Commit Graph

98 Commits

Author SHA1 Message Date
Timothy Warren
022a7921ce More cheating! (For developing purposes, of course ;) ) 2022-01-14 09:44:01 -05:00
Timothy Warren
93a1c30b4a Add buying and selling 2022-01-13 11:29:20 -05:00
Timothy Warren
220b00c64c Add initiative penalties to items 2022-01-13 10:14:13 -05:00
Timothy Warren
f9e73479d0 Extract spatial indexing (tile contents, and if a tile is blocked) into its own module 2022-01-12 10:45:13 -05:00
Timothy Warren
eb29e28ec6 Complete section 5.14, having refactored basically every system 2022-01-11 15:35:59 -05:00
Timothy Warren
148e448d78 Much more ai refactoring 2022-01-11 14:16:23 -05:00
Timothy Warren
754118a209 Refactor systems to be more generic 2022-01-11 10:30:32 -05:00
Timothy Warren
f0ac291e6a Add initiative system, and refactor systems to use new runstate 2022-01-11 10:01:37 -05:00
Timothy Warren
3def036868 Add MyTurn component 2022-01-11 09:33:21 -05:00
Timothy Warren
107f190a39 Add Initiative component 2022-01-11 09:28:45 -05:00
Timothy Warren
f558112836 Refactor AI systems into AI module 2022-01-11 09:24:20 -05:00
Timothy Warren
6f9aa54896 Add lighting system 2022-01-10 10:21:19 -05:00
Timothy Warren
902f71f57c Add cheat mode for development 2022-01-07 09:39:47 -05:00
Timothy Warren
6cb4406080 Update save game serialization to add previous maps 2022-01-06 10:00:42 -05:00
Timothy Warren
b4fc2ba28f Allow restoring of NPCs on level changes 2022-01-06 09:34:17 -05:00
Timothy Warren
dd6a4c26d9 Allow going back a level 2022-01-06 09:13:40 -05:00
Timothy Warren
ca79653703 Start section 5.12 by adding the master dungeon map 2022-01-05 16:44:44 -05:00
Timothy Warren
c787ccfd25 Add carnivore/herbivore ai, completing section 5.10 2022-01-05 11:46:39 -05:00
Timothy Warren
0c09f52eb6 Add LootTable component 2022-01-05 09:42:36 -05:00
bd81fbd9d9 Start on new interface rendering 2022-01-04 12:12:08 -05:00
Timothy Warren
2785eb10f1 Add components for handling natural attacks 2022-01-04 11:16:36 -05:00
Timothy Warren
5b227115db Add clothing to player and NPCs 2022-01-04 11:11:38 -05:00
Timothy Warren
d96d1ce003 Add regex crate to parse dice specs for equipment 2022-01-04 10:08:06 -05:00
Timothy Warren
2e02e30bc6 Complete Section 5.7, replacing the CombatStats component with a new Pools component for more flexibility 2022-01-03 16:30:14 -05:00
Timothy Warren
29b7f18cd8 Create Skills Component 2022-01-03 15:24:38 -05:00
Timothy Warren
5a4d8bc234 Add attributes to Player and NPCs 2022-01-03 15:21:12 -05:00
Timothy Warren
ea185db29b Add quips to bystanders 2022-01-03 10:49:12 -05:00
Timothy Warren
4393b76122 Add system to let bystanders move around 2022-01-03 09:54:32 -05:00
Timothy Warren
45bedf11d2 Add vendor NPC type 2022-01-03 09:39:52 -05:00
e93573f3a0 Complete section 5.5 by swapping locations with non-hostile NPCs 2021-12-24 14:44:48 -05:00
3f561e2ffc Generate some entities in the pub using raws system 2021-12-24 13:23:56 -05:00
b115f43d5d Use :: prefix on external crates 2021-12-24 10:38:44 -05:00
2dc420bef9 Create a rough town map generator, starting section 5.4 2021-12-24 10:20:29 -05:00
23e187c7fd Fix rendering of ranged weapons 2021-12-23 12:04:50 -05:00
98407d2c77 Spawn items from JSON data 2021-12-23 11:38:37 -05:00
70494d8122 Start of data-driven design (Section 4.2) 2021-12-23 11:00:37 -05:00
Timothy Warren
cb2839733b Complete section 4.19 2021-12-17 16:54:36 -05:00
Timothy Warren
f749d9a9e5 Create camera, and adjust drawing code to render arbitrary size maps 2021-12-17 16:35:30 -05:00
Timothy Warren
ae3f83b544 Make doors opaque, and block the way 2021-12-17 14:07:14 -05:00
Timothy Warren
ee5e690180 Clean up unused use statements 2021-12-15 12:08:23 -05:00
Timothy Warren
541421eb5b Refactor simple map builder to use the Rust builder pattern 2021-12-14 16:29:36 -05:00
Timothy Warren
86d46b8d5b Fix some minor component issues 2021-12-02 14:59:35 -05:00
Timothy Warren
c7cd65af7a Add some convient trait implementations for the Position component 2021-12-01 15:25:48 -05:00
Timothy Warren
e55218c325 Make map setup more DRY, add map generation visualizer, completes section 4.2 2021-12-01 14:45:27 -05:00
Timothy Warren
feb7988f5f Move map builder state into map builder 2021-12-01 12:03:49 -05:00
Timothy Warren
6b48111a97 Move more map procedure stuff into the map builder 2021-12-01 11:41:29 -05:00
Timothy Warren
7f8c16a79f Refactor map generation to return original player position 2021-12-01 11:02:39 -05:00
Timothy Warren
8bb6bf35d6 Refactor map generation into its own submodule 2021-12-01 10:47:41 -05:00
Timothy Warren
4011e7d7d3 Make single-activation traps work 2021-12-01 09:46:34 -05:00
Timothy Warren
804904dd4b Add a basic hidden trap mechanism 2021-11-29 16:00:07 -05:00