Timothy Warren
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0f3903e456
|
Simplify ItemUseSystem and TriggerSystem by refactoring into piecs of the effect module
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2022-01-20 15:57:22 -05:00 |
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Timothy Warren
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0f6755b35f
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Extract item equipping functionality from ItemUseSystem
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2022-01-20 14:04:47 -05:00 |
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Timothy Warren
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6f35a4a933
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Create effects module to handle damage, particles, and death more modularly
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2022-01-20 11:48:58 -05:00 |
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Timothy Warren
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d6c9341569
|
Split the rest of the inventory system into its own modules
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2022-01-20 09:23:13 -05:00 |
|
Timothy Warren
|
892364927a
|
Fix some lint issues
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2022-01-19 14:48:10 -05:00 |
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Timothy Warren
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1a95ad5650
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Extract item use system from inventory system module
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2022-01-19 14:47:58 -05:00 |
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Timothy Warren
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444b692779
|
Obfuscate names of scrolls and potions in other scenarios
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2022-01-19 14:35:13 -05:00 |
|
Timothy Warren
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ce11412d54
|
split gui module into a folder
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2022-01-19 13:31:06 -05:00 |
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Timothy Warren
|
2dc2a4549a
|
Allow identifying items by use or purchase
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2022-01-19 11:04:10 -05:00 |
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Timothy Warren
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dd8a3b4f6f
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Implement obfuscated names for magic scrolls
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2022-01-19 10:15:51 -05:00 |
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Timothy Warren
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12bd24c1f7
|
Add color to magic items
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2022-01-19 09:40:21 -05:00 |
|
Timothy Warren
|
b0bdd44e18
|
Add MagicItem component
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2022-01-19 09:38:41 -05:00 |
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Timothy Warren
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41c0ae7eab
|
Complete section 5.19 by finishing town portal functionality
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2022-01-18 11:43:36 -05:00 |
|
Timothy Warren
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485151e37c
|
Move state management out of main file
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2022-01-18 11:40:31 -05:00 |
|
Timothy Warren
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878ee5b480
|
Refactor movement system, partially implement town portals
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2022-01-18 11:00:13 -05:00 |
|
Timothy Warren
|
36b82a59c5
|
Remove unused imports
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2022-01-18 09:40:19 -05:00 |
|
Timothy Warren
|
9e85abb29b
|
Implement map builder for level 5
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2022-01-18 09:32:48 -05:00 |
|
Timothy Warren
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e71c391f3a
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Make damage system match the tutorial
|
2022-01-14 12:24:18 -05:00 |
|
Timothy Warren
|
3cad614e78
|
Make color usage consistent through the use of constants
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2022-01-14 12:19:46 -05:00 |
|
Timothy Warren
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a3fdba4fe5
|
Add 4th level type, completing section 5.17
|
2022-01-14 10:47:43 -05:00 |
|
Timothy Warren
|
022a7921ce
|
More cheating! (For developing purposes, of course ;) )
|
2022-01-14 09:44:01 -05:00 |
|
Timothy Warren
|
93a1c30b4a
|
Add buying and selling
|
2022-01-13 11:29:20 -05:00 |
|
Timothy Warren
|
6d4f87b184
|
Add gold
|
2022-01-13 10:42:02 -05:00 |
|
Timothy Warren
|
847a577c3e
|
Show carried weight, and apply inititative pentalties
|
2022-01-13 10:29:58 -05:00 |
|
Timothy Warren
|
220b00c64c
|
Add initiative penalties to items
|
2022-01-13 10:14:13 -05:00 |
|
Timothy Warren
|
09de57f67f
|
Add another set of keys for navigating diagonals
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2022-01-12 11:15:11 -05:00 |
|
Timothy Warren
|
d5c48247f3
|
Complete Section 5.15
|
2022-01-12 11:12:59 -05:00 |
|
Timothy Warren
|
f9e73479d0
|
Extract spatial indexing (tile contents, and if a tile is blocked) into its own module
|
2022-01-12 10:45:13 -05:00 |
|
Timothy Warren
|
eb29e28ec6
|
Complete section 5.14, having refactored basically every system
|
2022-01-11 15:35:59 -05:00 |
|
Timothy Warren
|
148e448d78
|
Much more ai refactoring
|
2022-01-11 14:16:23 -05:00 |
|
Timothy Warren
|
754118a209
|
Refactor systems to be more generic
|
2022-01-11 10:30:32 -05:00 |
|
Timothy Warren
|
f0ac291e6a
|
Add initiative system, and refactor systems to use new runstate
|
2022-01-11 10:01:37 -05:00 |
|
Timothy Warren
|
3def036868
|
Add MyTurn component
|
2022-01-11 09:33:21 -05:00 |
|
Timothy Warren
|
107f190a39
|
Add Initiative component
|
2022-01-11 09:28:45 -05:00 |
|
Timothy Warren
|
f558112836
|
Refactor AI systems into AI module
|
2022-01-11 09:24:20 -05:00 |
|
Timothy Warren
|
e50abdb4a0
|
Add lighting to some mob types
|
2022-01-10 10:28:04 -05:00 |
|
Timothy Warren
|
6f9aa54896
|
Add lighting system
|
2022-01-10 10:21:19 -05:00 |
|
Timothy Warren
|
5c34390bc9
|
Add limestone cavern map builder
|
2022-01-10 09:57:59 -05:00 |
|
Timothy Warren
|
902f71f57c
|
Add cheat mode for development
|
2022-01-07 09:39:47 -05:00 |
|
Timothy Warren
|
542c05cb6c
|
Complete section 5.12
|
2022-01-06 13:37:23 -05:00 |
|
Timothy Warren
|
6cb4406080
|
Update save game serialization to add previous maps
|
2022-01-06 10:00:42 -05:00 |
|
Timothy Warren
|
b4fc2ba28f
|
Allow restoring of NPCs on level changes
|
2022-01-06 09:34:17 -05:00 |
|
Timothy Warren
|
dd6a4c26d9
|
Allow going back a level
|
2022-01-06 09:13:40 -05:00 |
|
Timothy Warren
|
ca79653703
|
Start section 5.12 by adding the master dungeon map
|
2022-01-05 16:44:44 -05:00 |
|
Timothy Warren
|
dd894452f3
|
Add experience and leveling up, completing section 5.11
|
2022-01-05 14:59:45 -05:00 |
|
Timothy Warren
|
c787ccfd25
|
Add carnivore/herbivore ai, completing section 5.10
|
2022-01-05 11:46:39 -05:00 |
|
Timothy Warren
|
6e29b31978
|
Reorganise components a little
|
2022-01-05 11:05:15 -05:00 |
|
Timothy Warren
|
da99923a1e
|
Use random table spawning for item drops
|
2022-01-05 10:01:05 -05:00 |
|
Timothy Warren
|
0c09f52eb6
|
Add LootTable component
|
2022-01-05 09:42:36 -05:00 |
|
Timothy Warren
|
c9b35e2710
|
Drop items from defeated characters
|
2022-01-04 16:17:45 -05:00 |
|