1
0
Fork 0
Commit Graph

12 Commits

Author SHA1 Message Date
Timothy Warren 5e147b40c2 Complete section 4.7, using maze generation to build a map 2021-12-06 15:49:40 -05:00
Timothy Warren d01a60f8fb Finish section 4.6 2021-12-06 14:23:35 -05:00
Timothy Warren b24bf3562c Start section 4.6 2021-12-03 19:33:56 -05:00
Timothy Warren 545deb24d8 Generate map with cellular automata, completes section 4.5 2021-12-03 15:55:07 -05:00
Timothy Warren e8c03b9536 Add corridors to the bsp interior map builder, completing section 4.4 2021-12-03 14:15:17 -05:00
Timothy Warren c38a8f1629 Implement start of BSP Interior map builder (Section 4.4) 2021-12-03 10:00:19 -05:00
Timothy Warren 0f8d4d8fab Randomly choose which map builder to use 2021-12-02 15:00:06 -05:00
Timothy Warren e55218c325 Make map setup more DRY, add map generation visualizer, completes section 4.2 2021-12-01 14:45:27 -05:00
Timothy Warren feb7988f5f Move map builder state into map builder 2021-12-01 12:03:49 -05:00
Timothy Warren 6b48111a97 Move more map procedure stuff into the map builder 2021-12-01 11:41:29 -05:00
Timothy Warren 7f8c16a79f Refactor map generation to return original player position 2021-12-01 11:02:39 -05:00
Timothy Warren 8bb6bf35d6 Refactor map generation into its own submodule 2021-12-01 10:47:41 -05:00