roguelike-game/src/damage_system.rs

60 lines
1.8 KiB
Rust
Raw Normal View History

2021-11-15 13:27:40 -05:00
use crate::{game_log::GameLog, CombatStats, Name, Player, RunState, SufferDamage};
2021-10-29 15:15:22 -04:00
use specs::prelude::*;
pub struct DamageSystem {}
impl<'a> System<'a> for DamageSystem {
type SystemData = (
WriteStorage<'a, CombatStats>,
WriteStorage<'a, SufferDamage>,
);
fn run(&mut self, data: Self::SystemData) {
let (mut stats, mut damage) = data;
for (mut stats, damage) in (&mut stats, &damage).join() {
stats.hp -= damage.amount.iter().sum::<i32>();
}
damage.clear();
}
}
pub fn delete_the_dead(ecs: &mut World) {
let mut dead: Vec<Entity> = Vec::new();
// Scope for the sake of the borrow checker
{
let combat_stats = ecs.read_storage::<CombatStats>();
let players = ecs.read_storage::<Player>();
let names = ecs.read_storage::<Name>();
2021-10-29 15:15:22 -04:00
let entities = ecs.entities();
let mut log = ecs.write_resource::<GameLog>();
2021-10-29 15:15:22 -04:00
for (entity, stats) in (&entities, &combat_stats).join() {
if stats.hp < 1 {
let player = players.get(entity);
match player {
None => {
let victim_name = names.get(entity);
if let Some(victim_name) = victim_name {
log.entries.push(format!("{} is dead", &victim_name.name));
}
dead.push(entity)
}
2021-11-15 13:27:40 -05:00
Some(_) => {
let mut runstate = ecs.write_resource::<RunState>();
*runstate = RunState::GameOver;
}
2021-10-29 15:15:22 -04:00
}
}
}
}
for victim in dead {
ecs.delete_entity(victim)
.expect("Unable to delete the dead");
}
}