2021-11-03 15:11:19 -04:00
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use crate::{
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game_log::GameLog, CombatStats, Item, Map, Player, Position, RunState, State, Viewshed,
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WantsToMelee, WantsToPickupItem,
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};
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use rltk::{Point, Rltk, VirtualKeyCode};
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use specs::prelude::*;
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use std::cmp::{max, min};
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pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) {
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let mut positions = ecs.write_storage::<Position>();
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let players = ecs.read_storage::<Player>();
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let mut viewsheds = ecs.write_storage::<Viewshed>();
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let entities = ecs.entities();
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let combat_stats = ecs.read_storage::<CombatStats>();
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let map = ecs.fetch::<Map>();
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let mut wants_to_melee = ecs.write_storage::<WantsToMelee>();
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for (entity, _player, pos, viewshed) in
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(&entities, &players, &mut positions, &mut viewsheds).join()
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{
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if pos.x + delta_x < 1
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|| pos.x + delta_x > map.width - 1
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|| pos.y + delta_y < 1
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|| pos.y + delta_y > map.height - 1
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{
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return;
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}
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let destination_idx = map.xy_idx(pos.x + delta_x, pos.y + delta_y);
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for potential_target in map.tile_content[destination_idx].iter() {
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let target = combat_stats.get(*potential_target);
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if let Some(_target) = target {
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wants_to_melee
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.insert(
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entity,
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WantsToMelee {
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target: *potential_target,
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},
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)
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.expect("Add target failed");
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return;
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}
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}
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if !map.blocked[destination_idx] {
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pos.x = min(79, max(0, pos.x + delta_x));
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pos.y = min(49, max(0, pos.y + delta_y));
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viewshed.dirty = true;
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let mut ppos = ecs.write_resource::<Point>();
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ppos.x = pos.x;
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ppos.y = pos.y;
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}
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}
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}
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pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
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// Player movement
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match ctx.key {
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None => return RunState::AwaitingInput, // Nothing happened
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Some(key) => match key {
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// Cardinal directions
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VirtualKeyCode::Left
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| VirtualKeyCode::Numpad4
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| VirtualKeyCode::H
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| VirtualKeyCode::Key4 => try_move_player(-1, 0, &mut gs.ecs),
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VirtualKeyCode::Right
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| VirtualKeyCode::Numpad6
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| VirtualKeyCode::L
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| VirtualKeyCode::Key6 => try_move_player(1, 0, &mut gs.ecs),
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VirtualKeyCode::Up
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| VirtualKeyCode::Numpad8
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| VirtualKeyCode::K
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| VirtualKeyCode::Key8 => try_move_player(0, -1, &mut gs.ecs),
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VirtualKeyCode::Down
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| VirtualKeyCode::Numpad2
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| VirtualKeyCode::J
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| VirtualKeyCode::S
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| VirtualKeyCode::Key2 => try_move_player(0, 1, &mut gs.ecs),
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// Diagonals
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VirtualKeyCode::Numpad9 | VirtualKeyCode::Y | VirtualKeyCode::Key9 => {
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try_move_player(1, -1, &mut gs.ecs)
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}
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VirtualKeyCode::Numpad7 | VirtualKeyCode::U | VirtualKeyCode::Key7 => {
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try_move_player(-1, -1, &mut gs.ecs)
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}
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VirtualKeyCode::Numpad3 | VirtualKeyCode::N | VirtualKeyCode::Key3 => {
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try_move_player(1, 1, &mut gs.ecs)
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}
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VirtualKeyCode::Numpad1 | VirtualKeyCode::B | VirtualKeyCode::Key1 => {
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try_move_player(-1, 1, &mut gs.ecs)
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}
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// Pick up item
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VirtualKeyCode::G => get_item(&mut gs.ecs),
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// Show inventory
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VirtualKeyCode::I => return RunState::ShowInventory,
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// Show item drop screen
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VirtualKeyCode::D => return RunState::ShowDropItem,
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_ => return RunState::AwaitingInput,
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},
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}
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RunState::PlayerTurn
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}
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fn get_item(ecs: &mut World) {
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let player_pos = ecs.fetch::<Point>();
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let player_entity = ecs.fetch::<Entity>();
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let entities = ecs.entities();
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let items = ecs.read_storage::<Item>();
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let positions = ecs.read_storage::<Position>();
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let mut gamelog = ecs.fetch_mut::<GameLog>();
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let mut target_item: Option<Entity> = None;
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for (item_entity, _item, position) in (&entities, &items, &positions).join() {
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if position.x == player_pos.x && position.y == player_pos.y {
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target_item = Some(item_entity);
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}
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}
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match target_item {
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None => gamelog
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.entries
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.push("There is nothing here to pick up.".to_string()),
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Some(item) => {
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let mut pickup = ecs.write_storage::<WantsToPickupItem>();
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pickup
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.insert(
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*player_entity,
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WantsToPickupItem {
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collected_by: *player_entity,
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item,
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},
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)
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.expect("Unable to pick up item?!");
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}
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}
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}
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