2021-12-10 20:16:48 -05:00
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use std::collections::HashMap;
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2021-11-03 09:55:17 -04:00
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use rltk::{RandomNumberGenerator, RGB};
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use specs::prelude::*;
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2021-11-08 13:58:40 -05:00
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use specs::saveload::{MarkedBuilder, SimpleMarker};
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2021-12-10 20:16:48 -05:00
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use crate::components::*;
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use crate::random_table::RandomTable;
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2021-12-23 12:31:03 -05:00
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use crate::raws::{spawn_named_entity, SpawnType, RAWS};
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2021-12-10 20:16:48 -05:00
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use crate::{Map, Rect, TileType};
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2021-11-03 09:55:17 -04:00
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/// Spawns the player and returns their entity object
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pub fn player(ecs: &mut World, player_x: i32, player_y: i32) -> Entity {
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ecs.create_entity()
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.with(Position {
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x: player_x,
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y: player_y,
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})
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.with(Renderable {
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glyph: rltk::to_cp437('@'),
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fg: RGB::named(rltk::YELLOW),
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bg: RGB::named(rltk::BLACK),
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render_order: 0,
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})
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.with(Player {})
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.with(Viewshed::default())
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2021-11-18 15:25:29 -05:00
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.with(Name::from("Player"))
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.with(CombatStats {
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max_hp: 30,
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hp: 30,
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defense: 2,
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power: 5,
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})
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2021-11-17 16:23:01 -05:00
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.with(HungerClock {
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state: HungerState::WellFed,
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duration: 20,
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})
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2021-11-08 13:58:40 -05:00
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.marked::<SimpleMarker<SerializeMe>>()
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.build()
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}
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2021-11-12 14:06:55 -05:00
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const MAX_MONSTERS: i32 = 4;
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2021-11-12 14:12:15 -05:00
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fn room_table(map_depth: i32) -> RandomTable {
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RandomTable::new()
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.add("Goblin", 10)
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.add("Orc", 1 + map_depth)
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.add("Health Potion", 7)
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.add("Fireball Scroll", 2 + map_depth)
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.add("Confusion Scroll", 2 + map_depth)
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.add("Magic Missile Scroll", 4)
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.add("Dagger", 3)
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.add("Shield", 3)
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2021-11-15 11:48:01 -05:00
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.add("Longsword", map_depth - 1)
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.add("Tower Shield", map_depth - 1)
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2021-11-18 15:25:29 -05:00
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.add("Rations", 10)
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.add("Magic Mapping Scroll", 2)
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2021-11-29 16:00:07 -05:00
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.add("Bear Trap", 2)
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}
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/// fills a room with stuff!
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#[allow(clippy::map_entry)]
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pub fn spawn_room(
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map: &Map,
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rng: &mut RandomNumberGenerator,
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room: &Rect,
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map_depth: i32,
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spawn_list: &mut Vec<(usize, String)>,
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) {
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let mut possible_targets: Vec<usize> = Vec::new();
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// Borrow scope - to keep access to the map separated
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{
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for y in room.y1 + 1..room.y2 {
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for x in room.x1 + 1..room.x2 {
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let idx = map.xy_idx(x, y);
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if map.tiles[idx] == TileType::Floor {
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possible_targets.push(idx);
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}
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}
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}
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}
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2021-12-10 16:34:11 -05:00
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spawn_region(map, rng, &possible_targets, map_depth, spawn_list);
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}
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pub fn spawn_region(
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_map: &Map,
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rng: &mut RandomNumberGenerator,
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area: &[usize],
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map_depth: i32,
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spawn_list: &mut Vec<(usize, String)>,
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) {
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let spawn_table = room_table(map_depth);
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let mut spawn_points: HashMap<usize, String> = HashMap::new();
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let mut areas: Vec<usize> = Vec::from(area);
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// Scope to keep the borrow checker happy
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{
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let num_spawns = i32::min(
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areas.len() as i32,
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rng.roll_dice(1, MAX_MONSTERS + 3) + (map_depth - 1) - 3,
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);
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if num_spawns == 0 {
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return;
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}
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for _i in 0..num_spawns {
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let array_index = if areas.len() == 1 {
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0_usize
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} else {
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(rng.roll_dice(1, areas.len() as i32) - 1) as usize
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};
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let map_idx = areas[array_index];
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spawn_points.insert(map_idx, spawn_table.roll(rng));
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areas.remove(array_index);
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}
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}
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2021-12-03 15:55:07 -05:00
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// Actually spawn the monsters
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for spawn in spawn_points.iter() {
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spawn_list.push((*spawn.0, spawn.1.to_string()));
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}
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}
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/// Spawns a named entity (name in tuple.1) at the location in (tuple.0)
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pub fn spawn_entity(ecs: &mut World, spawn: &(&usize, &String)) {
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let map = ecs.fetch::<Map>();
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let width = map.width as usize;
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let x = (*spawn.0 % width) as i32;
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let y = (*spawn.0 / width) as i32;
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// Drop this map reference to make the borrow checker happy
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std::mem::drop(map);
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2021-12-03 15:55:07 -05:00
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2021-12-23 12:31:03 -05:00
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let item_result = spawn_named_entity(
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&RAWS.lock().unwrap(),
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ecs.create_entity(),
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spawn.1,
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SpawnType::AtPosition { x, y },
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);
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if item_result.is_some() {
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return;
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}
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2021-12-03 15:55:07 -05:00
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match spawn.1.as_ref() {
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"Bear Trap" => bear_trap(ecs, x, y),
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"Door" => door(ecs, x, y),
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_ => {}
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}
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}
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2021-11-29 16:00:07 -05:00
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fn bear_trap(ecs: &mut World, x: i32, y: i32) {
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ecs.create_entity()
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.with(Position { x, y })
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.with(Renderable {
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glyph: rltk::to_cp437('^'),
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fg: RGB::named(rltk::RED),
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bg: RGB::named(rltk::BLACK),
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render_order: 2,
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})
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.with(Name::from("Bear Trap"))
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.with(Hidden {})
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.with(EntryTrigger {})
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.with(InflictsDamage { damage: 6 })
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.with(SingleActivation {})
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.marked::<SimpleMarker<SerializeMe>>()
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.build();
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}
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2021-12-17 13:53:14 -05:00
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fn door(ecs: &mut World, x: i32, y: i32) {
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ecs.create_entity()
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.with(Position { x, y })
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.with(Renderable {
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glyph: rltk::to_cp437('+'),
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fg: RGB::named(rltk::CHOCOLATE),
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bg: RGB::named(rltk::BLACK),
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render_order: 2,
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})
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.with(Name::from("Door"))
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.with(BlocksTile {})
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.with(BlocksVisibility {})
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.with(Door { open: false })
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2021-12-17 13:53:14 -05:00
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.marked::<SimpleMarker<SerializeMe>>()
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.build();
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}
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