Use new logging system at setup
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parent
c3e51d7b06
commit
88fc0dbcea
28
src/main.rs
28
src/main.rs
@ -38,7 +38,6 @@ mod visibility_system;
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use ::specs::prelude::*;
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use ::specs::saveload::{SimpleMarker, SimpleMarkerAllocator};
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use components::*;
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pub use game_log::GameLog;
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pub use map::*;
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pub use rect::Rect;
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pub use state::*;
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@ -69,17 +68,7 @@ macro_rules! register {
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}
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}
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/// Sets up the game.
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///
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/// * Creates the [`State`] object
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/// * Registers [`components`](register!)
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/// * Loads the dynamic game entities using the [`raws`](crate::raws::load_raws) module
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/// * Generates the map builder environment
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/// * Creates the [`Player`](crate::spawner::player)
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/// * Generates the first [`map`](crate::state::State::generate_world_map)
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fn init_state() -> State {
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let mut state = State::new();
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fn register_components(state: &mut State) {
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register!(
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state <-
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AlwaysTargetsSelf,
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@ -164,6 +153,20 @@ fn init_state() -> State {
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Weapon,
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Wearable,
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);
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}
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/// Sets up the game.
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///
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/// * Creates the [`State`] object
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/// * Registers [`components`](register!)
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/// * Loads the dynamic game entities using the [`raws`](crate::raws::load_raws) module
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/// * Generates the map builder environment
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/// * Creates the [`Player`](crate::spawner::player)
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/// * Generates the first [`map`](crate::state::State::generate_world_map)
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fn init_state() -> State {
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let mut state = State::new();
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register_components(&mut state);
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state
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.ecs
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@ -180,7 +183,6 @@ fn init_state() -> State {
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state.ecs.insert(player_entity);
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state.ecs.insert(RunState::MapGeneration {});
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state.ecs.insert(GameLog::new("Welcome to Rusty Roguelike"));
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state.ecs.insert(particle_system::ParticleBuilder::new());
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state.ecs.insert(rex_assets::RexAssets::new());
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@ -3,7 +3,6 @@ use ::rltk::{GameState, Point, Rltk};
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use ::specs::prelude::*;
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use crate::components::*;
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use crate::game_log::GameLog;
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use crate::gui::{self, show_cheat_mode, CheatMenuResult, MainMenuSelection};
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use crate::hunger_system::HungerSystem;
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use crate::inventory_system::{
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@ -21,7 +20,7 @@ use crate::ranged_combat_system::RangedCombatSystem;
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use crate::raws::*;
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use crate::trigger_system::TriggerSystem;
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use crate::visibility_system::VisibilitySystem;
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use crate::{ai, camera, damage_system, effects, player, saveload_system, spawner};
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use crate::{ai, camera, damage_system, effects, game_log, player, saveload_system, spawner};
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/// Whether to show a visual representation of map generation
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pub const SHOW_MAPGEN_VISUALIZER: bool = false;
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@ -163,6 +162,12 @@ impl State {
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} else {
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map::thaw_level_entities(&mut self.ecs);
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}
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// Set up the game log
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game_log::clear_log();
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game_log::line("Welcome to")
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.append_color(colors::CYAN, "Rusty Roguelike")
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.log();
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}
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}
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