Timothy Warren
|
408f9e6ab9
|
Complete section 5.24
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2022-01-25 15:04:00 -05:00 |
|
Timothy Warren
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52235a571e
|
add 'proc effects' to weapons
|
2022-01-25 14:25:11 -05:00 |
|
Timothy Warren
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1fb4bf293f
|
Add a few more components
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2022-01-25 13:45:44 -05:00 |
|
Timothy Warren
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bd7fa27794
|
Add ability to learn spells
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2022-01-25 13:39:43 -05:00 |
|
Timothy Warren
|
868bbade36
|
Allow restoring of mana
|
2022-01-25 11:42:02 -05:00 |
|
Timothy Warren
|
e6a01791bf
|
Implement system to use spells
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2022-01-25 11:15:32 -05:00 |
|
Timothy Warren
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969ecf7fef
|
Setup parts of spell system
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2022-01-25 09:58:30 -05:00 |
|
Timothy Warren
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ee5db23f6b
|
Refactor confusion effect, and update gui to show confusion status
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2022-01-24 10:58:37 -05:00 |
|
Timothy Warren
|
9e06be46f3
|
Add ability to handle item attribute bonuses
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2022-01-24 09:56:42 -05:00 |
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Timothy Warren
|
5c438cc3c0
|
Implement scrolls to uncurse cursed items
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2022-01-21 11:57:36 -05:00 |
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Timothy Warren
|
9a0e931897
|
Implement cursed items
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2022-01-21 11:18:53 -05:00 |
|
|
03a90aba44
|
Complete Section 5.21
|
2022-01-20 19:41:16 -05:00 |
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Timothy Warren
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64aeb189c9
|
Cleanup code now handled by effects module
|
2022-01-20 16:24:12 -05:00 |
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Timothy Warren
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444b692779
|
Obfuscate names of scrolls and potions in other scenarios
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2022-01-19 14:35:13 -05:00 |
|
Timothy Warren
|
2dc2a4549a
|
Allow identifying items by use or purchase
|
2022-01-19 11:04:10 -05:00 |
|
Timothy Warren
|
dd8a3b4f6f
|
Implement obfuscated names for magic scrolls
|
2022-01-19 10:15:51 -05:00 |
|
Timothy Warren
|
12bd24c1f7
|
Add color to magic items
|
2022-01-19 09:40:21 -05:00 |
|
Timothy Warren
|
878ee5b480
|
Refactor movement system, partially implement town portals
|
2022-01-18 11:00:13 -05:00 |
|
Timothy Warren
|
3cad614e78
|
Make color usage consistent through the use of constants
|
2022-01-14 12:19:46 -05:00 |
|
Timothy Warren
|
a3fdba4fe5
|
Add 4th level type, completing section 5.17
|
2022-01-14 10:47:43 -05:00 |
|
Timothy Warren
|
022a7921ce
|
More cheating! (For developing purposes, of course ;) )
|
2022-01-14 09:44:01 -05:00 |
|
Timothy Warren
|
93a1c30b4a
|
Add buying and selling
|
2022-01-13 11:29:20 -05:00 |
|
Timothy Warren
|
6d4f87b184
|
Add gold
|
2022-01-13 10:42:02 -05:00 |
|
Timothy Warren
|
220b00c64c
|
Add initiative penalties to items
|
2022-01-13 10:14:13 -05:00 |
|
Timothy Warren
|
eb29e28ec6
|
Complete section 5.14, having refactored basically every system
|
2022-01-11 15:35:59 -05:00 |
|
Timothy Warren
|
148e448d78
|
Much more ai refactoring
|
2022-01-11 14:16:23 -05:00 |
|
Timothy Warren
|
107f190a39
|
Add Initiative component
|
2022-01-11 09:28:45 -05:00 |
|
Timothy Warren
|
e50abdb4a0
|
Add lighting to some mob types
|
2022-01-10 10:28:04 -05:00 |
|
Timothy Warren
|
c787ccfd25
|
Add carnivore/herbivore ai, completing section 5.10
|
2022-01-05 11:46:39 -05:00 |
|
Timothy Warren
|
da99923a1e
|
Use random table spawning for item drops
|
2022-01-05 10:01:05 -05:00 |
|
Timothy Warren
|
0c09f52eb6
|
Add LootTable component
|
2022-01-05 09:42:36 -05:00 |
|
Timothy Warren
|
83647ae28d
|
Add natural attack types, completing section 5.8
|
2022-01-04 11:29:23 -05:00 |
|
Timothy Warren
|
2785eb10f1
|
Add components for handling natural attacks
|
2022-01-04 11:16:36 -05:00 |
|
Timothy Warren
|
5b227115db
|
Add clothing to player and NPCs
|
2022-01-04 11:11:38 -05:00 |
|
Timothy Warren
|
d96d1ce003
|
Add regex crate to parse dice specs for equipment
|
2022-01-04 10:08:06 -05:00 |
|
Timothy Warren
|
2e02e30bc6
|
Complete Section 5.7, replacing the CombatStats component with a new Pools component for more flexibility
|
2022-01-03 16:30:14 -05:00 |
|
Timothy Warren
|
5a4d8bc234
|
Add attributes to Player and NPCs
|
2022-01-03 15:21:12 -05:00 |
|
Timothy Warren
|
ea185db29b
|
Add quips to bystanders
|
2022-01-03 10:49:12 -05:00 |
|
Timothy Warren
|
45bedf11d2
|
Add vendor NPC type
|
2022-01-03 09:39:52 -05:00 |
|
|
3f561e2ffc
|
Generate some entities in the pub using raws system
|
2021-12-24 13:23:56 -05:00 |
|
|
b115f43d5d
|
Use :: prefix on external crates
|
2021-12-24 10:38:44 -05:00 |
|
|
2dc420bef9
|
Create a rough town map generator, starting section 5.4
|
2021-12-24 10:20:29 -05:00 |
|
|
c1222294d0
|
Move the spawn table to raws
|
2021-12-23 13:07:50 -05:00 |
|
|
aaf3fdcc42
|
Spawn all entities via raws, complete Section 5.2
|
2021-12-23 12:48:09 -05:00 |
|
|
b80c64febb
|
Spawn monsters from raw data, like items
|
2021-12-23 12:31:03 -05:00 |
|
|
e154577012
|
Simplify spawning of items, as they are now created by the raws
|
2021-12-23 12:05:56 -05:00 |
|
|
98407d2c77
|
Spawn items from JSON data
|
2021-12-23 11:38:37 -05:00 |
|
|
70494d8122
|
Start of data-driven design (Section 4.2)
|
2021-12-23 11:00:37 -05:00 |
|