Timothy Warren
|
dd6a4c26d9
|
Allow going back a level
|
2022-01-06 09:13:40 -05:00 |
|
Timothy Warren
|
ca79653703
|
Start section 5.12 by adding the master dungeon map
|
2022-01-05 16:44:44 -05:00 |
|
Timothy Warren
|
c787ccfd25
|
Add carnivore/herbivore ai, completing section 5.10
|
2022-01-05 11:46:39 -05:00 |
|
Timothy Warren
|
0c09f52eb6
|
Add LootTable component
|
2022-01-05 09:42:36 -05:00 |
|
|
bd81fbd9d9
|
Start on new interface rendering
|
2022-01-04 12:12:08 -05:00 |
|
Timothy Warren
|
2785eb10f1
|
Add components for handling natural attacks
|
2022-01-04 11:16:36 -05:00 |
|
Timothy Warren
|
5b227115db
|
Add clothing to player and NPCs
|
2022-01-04 11:11:38 -05:00 |
|
Timothy Warren
|
d96d1ce003
|
Add regex crate to parse dice specs for equipment
|
2022-01-04 10:08:06 -05:00 |
|
Timothy Warren
|
2e02e30bc6
|
Complete Section 5.7, replacing the CombatStats component with a new Pools component for more flexibility
|
2022-01-03 16:30:14 -05:00 |
|
Timothy Warren
|
29b7f18cd8
|
Create Skills Component
|
2022-01-03 15:24:38 -05:00 |
|
Timothy Warren
|
5a4d8bc234
|
Add attributes to Player and NPCs
|
2022-01-03 15:21:12 -05:00 |
|
Timothy Warren
|
ea185db29b
|
Add quips to bystanders
|
2022-01-03 10:49:12 -05:00 |
|
Timothy Warren
|
4393b76122
|
Add system to let bystanders move around
|
2022-01-03 09:54:32 -05:00 |
|
Timothy Warren
|
45bedf11d2
|
Add vendor NPC type
|
2022-01-03 09:39:52 -05:00 |
|
|
e93573f3a0
|
Complete section 5.5 by swapping locations with non-hostile NPCs
|
2021-12-24 14:44:48 -05:00 |
|
|
3f561e2ffc
|
Generate some entities in the pub using raws system
|
2021-12-24 13:23:56 -05:00 |
|
|
b115f43d5d
|
Use :: prefix on external crates
|
2021-12-24 10:38:44 -05:00 |
|
|
2dc420bef9
|
Create a rough town map generator, starting section 5.4
|
2021-12-24 10:20:29 -05:00 |
|
|
23e187c7fd
|
Fix rendering of ranged weapons
|
2021-12-23 12:04:50 -05:00 |
|
|
98407d2c77
|
Spawn items from JSON data
|
2021-12-23 11:38:37 -05:00 |
|
|
70494d8122
|
Start of data-driven design (Section 4.2)
|
2021-12-23 11:00:37 -05:00 |
|
Timothy Warren
|
cb2839733b
|
Complete section 4.19
|
2021-12-17 16:54:36 -05:00 |
|
Timothy Warren
|
f749d9a9e5
|
Create camera, and adjust drawing code to render arbitrary size maps
|
2021-12-17 16:35:30 -05:00 |
|
Timothy Warren
|
ae3f83b544
|
Make doors opaque, and block the way
|
2021-12-17 14:07:14 -05:00 |
|
Timothy Warren
|
ee5e690180
|
Clean up unused use statements
|
2021-12-15 12:08:23 -05:00 |
|
Timothy Warren
|
541421eb5b
|
Refactor simple map builder to use the Rust builder pattern
|
2021-12-14 16:29:36 -05:00 |
|
Timothy Warren
|
86d46b8d5b
|
Fix some minor component issues
|
2021-12-02 14:59:35 -05:00 |
|
Timothy Warren
|
c7cd65af7a
|
Add some convient trait implementations for the Position component
|
2021-12-01 15:25:48 -05:00 |
|
Timothy Warren
|
e55218c325
|
Make map setup more DRY, add map generation visualizer, completes section 4.2
|
2021-12-01 14:45:27 -05:00 |
|
Timothy Warren
|
feb7988f5f
|
Move map builder state into map builder
|
2021-12-01 12:03:49 -05:00 |
|
Timothy Warren
|
6b48111a97
|
Move more map procedure stuff into the map builder
|
2021-12-01 11:41:29 -05:00 |
|
Timothy Warren
|
7f8c16a79f
|
Refactor map generation to return original player position
|
2021-12-01 11:02:39 -05:00 |
|
Timothy Warren
|
8bb6bf35d6
|
Refactor map generation into its own submodule
|
2021-12-01 10:47:41 -05:00 |
|
Timothy Warren
|
4011e7d7d3
|
Make single-activation traps work
|
2021-12-01 09:46:34 -05:00 |
|
Timothy Warren
|
804904dd4b
|
Add a basic hidden trap mechanism
|
2021-11-29 16:00:07 -05:00 |
|
Timothy Warren
|
1f8869879c
|
Add background image to main menu
|
2021-11-29 14:59:46 -05:00 |
|
Timothy Warren
|
d0b0a84984
|
Add item to reveal current map, completes section 3.5
|
2021-11-29 14:39:15 -05:00 |
|
|
3effbdb586
|
Use less redundant code style with 'if let' statements
|
2021-11-19 19:52:15 -05:00 |
|
Timothy Warren
|
81f64b07a6
|
Add rations, and the ability to eat them
|
2021-11-18 15:25:29 -05:00 |
|
Timothy Warren
|
c490ab114b
|
Implement the hunger system
|
2021-11-18 10:28:49 -05:00 |
|
|
15a0f1779c
|
Add HungerClock component
|
2021-11-17 16:23:01 -05:00 |
|
|
c4db6f5932
|
Make import style more consistent
|
2021-11-17 16:08:46 -05:00 |
|
Timothy Warren
|
1dd5db42f7
|
Add particle effects for Melee combat
|
2021-11-16 11:33:58 -05:00 |
|
Timothy Warren
|
ffc997ce20
|
Cleanup code structure to match the end of the first section of the tutorial
|
2021-11-15 13:55:31 -05:00 |
|
Timothy Warren
|
416af96be3
|
Complete the first section
|
2021-11-15 13:27:40 -05:00 |
|
Timothy Warren
|
a2ef1810d9
|
Add ability to remove equipped items
|
2021-11-15 11:32:09 -05:00 |
|
Timothy Warren
|
b2ed5e7758
|
Update dagger and shield to have attack/defense bonuses
|
2021-11-15 09:45:12 -05:00 |
|
Timothy Warren
|
4322b250cb
|
Add ability to equip items
|
2021-11-15 09:19:22 -05:00 |
|
Timothy Warren
|
f4f1800770
|
Complete Chapter 1.12
|
2021-11-12 14:12:15 -05:00 |
|
Timothy Warren
|
7079a7eedd
|
Weight spawn odds, and simplify item spawning
|
2021-11-12 14:06:55 -05:00 |
|