38 lines
1.1 KiB
Rust
38 lines
1.1 KiB
Rust
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use super::{BuilderMap, MetaMapBuilder};
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use crate::{Rect, TileType};
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use rltk::RandomNumberGenerator;
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pub struct RoomDrawer {}
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impl MetaMapBuilder for RoomDrawer {
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fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
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self.build(rng, build_data);
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}
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}
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impl RoomDrawer {
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#[allow(dead_code)]
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pub fn new() -> Box<RoomDrawer> {
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Box::new(RoomDrawer {})
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}
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fn build(&mut self, _rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
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let rooms: Vec<Rect>;
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if let Some(rooms_builder) = &build_data.rooms {
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rooms = rooms_builder.clone();
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} else {
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panic!("Room Rounding requires a builder with room structures");
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}
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for room in rooms.iter() {
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for y in room.y1 + 1..=room.y2 {
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for x in room.x1 + 1..=room.x2 {
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let idx = build_data.map.xy_idx(x, y);
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build_data.map.tiles[idx] = TileType::Floor;
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}
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}
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build_data.take_snapshot();
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}
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}
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}
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