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5a0f7b2b05
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Add ItemMagicTemplate struct to raws
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2022-01-31 08:47:18 -05:00 |
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830b721548
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Allow multi-tile sized entities
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2022-01-28 11:48:25 -05:00 |
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Timothy Warren
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52235a571e
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add 'proc effects' to weapons
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2022-01-25 14:25:11 -05:00 |
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Timothy Warren
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ee5db23f6b
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Refactor confusion effect, and update gui to show confusion status
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2022-01-24 10:58:37 -05:00 |
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Timothy Warren
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9e06be46f3
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Add ability to handle item attribute bonuses
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2022-01-24 09:56:42 -05:00 |
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Timothy Warren
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9a0e931897
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Implement cursed items
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2022-01-21 11:18:53 -05:00 |
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Timothy Warren
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dd8a3b4f6f
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Implement obfuscated names for magic scrolls
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2022-01-19 10:15:51 -05:00 |
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Timothy Warren
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12bd24c1f7
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Add color to magic items
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2022-01-19 09:40:21 -05:00 |
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Timothy Warren
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93a1c30b4a
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Add buying and selling
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2022-01-13 11:29:20 -05:00 |
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Timothy Warren
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220b00c64c
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Add initiative penalties to items
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2022-01-13 10:14:13 -05:00 |
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Timothy Warren
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5b227115db
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Add clothing to player and NPCs
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2022-01-04 11:11:38 -05:00 |
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Timothy Warren
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d96d1ce003
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Add regex crate to parse dice specs for equipment
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2022-01-04 10:08:06 -05:00 |
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b115f43d5d
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Use :: prefix on external crates
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2021-12-24 10:38:44 -05:00 |
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b80c64febb
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Spawn monsters from raw data, like items
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2021-12-23 12:31:03 -05:00 |
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e154577012
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Simplify spawning of items, as they are now created by the raws
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2021-12-23 12:05:56 -05:00 |
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70494d8122
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Start of data-driven design (Section 4.2)
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2021-12-23 11:00:37 -05:00 |
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