Refactor camera to batch render
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@ -5,7 +5,6 @@
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extern crate lazy_static;
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mod ai;
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pub mod camera;
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mod colors;
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mod components;
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mod damage_system;
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@ -1,4 +1,5 @@
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//! An object to hold the state of the current level's map
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pub mod camera;
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mod dungeon;
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mod themes;
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mod tiletype;
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@ -1,6 +1,7 @@
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//! Handle rendering of the viewport
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use rltk::{Point, Rltk};
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use specs::prelude::*;
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use ::rltk::prelude::*;
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use ::rltk::{Point, Rltk};
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use ::specs::prelude::*;
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use crate::components::{Hidden, Position, Renderable, Target, TileSize};
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use crate::map::tile_glyph;
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@ -28,6 +29,7 @@ pub fn get_screen_bounds(ecs: &World, _ctx: &mut Rltk) -> (i32, i32, i32, i32) {
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/// Render the current viewport
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pub fn render_camera(ecs: &World, ctx: &mut Rltk) {
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let mut draw_batch = DrawBatch::new();
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let map = ecs.fetch::<Map>();
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let (min_x, max_x, min_y, max_y) = get_screen_bounds(ecs, ctx);
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@ -35,23 +37,22 @@ pub fn render_camera(ecs: &World, ctx: &mut Rltk) {
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let map_width = map.width - 1;
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let map_height = map.height - 1;
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let mut y = 0;
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#[allow(clippy::explicit_counter_loop)]
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for ty in min_y..max_y {
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let mut x = 0;
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for tx in min_x..max_x {
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for (y, ty) in (min_y..max_y).enumerate() {
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for (x, tx) in (min_x..max_x).enumerate() {
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if tx > 0 && tx < map_width && ty > 0 && ty < map_height {
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let idx = map.xy_idx(tx, ty);
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if map.revealed_tiles[idx] {
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let (glyph, fg, bg) = tile_glyph(idx, &*map);
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ctx.set(x, y, fg, bg, glyph);
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draw_batch.set(Point::new(x, y), ColorPair::new(fg, bg), glyph);
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}
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} else if SHOW_BOUNDARIES {
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ctx.set(x, y, colors::GRAY, colors::BLACK, rltk::to_cp437('·'));
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draw_batch.set(
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Point::new(x, y),
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ColorPair::new(colors::GRAY, colors::BLACK),
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rltk::to_cp437('·'),
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);
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}
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x += 1;
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}
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y += 1;
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}
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// Render entities
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@ -82,11 +83,9 @@ pub fn render_camera(ecs: &World, ctx: &mut Rltk) {
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&& entity_screen_y > 0
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&& entity_screen_y < map_height
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{
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ctx.set(
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entity_screen_x + 1,
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entity_screen_y + 1,
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render.fg,
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render.bg,
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draw_batch.set(
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Point::new(entity_screen_x + 1, entity_screen_y + 1),
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ColorPair::new(render.fg, render.bg),
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render.glyph,
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);
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}
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@ -103,11 +102,9 @@ pub fn render_camera(ecs: &World, ctx: &mut Rltk) {
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&& entity_screen_y > 0
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&& entity_screen_y < map_height
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{
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ctx.set(
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entity_screen_x,
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entity_screen_y,
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render.fg,
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render.bg,
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draw_batch.set(
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Point::new(entity_screen_x, entity_screen_y),
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ColorPair::new(render.fg, render.bg),
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render.glyph,
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);
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}
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@ -117,22 +114,22 @@ pub fn render_camera(ecs: &World, ctx: &mut Rltk) {
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if targets.get(*entity).is_some() {
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let entity_screen_x = pos.x - min_x;
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let entity_screen_y = pos.y - min_y;
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ctx.set(
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entity_screen_x - 1,
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entity_screen_y,
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colors::RED,
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colors::YELLOW,
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draw_batch.set(
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Point::new(entity_screen_x - 1, entity_screen_y),
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ColorPair::new(colors::RED, colors::YELLOW),
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::rltk::to_cp437('['),
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);
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ctx.set(
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entity_screen_x + 1,
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entity_screen_y,
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colors::RED,
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colors::YELLOW,
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draw_batch.set(
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Point::new(entity_screen_x + 1, entity_screen_y),
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ColorPair::new(colors::RED, colors::YELLOW),
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::rltk::to_cp437(']'),
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)
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);
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}
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}
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draw_batch
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.submit(0)
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.expect("Failed to batch draw the camera");
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}
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pub fn render_debug_map(map: &Map, ctx: &mut Rltk) {
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@ -150,11 +147,8 @@ pub fn render_debug_map(map: &Map, ctx: &mut Rltk) {
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let map_width = map.width - 1;
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let map_height = map.height - 1;
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let mut y = 0;
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#[allow(clippy::explicit_counter_loop)]
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for ty in min_y..max_y {
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let mut x = 0;
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for tx in min_x..max_x {
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for (y, ty) in (min_y..max_y).enumerate() {
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for (x, tx) in (min_x..max_x).enumerate() {
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if tx > 0 && tx < map_width && ty > 0 && ty < map_height {
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let idx = map.xy_idx(tx, ty);
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if map.revealed_tiles[idx] {
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@ -164,8 +158,6 @@ pub fn render_debug_map(map: &Map, ctx: &mut Rltk) {
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} else if SHOW_BOUNDARIES {
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ctx.set(x, y, colors::GRAY, colors::BLACK, rltk::to_cp437('·'));
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}
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x += 1;
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}
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y += 1;
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}
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}
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@ -582,5 +582,6 @@ impl GameState for State {
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}
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damage_system::delete_the_dead(&mut self.ecs);
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::rltk::render_draw_buffer(ctx).expect("Failed to render the Rltk buffer");
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}
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}
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