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mod faction_structs;
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mod item_structs;
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mod loot_structs;
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mod mob_structs;
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mod prop_structs;
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mod rawmaster;
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mod spawn_table_structs;
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use std::sync::Mutex;
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use ::rltk::{embedded_resource, link_resource};
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use ::serde::Deserialize;
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pub use faction_structs::*;
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use item_structs::*;
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use loot_structs::*;
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use mob_structs::*;
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use prop_structs::*;
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pub use rawmaster::*;
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use spawn_table_structs::*;
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#[derive(Deserialize, Debug)]
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pub struct Raws {
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pub items: Vec<Item>,
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pub mobs: Vec<Mob>,
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pub props: Vec<Prop>,
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pub spawn_table: Vec<SpawnTableEntry>,
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pub loot_tables: Vec<LootTable>,
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pub faction_table: Vec<FactionInfo>,
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}
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embedded_resource!(RAW_FILE, "../raws/spawns.json");
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lazy_static! {
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pub static ref RAWS: Mutex<RawMaster> = Mutex::new(RawMaster::empty());
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}
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pub fn load_raws() {
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link_resource!(RAW_FILE, "../raws/spawns.json");
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let raw_data = ::rltk::embedding::EMBED
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.lock()
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.get_resource("../raws/spawns.json".to_string())
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.unwrap();
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let raw_string =
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std::str::from_utf8(raw_data).expect("Unable to convert to a valid UTF-8 string.");
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let decoder: Raws = ::serde_json::from_str(raw_string).expect("Unable to parse JSON");
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RAWS.lock().unwrap().load(decoder);
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}
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