Add room_exploder and room_corner_rounder map filters
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@ -12,6 +12,8 @@ mod prefab_builder;
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mod room_based_spawner;
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mod room_based_stairs;
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mod room_based_starting_position;
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mod room_corner_rounding;
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mod room_exploder;
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mod simple_map;
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mod voronoi;
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mod voronoi_spawning;
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@ -31,6 +33,8 @@ use prefab_builder::PrefabBuilder;
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use room_based_spawner::RoomBasedSpawner;
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use room_based_stairs::RoomBasedStairs;
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use room_based_starting_position::RoomBasedStartingPosition;
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use room_corner_rounding::RoomCornerRounder;
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use room_exploder::RoomExploder;
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use simple_map::SimpleMapBuilder;
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use specs::prelude::*;
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use voronoi::VoronoiCellBuilder;
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60
src/map_builders/room_corner_rounding.rs
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60
src/map_builders/room_corner_rounding.rs
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@ -0,0 +1,60 @@
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use crate::map_builders::{BuilderMap, MetaMapBuilder};
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use crate::{Rect, TileType};
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use rltk::RandomNumberGenerator;
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pub struct RoomCornerRounder {}
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impl MetaMapBuilder for RoomCornerRounder {
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fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
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self.build(rng, build_data);
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}
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}
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impl RoomCornerRounder {
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#[allow(dead_code)]
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pub fn new() -> Box<RoomCornerRounder> {
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Box::new(RoomCornerRounder {})
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}
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fn fill_if_corner(&mut self, x: i32, y: i32, build_data: &mut BuilderMap) {
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let w = build_data.map.width;
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let h = build_data.map.height;
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let idx = build_data.map.xy_idx(x, y);
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let mut neighbor_walls = 0;
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if x > 0 && build_data.map.tiles[idx - 1] == TileType::Wall {
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neighbor_walls += 1;
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}
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if y > 0 && build_data.map.tiles[idx - w as usize] == TileType::Wall {
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neighbor_walls += 1;
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}
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if x < w - 2 && build_data.map.tiles[idx + 1] == TileType::Wall {
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neighbor_walls += 1;
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}
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if y < h - 2 && build_data.map.tiles[idx + w as usize] == TileType::Wall {
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neighbor_walls += 1;
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}
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if neighbor_walls == 2 {
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build_data.map.tiles[idx] = TileType::Wall;
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}
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}
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fn build(&mut self, _rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
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let rooms: Vec<Rect>;
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if let Some(rooms_builder) = &build_data.rooms {
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rooms = rooms_builder.clone();
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} else {
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panic!("Room Rounding requires a builder with room structures");
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}
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for room in rooms.iter() {
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self.fill_if_corner(room.x1 + 1, room.y1 + 1, build_data);
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self.fill_if_corner(room.x2, room.y1 + 1, build_data);
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self.fill_if_corner(room.x1 + 1, room.y2, build_data);
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self.fill_if_corner(room.x2, room.y2, build_data);
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build_data.take_snapshot();
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}
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}
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}
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88
src/map_builders/room_exploder.rs
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88
src/map_builders/room_exploder.rs
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@ -0,0 +1,88 @@
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use crate::map_builders::common::{paint, Symmetry};
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use crate::map_builders::{BuilderMap, MetaMapBuilder};
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use crate::{Rect, TileType};
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use rltk::RandomNumberGenerator;
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pub struct RoomExploder {}
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impl MetaMapBuilder for RoomExploder {
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fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
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self.build(rng, build_data);
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}
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}
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impl RoomExploder {
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#[allow(dead_code)]
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pub fn new() -> Box<RoomExploder> {
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Box::new(RoomExploder {})
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}
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fn build(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
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let rooms: Vec<Rect>;
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if let Some(rooms_builder) = &build_data.rooms {
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rooms = rooms_builder.clone();
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} else {
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panic!("Room Explosions require a builder with room structures");
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}
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for room in rooms.iter() {
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let start = room.center();
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let n_diggers = rng.roll_dice(1, 20) - 5;
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if n_diggers > 0 {
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for _i in 0..n_diggers {
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let mut drunk_x = start.0;
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let mut drunk_y = start.1;
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let mut drunk_life = 20;
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let mut did_something = false;
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while drunk_life > 0 {
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let drunk_idx = build_data.map.xy_idx(drunk_x, drunk_y);
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if build_data.map.tiles[drunk_idx] == TileType::Wall {
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did_something = true;
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}
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paint(&mut build_data.map, Symmetry::None, 1, drunk_x, drunk_y);
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build_data.map.tiles[drunk_idx] = TileType::DownStairs;
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match rng.roll_dice(1, 4) {
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1 => {
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if drunk_x > 2 {
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drunk_x -= 1;
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}
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}
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2 => {
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if drunk_x < build_data.map.width - 2 {
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drunk_x += 1;
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}
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}
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3 => {
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if drunk_y > 2 {
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drunk_y -= 1;
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}
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}
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_ => {
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if drunk_y < build_data.map.height - 2 {
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drunk_y += 1;
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}
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}
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}
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drunk_life -= 1;
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}
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if did_something {
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build_data.take_snapshot();
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}
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for t in build_data.map.tiles.iter_mut() {
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if *t == TileType::DownStairs {
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*t = TileType::Floor;
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}
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}
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}
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}
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}
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}
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}
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