system
|
2022-01-11 15:35:59 -05:00 |
|
Timothy Warren
|
148e448d78
|
Much more ai refactoring
|
2022-01-11 14:16:23 -05:00 |
|
Timothy Warren
|
754118a209
|
Refactor systems to be more generic
|
2022-01-11 10:30:32 -05:00 |
|
Timothy Warren
|
f0ac291e6a
|
Add initiative system, and refactor systems to use new runstate
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2022-01-11 10:01:37 -05:00 |
|
Timothy Warren
|
3def036868
|
Add MyTurn component
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2022-01-11 09:33:21 -05:00 |
|
Timothy Warren
|
107f190a39
|
Add Initiative component
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2022-01-11 09:28:45 -05:00 |
|
Timothy Warren
|
f558112836
|
Refactor AI systems into AI module
|
2022-01-11 09:24:20 -05:00 |
|
Timothy Warren
|
6f9aa54896
|
Add lighting system
|
2022-01-10 10:21:19 -05:00 |
|
Timothy Warren
|
902f71f57c
|
Add cheat mode for development
|
2022-01-07 09:39:47 -05:00 |
|
Timothy Warren
|
6cb4406080
|
Update save game serialization to add previous maps
|
2022-01-06 10:00:42 -05:00 |
|
Timothy Warren
|
b4fc2ba28f
|
Allow restoring of NPCs on level changes
|
2022-01-06 09:34:17 -05:00 |
|
Timothy Warren
|
dd6a4c26d9
|
Allow going back a level
|
2022-01-06 09:13:40 -05:00 |
|
Timothy Warren
|
ca79653703
|
Start section 5.12 by adding the master dungeon map
|
2022-01-05 16:44:44 -05:00 |
|
Timothy Warren
|
c787ccfd25
|
Add carnivore/herbivore ai, completing section 5.10
|
2022-01-05 11:46:39 -05:00 |
|
Timothy Warren
|
0c09f52eb6
|
Add LootTable component
|
2022-01-05 09:42:36 -05:00 |
|
|
bd81fbd9d9
|
Start on new interface rendering
|
2022-01-04 12:12:08 -05:00 |
|
Timothy Warren
|
2785eb10f1
|
Add components for handling natural attacks
|
2022-01-04 11:16:36 -05:00 |
|
Timothy Warren
|
5b227115db
|
Add clothing to player and NPCs
|
2022-01-04 11:11:38 -05:00 |
|
Timothy Warren
|
d96d1ce003
|
Add regex crate to parse dice specs for equipment
|
2022-01-04 10:08:06 -05:00 |
|
Timothy Warren
|
2e02e30bc6
|
Complete Section 5.7, replacing the CombatStats component with a new Pools component for more flexibility
|
2022-01-03 16:30:14 -05:00 |
|
Timothy Warren
|
29b7f18cd8
|
Create Skills Component
|
2022-01-03 15:24:38 -05:00 |
|
Timothy Warren
|
5a4d8bc234
|
Add attributes to Player and NPCs
|
2022-01-03 15:21:12 -05:00 |
|
Timothy Warren
|
ea185db29b
|
Add quips to bystanders
|
2022-01-03 10:49:12 -05:00 |
|
Timothy Warren
|
4393b76122
|
Add system to let bystanders move around
|
2022-01-03 09:54:32 -05:00 |
|
Timothy Warren
|
45bedf11d2
|
Add vendor NPC type
|
2022-01-03 09:39:52 -05:00 |
|
|
e93573f3a0
|
Complete section 5.5 by swapping locations with non-hostile NPCs
|
2021-12-24 14:44:48 -05:00 |
|
|
3f561e2ffc
|
Generate some entities in the pub using raws system
|
2021-12-24 13:23:56 -05:00 |
|
|
b115f43d5d
|
Use :: prefix on external crates
|
2021-12-24 10:38:44 -05:00 |
|
|
2dc420bef9
|
Create a rough town map generator, starting section 5.4
|
2021-12-24 10:20:29 -05:00 |
|
|
23e187c7fd
|
Fix rendering of ranged weapons
|
2021-12-23 12:04:50 -05:00 |
|
|
98407d2c77
|
Spawn items from JSON data
|
2021-12-23 11:38:37 -05:00 |
|
|
70494d8122
|
Start of data-driven design (Section 4.2)
|
2021-12-23 11:00:37 -05:00 |
|
Timothy Warren
|
cb2839733b
|
Complete section 4.19
|
2021-12-17 16:54:36 -05:00 |
|
Timothy Warren
|
f749d9a9e5
|
Create camera, and adjust drawing code to render arbitrary size maps
|
2021-12-17 16:35:30 -05:00 |
|
Timothy Warren
|
ae3f83b544
|
Make doors opaque, and block the way
|
2021-12-17 14:07:14 -05:00 |
|
Timothy Warren
|
ee5e690180
|
Clean up unused use statements
|
2021-12-15 12:08:23 -05:00 |
|
Timothy Warren
|
541421eb5b
|
Refactor simple map builder to use the Rust builder pattern
|
2021-12-14 16:29:36 -05:00 |
|
Timothy Warren
|
86d46b8d5b
|
Fix some minor component issues
|
2021-12-02 14:59:35 -05:00 |
|
Timothy Warren
|
c7cd65af7a
|
Add some convient trait implementations for the Position component
|
2021-12-01 15:25:48 -05:00 |
|
Timothy Warren
|
e55218c325
|
Make map setup more DRY, add map generation visualizer, completes section 4.2
|
2021-12-01 14:45:27 -05:00 |
|
Timothy Warren
|
feb7988f5f
|
Move map builder state into map builder
|
2021-12-01 12:03:49 -05:00 |
|