Timothy Warren
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f9e73479d0
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Extract spatial indexing (tile contents, and if a tile is blocked) into its own module
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2022-01-12 10:45:13 -05:00 |
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Timothy Warren
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6f9aa54896
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Add lighting system
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2022-01-10 10:21:19 -05:00 |
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Timothy Warren
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ca79653703
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Start section 5.12 by adding the master dungeon map
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2022-01-05 16:44:44 -05:00 |
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Timothy Warren
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e475a91c19
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Add new theme for forest map
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2022-01-04 15:02:50 -05:00 |
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bd81fbd9d9
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Start on new interface rendering
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2022-01-04 12:12:08 -05:00 |
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2dc420bef9
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Create a rough town map generator, starting section 5.4
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2021-12-24 10:20:29 -05:00 |
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Timothy Warren
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cb2839733b
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Complete section 4.19
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2021-12-17 16:54:36 -05:00 |
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Timothy Warren
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f749d9a9e5
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Create camera, and adjust drawing code to render arbitrary size maps
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2021-12-17 16:35:30 -05:00 |
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Timothy Warren
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ae3f83b544
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Make doors opaque, and block the way
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2021-12-17 14:07:14 -05:00 |
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9ff645066b
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Reorder use statements
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2021-12-10 20:16:48 -05:00 |
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Timothy Warren
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5fcc22ab6a
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Add constraints and common submodules to waveform_collapse map builder
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2021-12-08 15:31:52 -05:00 |
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Timothy Warren
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e55218c325
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Make map setup more DRY, add map generation visualizer, completes section 4.2
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2021-12-01 14:45:27 -05:00 |
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Timothy Warren
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713c3f6fb8
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Complete section 4.1 by removing rooms from Maps
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2021-12-01 12:08:14 -05:00 |
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Timothy Warren
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8bb6bf35d6
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Refactor map generation into its own submodule
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2021-12-01 10:47:41 -05:00 |
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Timothy Warren
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1dd5db42f7
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Add particle effects for Melee combat
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2021-11-16 11:33:58 -05:00 |
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Timothy Warren
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c4bc637c79
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Fix wall drawing bug and get rid of clippy warnings
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2021-11-16 10:45:39 -05:00 |
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Timothy Warren
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a198fe1832
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Implement bloodstains
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2021-11-16 10:28:05 -05:00 |
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Timothy Warren
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b1b3105a80
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Complete section 3.1
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2021-11-15 14:12:27 -05:00 |
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Timothy Warren
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ffc997ce20
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Cleanup code structure to match the end of the first section of the tutorial
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2021-11-15 13:55:31 -05:00 |
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Timothy Warren
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f6dc758f12
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Complete chapter 2.11
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2021-11-09 15:50:42 -05:00 |
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Timothy Warren
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48609aee1f
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Implement basic game saving
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2021-11-08 13:58:40 -05:00 |
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Timothy Warren
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7d0200b262
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Complete chapter 2.9
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2021-11-05 14:32:14 -04:00 |
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Timothy Warren
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07c703f2a4
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Refactor entity spawning into its own module
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2021-11-03 09:55:17 -04:00 |
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Timothy Warren
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ce80b34c2e
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Finish chapter 2.7
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2021-11-02 09:25:48 -04:00 |
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Timothy Warren
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a17cc6f2e6
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Add basic ui with healthbar, game log, and mouse tooltips
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2021-11-01 14:46:45 -04:00 |
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Timothy Warren
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598032aadf
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Finish chapter 2.6
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2021-10-29 15:15:22 -04:00 |
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Timothy Warren
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3009aa1781
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Add map blocking and diagonal movement
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2021-10-29 11:11:17 -04:00 |
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Timothy Warren
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45ab89f795
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Add initial monster chase mechanism
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2021-10-29 10:30:17 -04:00 |
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Timothy Warren
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1345248b15
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Finish chapter 2.4
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2021-10-26 14:23:08 -04:00 |
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Timothy Warren
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3df0d8592b
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First good iteration of field of view
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2021-10-25 15:26:39 -04:00 |
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Timothy Warren
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8e23e09b3a
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Refactor map module
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2021-10-25 14:23:19 -04:00 |
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Timothy Warren
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cde079a029
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Complete chapter 2.3
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2021-10-22 14:50:04 -04:00 |
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Timothy Warren
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ecff0e1ea3
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Split into modules
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2021-10-22 10:05:06 -04:00 |
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