Timothy Warren
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804904dd4b
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Add a basic hidden trap mechanism
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2021-11-29 16:00:07 -05:00 |
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Timothy Warren
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d0b0a84984
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Add item to reveal current map, completes section 3.5
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2021-11-29 14:39:15 -05:00 |
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Timothy Warren
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81f64b07a6
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Add rations, and the ability to eat them
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2021-11-18 15:25:29 -05:00 |
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15a0f1779c
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Add HungerClock component
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2021-11-17 16:23:01 -05:00 |
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c4db6f5932
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Make import style more consistent
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2021-11-17 16:08:46 -05:00 |
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Timothy Warren
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b1b3105a80
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Complete section 3.1
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2021-11-15 14:12:27 -05:00 |
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Timothy Warren
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ffc997ce20
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Cleanup code structure to match the end of the first section of the tutorial
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2021-11-15 13:55:31 -05:00 |
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Timothy Warren
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416af96be3
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Complete the first section
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2021-11-15 13:27:40 -05:00 |
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Timothy Warren
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43e9ebd52b
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Add some better equipment
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2021-11-15 11:48:01 -05:00 |
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Timothy Warren
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b2ed5e7758
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Update dagger and shield to have attack/defense bonuses
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2021-11-15 09:45:12 -05:00 |
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Timothy Warren
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4322b250cb
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Add ability to equip items
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2021-11-15 09:19:22 -05:00 |
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Timothy Warren
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f4f1800770
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Complete Chapter 1.12
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2021-11-12 14:12:15 -05:00 |
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Timothy Warren
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7079a7eedd
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Weight spawn odds, and simplify item spawning
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2021-11-12 14:06:55 -05:00 |
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Timothy Warren
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48609aee1f
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Implement basic game saving
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2021-11-08 13:58:40 -05:00 |
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Timothy Warren
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7d0200b262
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Complete chapter 2.9
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2021-11-05 14:32:14 -04:00 |
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Timothy Warren
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36af877217
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Add Fireball scroll
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2021-11-05 13:12:22 -04:00 |
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Timothy Warren
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d2ebe5dc1d
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Implement ranged item attacks
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2021-11-05 10:42:44 -04:00 |
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Timothy Warren
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ef8d51de1f
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Cut down on some struct boilerplate
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2021-11-05 10:41:47 -04:00 |
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Timothy Warren
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4e9869b09f
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Refactor potion, and its associated components to be more generic
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2021-11-04 15:06:04 -04:00 |
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Timothy Warren
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fee78663de
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Complete chapter 2.8
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2021-11-04 09:54:38 -04:00 |
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Timothy Warren
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0ac2226947
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Start of inventory system
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2021-11-03 15:11:19 -04:00 |
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Timothy Warren
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07c703f2a4
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Refactor entity spawning into its own module
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2021-11-03 09:55:17 -04:00 |
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