roguelike-game/src/gui.rs

924 lines
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Rust
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mod enums;
mod tooltip;
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use std::cmp::Ordering;
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use ::rltk::{Point, Rltk, VirtualKeyCode, RGB};
use ::specs::prelude::*;
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pub use enums::*;
use tooltip::draw_tooltips;
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use crate::components::{
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Attribute, Attributes, Consumable, Equipped, HungerClock, HungerState, InBackpack, Item,
MagicItem, MagicItemClass, Name, ObfuscatedName, Pools, Vendor, Viewshed,
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};
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use crate::game_log::GameLog;
use crate::rex_assets::RexAssets;
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use crate::{camera, colors, Map, MasterDungeonMap, RunState, State, VendorMode};
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pub fn get_item_color(ecs: &World, item: Entity) -> RGB {
if let Some(magic) = ecs.read_storage::<MagicItem>().get(item) {
match magic.class {
MagicItemClass::Common => colors::EQUIP_COMMON,
MagicItemClass::Rare => colors::EQUIP_RARE,
MagicItemClass::Legendary => colors::EQUIP_LEGEND,
}
} else {
colors::WHITE
}
}
pub fn get_item_display_name(ecs: &World, item: Entity) -> String {
if let Some(name) = ecs.read_storage::<Name>().get(item) {
if ecs.read_storage::<MagicItem>().get(item).is_some() {
let dm = ecs.fetch::<MasterDungeonMap>();
if dm.identified_items.contains(&name.name) {
name.name.clone()
} else if let Some(obfuscated) = ecs.read_storage::<ObfuscatedName>().get(item) {
obfuscated.name.clone()
} else {
"Unidentified magic item".to_string()
}
} else {
name.name.clone()
}
} else {
"Nameless item (bug)".to_string()
}
}
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pub fn draw_hollow_box(
console: &mut Rltk,
sx: i32,
sy: i32,
width: i32,
height: i32,
fg: RGB,
bg: RGB,
) {
use rltk::to_cp437;
console.set(sx, sy, fg, bg, to_cp437('┌'));
console.set(sx + width, sy, fg, bg, to_cp437('┐'));
console.set(sx, sy + height, fg, bg, to_cp437('└'));
console.set(sx + width, sy + height, fg, bg, to_cp437('┘'));
for x in sx + 1..sx + width {
console.set(x, sy, fg, bg, to_cp437('─'));
console.set(x, sy + height, fg, bg, to_cp437('─'));
}
for y in sy + 1..sy + height {
console.set(sx, y, fg, bg, to_cp437('│'));
console.set(sx + width, y, fg, bg, to_cp437('│'));
}
}
pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
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use rltk::to_cp437;
draw_hollow_box(ctx, 0, 0, 79, 59, colors::BOX_GRAY, colors::BLACK); // Overall box
draw_hollow_box(ctx, 0, 0, 49, 45, colors::BOX_GRAY, colors::BLACK); // Map box
draw_hollow_box(ctx, 0, 45, 79, 14, colors::BOX_GRAY, colors::BLACK); // Log box
draw_hollow_box(ctx, 49, 0, 30, 8, colors::BOX_GRAY, colors::BLACK); // Top-right panel
ctx.set(0, 45, colors::BOX_GRAY, colors::BLACK, to_cp437('├'));
ctx.set(49, 8, colors::BOX_GRAY, colors::BLACK, to_cp437('├'));
ctx.set(49, 0, colors::BOX_GRAY, colors::BLACK, to_cp437('┬'));
ctx.set(49, 45, colors::BOX_GRAY, colors::BLACK, to_cp437('┴'));
ctx.set(79, 8, colors::BOX_GRAY, colors::BLACK, to_cp437('┤'));
ctx.set(79, 45, colors::BOX_GRAY, colors::BLACK, to_cp437('┤'));
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// Draw the town name
let map = ecs.fetch::<Map>();
let name_length = map.name.len() + 2;
let x_pos = (22 - (name_length / 2)) as i32;
ctx.set(x_pos, 0, colors::BOX_GRAY, colors::BLACK, to_cp437('┤'));
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ctx.set(
x_pos + name_length as i32,
0,
colors::BOX_GRAY,
colors::BLACK,
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to_cp437('├'),
);
ctx.print_color(x_pos + 1, 0, colors::WHITE, colors::BLACK, &map.name);
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std::mem::drop(map);
// Draw stats
let player_entity = ecs.fetch::<Entity>();
let pools = ecs.read_storage::<Pools>();
let player_pools = pools.get(*player_entity).unwrap();
let health = format!(
"Health: {}/{}",
player_pools.hit_points.current, player_pools.hit_points.max
);
let mana = format!(
"Mana: {}/{}",
player_pools.mana.current, player_pools.mana.max
);
let xp = format!("Level: {}", player_pools.level);
ctx.print_color(50, 1, colors::WHITE, colors::BLACK, &health);
ctx.print_color(50, 2, colors::WHITE, colors::BLACK, &mana);
ctx.print_color(50, 3, colors::WHITE, colors::BLACK, &xp);
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ctx.draw_bar_horizontal(
64,
1,
14,
player_pools.hit_points.current,
player_pools.hit_points.max,
colors::RED,
colors::BLACK,
);
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ctx.draw_bar_horizontal(
64,
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2,
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14,
player_pools.mana.current,
player_pools.mana.max,
colors::BLUE,
colors::BLACK,
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);
let xp_level_start = (player_pools.level - 1) * 1000;
ctx.draw_bar_horizontal(
64,
3,
14,
player_pools.xp - xp_level_start,
1000,
colors::GOLD,
colors::BLACK,
);
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// Attributes
let attributes = ecs.read_storage::<Attributes>();
let attr = attributes.get(*player_entity).unwrap();
draw_attribute("Might:", &attr.might, 4, ctx);
draw_attribute("Quickness:", &attr.quickness, 5, ctx);
draw_attribute("Fitness:", &attr.fitness, 6, ctx);
draw_attribute("Intelligence:", &attr.intelligence, 7, ctx);
// Initiative and weight
ctx.print_color(
50,
9,
colors::WHITE,
colors::BLACK,
&format!(
"{:.0} lbs ({} lbs max)",
player_pools.total_weight,
(attr.might.base + attr.might.modifiers) * 15
),
);
ctx.print_color(
50,
10,
colors::WHITE,
colors::BLACK,
&format!(
"Initiative Penalty: {:.0}",
player_pools.total_initiative_penalty
),
);
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ctx.print_color(
50,
11,
colors::GOLD,
colors::BLACK,
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&format!("Gold: {:.1}", player_pools.gold),
);
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// Equipped
let mut y = 13;
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let entities = ecs.entities();
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let equipped = ecs.read_storage::<Equipped>();
for (entity, equipped_by) in (&entities, &equipped).join() {
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if equipped_by.owner == *player_entity {
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ctx.print_color(
50,
y,
get_item_color(ecs, entity),
colors::BLACK,
&get_item_display_name(ecs, entity),
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);
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y += 1;
}
}
// Consumables
y += 1;
let consumables = ecs.read_storage::<Consumable>();
let backpack = ecs.read_storage::<InBackpack>();
let mut index = 1;
for (entity, carried_by, _consumable) in (&entities, &backpack, &consumables).join() {
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if carried_by.owner == *player_entity && index < 10 {
ctx.print_color(50, y, colors::YELLOW, colors::BLACK, &format!("{}", index));
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ctx.print_color(
53,
y,
get_item_color(ecs, entity),
colors::BLACK,
&get_item_display_name(ecs, entity),
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);
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y += 1;
index += 1;
}
}
// Status
let hunger = ecs.read_storage::<HungerClock>();
let hc = hunger.get(*player_entity).unwrap();
match hc.state {
HungerState::WellFed => ctx.print_color(50, 44, colors::GREEN, colors::BLACK, "Well Fed"),
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HungerState::Normal => {}
HungerState::Hungry => ctx.print_color(50, 44, colors::ORANGE, colors::BLACK, "Hungry"),
HungerState::Starving => ctx.print_color(50, 44, colors::RED, colors::BLACK, "Starving"),
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}
// Draw the log
let log = ecs.fetch::<GameLog>();
let mut y = 46;
for s in log.entries.iter().rev() {
if y < 59 {
ctx.print(2, y, s);
}
y += 1;
}
draw_tooltips(ecs, ctx);
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}
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fn draw_attribute(name: &str, attribute: &Attribute, y: i32, ctx: &mut Rltk) {
ctx.print_color(50, y, colors::ATTR_GRAY, colors::BLACK, name);
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let color = match attribute.modifiers.cmp(&0) {
Ordering::Less => colors::RED,
Ordering::Equal => colors::WHITE,
Ordering::Greater => colors::GREEN,
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};
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ctx.print_color(
67,
y,
color,
colors::BLACK,
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&format!("{}", attribute.base + attribute.modifiers),
);
ctx.print_color(73, y, color, colors::BLACK, &format!("{}", attribute.bonus));
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if attribute.bonus > 0 {
ctx.set(72, y, color, colors::BLACK, rltk::to_cp437('+'));
}
}
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pub fn show_inventory(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
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let player_entity = gs.ecs.fetch::<Entity>();
let names = gs.ecs.read_storage::<Name>();
let backpack = gs.ecs.read_storage::<InBackpack>();
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let entities = gs.ecs.entities();
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let inventory = (&backpack, &names)
.join()
.filter(|item| item.0.owner == *player_entity);
let count = inventory.count();
let mut y = (25 - (count / 2)) as i32;
ctx.draw_box(
15,
y - 2,
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31,
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(count + 3) as i32,
colors::WHITE,
colors::BLACK,
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);
ctx.print_color(18, y - 2, colors::YELLOW, colors::BLACK, "Inventory");
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ctx.print_color(
18,
y + count as i32 + 1,
colors::YELLOW,
colors::BLACK,
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"ESCAPE to cancel",
);
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let mut equippable: Vec<Entity> = Vec::new();
let mut j = 0;
#[allow(clippy::explicit_counter_loop)]
for (entity, _pack) in (&entities, &backpack)
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.join()
.filter(|item| item.1.owner == *player_entity)
{
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
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ctx.set(
18,
y,
colors::YELLOW,
colors::BLACK,
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97 + j as rltk::FontCharType,
);
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
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ctx.print_color(
21,
y,
get_item_color(&gs.ecs, entity),
colors::BLACK,
&get_item_display_name(&gs.ecs, entity),
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);
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equippable.push(entity);
y += 1;
j += 1;
}
match ctx.key {
None => (ItemMenuResult::NoResponse, None),
Some(key) => match key {
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
_ => {
let selection = rltk::letter_to_option(key);
if selection > -1 && selection < count as i32 {
return (
ItemMenuResult::Selected,
Some(equippable[selection as usize]),
);
}
(ItemMenuResult::NoResponse, None)
}
},
}
}
pub fn drop_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
let player_entity = gs.ecs.fetch::<Entity>();
let names = gs.ecs.read_storage::<Name>();
let backpack = gs.ecs.read_storage::<InBackpack>();
let entities = gs.ecs.entities();
let inventory = (&backpack, &names)
.join()
.filter(|item| item.0.owner == *player_entity);
let count = inventory.count();
let mut y = (25 - (count / 2)) as i32;
ctx.draw_box(
15,
y - 2,
31,
(count + 3) as i32,
colors::WHITE,
colors::BLACK,
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);
ctx.print_color(18, y - 2, colors::YELLOW, colors::BLACK, "Drop Which Item?");
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ctx.print_color(
18,
y + count as i32 + 1,
colors::YELLOW,
colors::BLACK,
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"ESCAPE to cancel",
);
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let mut equippable: Vec<Entity> = Vec::new();
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let mut j = 0;
#[allow(clippy::explicit_counter_loop)]
for (entity, _pack) in (&entities, &backpack)
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.join()
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.filter(|item| item.1.owner == *player_entity)
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{
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
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ctx.set(
18,
y,
colors::YELLOW,
colors::BLACK,
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97 + j as rltk::FontCharType,
);
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
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ctx.print_color(
21,
y,
get_item_color(&gs.ecs, entity),
colors::BLACK,
&get_item_display_name(&gs.ecs, entity),
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);
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equippable.push(entity);
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y += 1;
j += 1;
}
match ctx.key {
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None => (ItemMenuResult::NoResponse, None),
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Some(key) => match key {
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VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
_ => {
let selection = rltk::letter_to_option(key);
if selection > -1 && selection < count as i32 {
return (
ItemMenuResult::Selected,
Some(equippable[selection as usize]),
);
}
(ItemMenuResult::NoResponse, None)
}
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},
}
}
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pub fn remove_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
let player_entity = gs.ecs.fetch::<Entity>();
let names = gs.ecs.read_storage::<Name>();
let backpack = gs.ecs.read_storage::<Equipped>();
let entities = gs.ecs.entities();
let inventory = (&backpack, &names)
.join()
.filter(|item| item.0.owner == *player_entity);
let count = inventory.count();
let mut y = (25 - (count / 2)) as i32;
ctx.draw_box(
15,
y - 2,
31,
(count + 3) as i32,
colors::WHITE,
colors::BLACK,
);
ctx.print_color(
18,
y - 2,
colors::YELLOW,
colors::BLACK,
"Remove Which Item?",
);
ctx.print_color(
18,
y + count as i32 + 1,
colors::YELLOW,
colors::BLACK,
"ESCAPE to cancel",
);
let mut equippable: Vec<Entity> = Vec::new();
let mut j = 0;
#[allow(clippy::explicit_counter_loop)]
for (entity, _pack) in (&entities, &backpack)
.join()
.filter(|item| item.1.owner == *player_entity)
{
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
ctx.set(
18,
y,
colors::YELLOW,
colors::BLACK,
97 + j as rltk::FontCharType,
);
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
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ctx.print_color(
21,
y,
get_item_color(&gs.ecs, entity),
colors::BLACK,
&get_item_display_name(&gs.ecs, entity),
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);
equippable.push(entity);
y += 1;
j += 1;
}
match ctx.key {
None => (ItemMenuResult::NoResponse, None),
Some(key) => match key {
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
_ => {
let selection = rltk::letter_to_option(key);
if selection > -1 && selection < count as i32 {
return (
ItemMenuResult::Selected,
Some(equippable[selection as usize]),
);
}
(ItemMenuResult::NoResponse, None)
}
},
}
}
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pub fn ranged_target(
gs: &mut State,
ctx: &mut Rltk,
range: i32,
) -> (ItemMenuResult, Option<Point>) {
let (min_x, max_x, min_y, max_y) = camera::get_screen_bounds(&gs.ecs, ctx);
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let player_entity = gs.ecs.fetch::<Entity>();
let player_pos = gs.ecs.fetch::<Point>();
let viewsheds = gs.ecs.read_storage::<Viewshed>();
ctx.print_color(5, 0, colors::YELLOW, colors::BLACK, "Select Target:");
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// Highlight available target cells
let mut available_cells = Vec::new();
if let Some(visible) = viewsheds.get(*player_entity) {
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for idx in visible.visible_tiles.iter() {
let distance = rltk::DistanceAlg::Pythagoras.distance2d(*player_pos, *idx);
if distance <= range as f32 {
let screen_x = idx.x - min_x;
let screen_y = idx.y - min_y;
if screen_x > 1
&& screen_x < (max_x - min_x) - 1
&& screen_y > 1
&& screen_y < (max_y - min_y) - 1
{
ctx.set_bg(screen_x, screen_y, colors::BLUE);
available_cells.push(idx);
}
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}
}
} else {
return (ItemMenuResult::Cancel, None);
}
// Draw mouse cursor
let mouse_pos = ctx.mouse_pos();
let mut mouse_map_pos = mouse_pos;
mouse_map_pos.0 += min_x;
mouse_map_pos.1 += min_y;
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let mut valid_target = false;
for idx in available_cells.iter() {
if idx.x == mouse_map_pos.0 && idx.y == mouse_map_pos.1 {
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valid_target = true;
}
}
if valid_target {
ctx.set_bg(mouse_pos.0, mouse_pos.1, colors::CYAN);
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if ctx.left_click {
return (
ItemMenuResult::Selected,
Some(Point::new(mouse_map_pos.0, mouse_map_pos.1)),
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);
}
} else {
ctx.set_bg(mouse_pos.0, mouse_pos.1, colors::RED);
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if ctx.left_click {
return (ItemMenuResult::Cancel, None);
}
}
(ItemMenuResult::NoResponse, None)
}
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pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult {
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let save_exists = crate::saveload_system::does_save_exist();
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let runstate = gs.ecs.fetch::<RunState>();
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let assets = gs.ecs.fetch::<RexAssets>();
ctx.render_xp_sprite(&assets.menu, 0, 0);
ctx.draw_box_double(24, 18, 31, 10, colors::WHEAT, colors::BLACK);
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ctx.print_color_centered(20, colors::YELLOW, colors::BLACK, "Rust Roguelike");
ctx.print_color_centered(21, colors::CYAN, colors::BLACK, "by Timothy J. Warren");
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ctx.print_color_centered(
22,
colors::GRAY,
colors::BLACK,
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"Use Up/Down Arrows and Enter",
);
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let mut y = 24;
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if let RunState::MainMenu {
menu_selection: selection,
} = *runstate
{
if selection == MainMenuSelection::NewGame {
ctx.print_color_centered(y, colors::MAGENTA, colors::BLACK, "Begin New Game");
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} else {
ctx.print_color_centered(y, colors::WHITE, colors::BLACK, "Begin New Game");
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}
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y += 1;
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if save_exists {
if selection == MainMenuSelection::LoadGame {
ctx.print_color_centered(y, colors::MAGENTA, colors::BLACK, "Load Game");
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} else {
ctx.print_color_centered(y, colors::WHITE, colors::BLACK, "Load Game");
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}
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y += 1;
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}
if selection == MainMenuSelection::Quit {
ctx.print_color_centered(y, colors::MAGENTA, colors::BLACK, "Quit");
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} else {
ctx.print_color_centered(y, colors::WHITE, colors::BLACK, "Quit");
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}
return match ctx.key {
None => MainMenuResult::NoSelection {
selected: selection,
},
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Some(key) => match key {
VirtualKeyCode::Escape => MainMenuResult::NoSelection {
selected: MainMenuSelection::Quit,
},
VirtualKeyCode::Up => MainMenuResult::NoSelection {
selected: match selection {
MainMenuSelection::NewGame => MainMenuSelection::Quit,
MainMenuSelection::LoadGame => MainMenuSelection::NewGame,
MainMenuSelection::Quit => {
if save_exists {
MainMenuSelection::LoadGame
} else {
MainMenuSelection::NewGame
}
}
},
},
VirtualKeyCode::Down => MainMenuResult::NoSelection {
selected: match selection {
MainMenuSelection::NewGame => {
if save_exists {
MainMenuSelection::LoadGame
} else {
MainMenuSelection::Quit
}
}
MainMenuSelection::LoadGame => MainMenuSelection::Quit,
MainMenuSelection::Quit => MainMenuSelection::NewGame,
},
},
VirtualKeyCode::Return => MainMenuResult::Selected {
selected: selection,
},
_ => MainMenuResult::NoSelection {
selected: selection,
},
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},
};
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}
MainMenuResult::NoSelection {
selected: MainMenuSelection::NewGame,
}
}
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pub fn game_over(ctx: &mut Rltk) -> GameOverResult {
ctx.print_color_centered(15, colors::YELLOW, colors::BLACK, "Your journey has ended!");
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ctx.print_color_centered(
17,
colors::WHITE,
colors::BLACK,
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"One day, we'll tell you all about how you did.",
);
ctx.print_color_centered(
18,
colors::WHITE,
colors::BLACK,
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"That day, sadly, is not in this chapter...",
);
ctx.print_color_centered(
20,
colors::MAGENTA,
colors::BLACK,
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"Press any key to return to the menu.",
);
match ctx.key {
None => GameOverResult::NoSelection,
Some(_) => GameOverResult::QuitToMenu,
}
}
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pub fn show_cheat_mode(_gs: &mut State, ctx: &mut Rltk) -> CheatMenuResult {
let count = 4;
let mut y = (25 - (count / 2)) as i32;
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ctx.draw_box(
15,
y - 2,
31,
(count + 3) as i32,
colors::WHITE,
colors::BLACK,
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);
ctx.print_color(18, y - 2, colors::YELLOW, colors::BLACK, "Cheating!");
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ctx.print_color(
18,
y + count as i32 + 1,
colors::YELLOW,
colors::BLACK,
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"ESCAPE to cancel",
);
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
ctx.set(18, y, colors::YELLOW, colors::BLACK, rltk::to_cp437('T'));
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
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ctx.print(21, y, "Teleport to next level");
y += 1;
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
ctx.set(18, y, colors::YELLOW, colors::BLACK, rltk::to_cp437('H'));
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
ctx.print(21, y, "Heal all wounds");
y += 1;
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
ctx.set(18, y, colors::YELLOW, colors::BLACK, rltk::to_cp437('R'));
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
ctx.print(21, y, "Reveal the map");
y += 1;
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
ctx.set(18, y, colors::YELLOW, colors::BLACK, rltk::to_cp437('G'));
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
ctx.print(21, y, "God Mode (No Death)");
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match ctx.key {
None => CheatMenuResult::NoResponse,
Some(key) => match key {
VirtualKeyCode::T => CheatMenuResult::TeleportToExit,
VirtualKeyCode::H => CheatMenuResult::Heal,
VirtualKeyCode::R => CheatMenuResult::Reveal,
VirtualKeyCode::G => CheatMenuResult::GodMode,
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VirtualKeyCode::Escape => CheatMenuResult::Cancel,
_ => CheatMenuResult::NoResponse,
},
}
}
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fn vendor_sell_menu(
gs: &mut State,
ctx: &mut Rltk,
_vendor: Entity,
_mode: VendorMode,
) -> (VendorResult, Option<Entity>, Option<String>, Option<f32>) {
let player_entity = gs.ecs.fetch::<Entity>();
let names = gs.ecs.read_storage::<Name>();
let backpack = gs.ecs.read_storage::<InBackpack>();
let items = gs.ecs.read_storage::<Item>();
let entities = gs.ecs.entities();
let inventory = (&backpack, &names)
.join()
.filter(|item| item.0.owner == *player_entity);
let count = inventory.count();
let mut y = (25 - (count / 2)) as i32;
ctx.draw_box(
15,
y - 2,
51,
(count + 3) as i32,
colors::WHITE,
colors::BLACK,
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);
ctx.print_color(
18,
y - 2,
colors::YELLOW,
colors::BLACK,
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"Sell Which Item? (space to switch to buy mode)",
);
ctx.print_color(
18,
y + count as i32 + 1,
colors::YELLOW,
colors::BLACK,
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"ESCAPE to cancel",
);
let mut equippable: Vec<Entity> = Vec::new();
for (j, (entity, _pack, name, item)) in (&entities, &backpack, &names, &items)
.join()
.filter(|item| item.1.owner == *player_entity)
.enumerate()
{
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
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ctx.set(
18,
y,
colors::YELLOW,
colors::BLACK,
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97 + j as rltk::FontCharType,
);
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
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ctx.print(21, y, &name.name.to_string());
ctx.print(50, y, &format!("{:.1} gp", item.base_value * 0.8));
equippable.push(entity);
y += 1;
}
match ctx.key {
None => (VendorResult::NoResponse, None, None, None),
Some(key) => match key {
VirtualKeyCode::Space => (VendorResult::BuyMode, None, None, None),
VirtualKeyCode::Escape => (VendorResult::Cancel, None, None, None),
_ => {
let selection = rltk::letter_to_option(key);
if selection > -1 && selection < count as i32 {
return (
VendorResult::Sell,
Some(equippable[selection as usize]),
None,
None,
);
}
(VendorResult::NoResponse, None, None, None)
}
},
}
}
fn vendor_buy_menu(
gs: &mut State,
ctx: &mut Rltk,
vendor: Entity,
_mode: VendorMode,
) -> (VendorResult, Option<Entity>, Option<String>, Option<f32>) {
use crate::raws::*;
let vendors = gs.ecs.read_storage::<Vendor>();
let inventory = get_vendor_items(
&vendors.get(vendor).unwrap().categories,
&RAWS.lock().unwrap(),
);
let count = inventory.len();
let mut y = (25 - (count / 2)) as i32;
ctx.draw_box(
15,
y - 2,
51,
(count + 3) as i32,
colors::WHITE,
colors::BLACK,
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);
ctx.print_color(
18,
y - 2,
colors::YELLOW,
colors::BLACK,
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"Buy Which Item? (space to switch to sell mode)",
);
ctx.print_color(
18,
y + count as i32 + 1,
colors::YELLOW,
colors::BLACK,
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"ESCAPE to cancel",
);
for (j, sale) in inventory.iter().enumerate() {
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
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ctx.set(
18,
y,
colors::YELLOW,
colors::BLACK,
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97 + j as rltk::FontCharType,
);
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
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ctx.print(21, y, &sale.0);
ctx.print(50, y, &format!("{:.1} gp", sale.1 * 1.2));
y += 1;
}
match ctx.key {
None => (VendorResult::NoResponse, None, None, None),
Some(key) => match key {
VirtualKeyCode::Space => (VendorResult::SellMode, None, None, None),
VirtualKeyCode::Escape => (VendorResult::Cancel, None, None, None),
_ => {
let selection = ::rltk::letter_to_option(key);
if selection > -1 && selection < count as i32 {
return (
VendorResult::Buy,
None,
Some(inventory[selection as usize].0.clone()),
Some(inventory[selection as usize].1),
);
}
(VendorResult::NoResponse, None, None, None)
}
},
}
}
pub fn show_vendor_menu(
gs: &mut State,
ctx: &mut Rltk,
vendor: Entity,
mode: VendorMode,
) -> (VendorResult, Option<Entity>, Option<String>, Option<f32>) {
match mode {
VendorMode::Buy => vendor_buy_menu(gs, ctx, vendor, mode),
VendorMode::Sell => vendor_sell_menu(gs, ctx, vendor, mode),
}
}