2021-11-15 09:19:22 -05:00
|
|
|
use crate::components::*;
|
2021-11-17 16:08:46 -05:00
|
|
|
use crate::{game_log::GameLog, particle_system::ParticleBuilder, Map};
|
2021-11-17 13:50:55 -05:00
|
|
|
use rltk::RGB;
|
2021-11-03 15:11:19 -04:00
|
|
|
use specs::prelude::*;
|
|
|
|
|
|
|
|
pub struct ItemCollectionSystem {}
|
|
|
|
|
|
|
|
impl<'a> System<'a> for ItemCollectionSystem {
|
|
|
|
#[allow(clippy::type_complexity)]
|
|
|
|
type SystemData = (
|
|
|
|
ReadExpect<'a, Entity>,
|
|
|
|
WriteExpect<'a, GameLog>,
|
|
|
|
WriteStorage<'a, WantsToPickupItem>,
|
|
|
|
WriteStorage<'a, Position>,
|
|
|
|
ReadStorage<'a, Name>,
|
|
|
|
WriteStorage<'a, InBackpack>,
|
|
|
|
);
|
|
|
|
|
|
|
|
fn run(&mut self, data: Self::SystemData) {
|
|
|
|
let (player_entity, mut gamelog, mut wants_pickup, mut positions, names, mut backpack) =
|
|
|
|
data;
|
|
|
|
|
|
|
|
for pickup in wants_pickup.join() {
|
|
|
|
positions.remove(pickup.item);
|
|
|
|
backpack
|
|
|
|
.insert(
|
|
|
|
pickup.item,
|
|
|
|
InBackpack {
|
|
|
|
owner: pickup.collected_by,
|
|
|
|
},
|
|
|
|
)
|
|
|
|
.expect("Failed to add item to backpack");
|
|
|
|
|
|
|
|
if pickup.collected_by == *player_entity {
|
|
|
|
gamelog.entries.push(format!(
|
|
|
|
"You pick up the {}.",
|
|
|
|
names.get(pickup.item).unwrap().name
|
|
|
|
));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
wants_pickup.clear();
|
|
|
|
}
|
|
|
|
}
|
2021-11-03 15:59:23 -04:00
|
|
|
|
2021-11-04 15:06:04 -04:00
|
|
|
pub struct ItemUseSystem {}
|
2021-11-03 15:59:23 -04:00
|
|
|
|
2021-11-04 15:06:04 -04:00
|
|
|
impl<'a> System<'a> for ItemUseSystem {
|
2021-11-03 15:59:23 -04:00
|
|
|
#[allow(clippy::type_complexity)]
|
|
|
|
type SystemData = (
|
|
|
|
ReadExpect<'a, Entity>,
|
|
|
|
WriteExpect<'a, GameLog>,
|
2021-11-04 15:06:04 -04:00
|
|
|
ReadExpect<'a, Map>,
|
2021-11-03 15:59:23 -04:00
|
|
|
Entities<'a>,
|
2021-11-04 15:06:04 -04:00
|
|
|
WriteStorage<'a, WantsToUseItem>,
|
2021-11-03 15:59:23 -04:00
|
|
|
ReadStorage<'a, Name>,
|
2021-11-04 15:06:04 -04:00
|
|
|
ReadStorage<'a, Consumable>,
|
|
|
|
ReadStorage<'a, ProvidesHealing>,
|
2021-11-05 10:42:44 -04:00
|
|
|
ReadStorage<'a, InflictsDamage>,
|
2021-11-03 15:59:23 -04:00
|
|
|
WriteStorage<'a, CombatStats>,
|
2021-11-05 10:42:44 -04:00
|
|
|
WriteStorage<'a, SufferDamage>,
|
2021-11-05 13:12:22 -04:00
|
|
|
ReadStorage<'a, AreaOfEffect>,
|
2021-11-05 14:32:14 -04:00
|
|
|
WriteStorage<'a, Confusion>,
|
2021-11-15 09:19:22 -05:00
|
|
|
ReadStorage<'a, Equippable>,
|
|
|
|
WriteStorage<'a, Equipped>,
|
|
|
|
WriteStorage<'a, InBackpack>,
|
2021-11-17 13:50:55 -05:00
|
|
|
WriteExpect<'a, ParticleBuilder>,
|
|
|
|
ReadStorage<'a, Position>,
|
2021-11-18 15:25:29 -05:00
|
|
|
ReadStorage<'a, ProvidesFood>,
|
|
|
|
WriteStorage<'a, HungerClock>,
|
2021-11-03 15:59:23 -04:00
|
|
|
);
|
|
|
|
|
2021-11-15 13:55:31 -05:00
|
|
|
#[allow(clippy::cognitive_complexity)]
|
2021-11-03 15:59:23 -04:00
|
|
|
fn run(&mut self, data: Self::SystemData) {
|
|
|
|
let (
|
|
|
|
player_entity,
|
|
|
|
mut gamelog,
|
2021-11-04 15:06:04 -04:00
|
|
|
map,
|
2021-11-03 15:59:23 -04:00
|
|
|
entities,
|
2021-11-04 15:06:04 -04:00
|
|
|
mut wants_use,
|
2021-11-03 15:59:23 -04:00
|
|
|
names,
|
2021-11-04 15:06:04 -04:00
|
|
|
consumables,
|
|
|
|
healing,
|
2021-11-05 10:42:44 -04:00
|
|
|
inflict_damage,
|
2021-11-03 15:59:23 -04:00
|
|
|
mut combat_stats,
|
2021-11-05 10:42:44 -04:00
|
|
|
mut suffer_damage,
|
2021-11-05 13:12:22 -04:00
|
|
|
aoe,
|
2021-11-05 14:32:14 -04:00
|
|
|
mut confused,
|
2021-11-15 09:19:22 -05:00
|
|
|
equippable,
|
|
|
|
mut equipped,
|
|
|
|
mut backpack,
|
2021-11-17 13:50:55 -05:00
|
|
|
mut particle_builder,
|
|
|
|
positions,
|
2021-11-18 15:25:29 -05:00
|
|
|
provides_food,
|
|
|
|
mut hunger_clocks,
|
2021-11-03 15:59:23 -04:00
|
|
|
) = data;
|
|
|
|
|
2021-11-05 13:12:22 -04:00
|
|
|
for (entity, useitem) in (&entities, &wants_use).join() {
|
2021-11-05 10:42:44 -04:00
|
|
|
let mut used_item = true;
|
|
|
|
|
2021-11-05 13:12:22 -04:00
|
|
|
// Targeting
|
|
|
|
let mut targets: Vec<Entity> = Vec::new();
|
|
|
|
match useitem.target {
|
|
|
|
None => {
|
|
|
|
targets.push(*player_entity);
|
|
|
|
}
|
|
|
|
Some(target) => {
|
|
|
|
match aoe.get(useitem.item) {
|
|
|
|
None => {
|
|
|
|
// Single target in tile
|
|
|
|
let idx = map.xy_idx(target.x, target.y);
|
|
|
|
for mob in map.tile_content[idx].iter() {
|
|
|
|
targets.push(*mob);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
Some(area_effect) => {
|
|
|
|
// AoE
|
|
|
|
let mut blast_tiles =
|
|
|
|
rltk::field_of_view(target, area_effect.radius, &*map);
|
|
|
|
blast_tiles.retain(|p| {
|
|
|
|
p.x > 0 && p.x < map.width - 1 && p.y > 0 && p.y < map.height - 1
|
|
|
|
});
|
|
|
|
|
|
|
|
for tile_idx in blast_tiles.iter() {
|
|
|
|
let idx = map.xy_idx(tile_idx.x, tile_idx.y);
|
|
|
|
for mob in map.tile_content[idx].iter() {
|
|
|
|
targets.push(*mob);
|
|
|
|
}
|
2021-11-17 13:50:55 -05:00
|
|
|
|
|
|
|
particle_builder.request(
|
|
|
|
tile_idx.x,
|
|
|
|
tile_idx.y,
|
|
|
|
RGB::named(rltk::ORANGE),
|
|
|
|
RGB::named(rltk::BLACK),
|
|
|
|
rltk::to_cp437('░'),
|
|
|
|
200.0,
|
|
|
|
);
|
2021-11-05 13:12:22 -04:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-11-15 09:19:22 -05:00
|
|
|
// If it is equippable, then we want to equip it - and unequip whatever else was in that slot
|
|
|
|
match equippable.get(useitem.item) {
|
|
|
|
None => {}
|
|
|
|
Some(can_equip) => {
|
|
|
|
let target_slot = can_equip.slot;
|
|
|
|
let target = targets[0];
|
|
|
|
|
|
|
|
// Remove any items the target has in the item's slot
|
|
|
|
let mut to_unequip: Vec<Entity> = Vec::new();
|
|
|
|
for (item_entity, already_equipped, name) in
|
|
|
|
(&entities, &equipped, &names).join()
|
|
|
|
{
|
|
|
|
if already_equipped.owner == target && already_equipped.slot == target_slot
|
|
|
|
{
|
|
|
|
to_unequip.push(item_entity);
|
|
|
|
if target == *player_entity {
|
|
|
|
gamelog.entries.push(format!("You unequip {}.", name.name));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
for item in to_unequip.iter() {
|
|
|
|
equipped.remove(*item);
|
|
|
|
backpack
|
|
|
|
.insert(*item, InBackpack { owner: target })
|
|
|
|
.expect("Unable to put unequipped item back in backpack");
|
|
|
|
}
|
|
|
|
|
|
|
|
// Wield the item
|
|
|
|
equipped
|
|
|
|
.insert(
|
|
|
|
useitem.item,
|
|
|
|
Equipped {
|
|
|
|
owner: target,
|
|
|
|
slot: target_slot,
|
|
|
|
},
|
|
|
|
)
|
|
|
|
.expect("Failed to equip item");
|
|
|
|
backpack.remove(useitem.item);
|
|
|
|
if target == *player_entity {
|
|
|
|
gamelog.entries.push(format!(
|
|
|
|
"You equip {}.",
|
|
|
|
names.get(useitem.item).unwrap().name
|
|
|
|
));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-11-18 15:25:29 -05:00
|
|
|
// If it is edible, eat it!
|
|
|
|
match provides_food.get(useitem.item) {
|
|
|
|
None => {}
|
|
|
|
Some(_) => {
|
|
|
|
used_item = true;
|
|
|
|
let target = targets[0];
|
|
|
|
|
|
|
|
if let Some(hc) = hunger_clocks.get_mut(target) {
|
|
|
|
hc.state = HungerState::WellFed;
|
|
|
|
hc.duration = 20;
|
|
|
|
|
|
|
|
gamelog.entries.push(format!(
|
|
|
|
"You eat the {}.",
|
|
|
|
names.get(useitem.item).unwrap().name
|
|
|
|
));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-11-05 10:42:44 -04:00
|
|
|
// If the item heals, apply the healing
|
2021-11-04 15:06:04 -04:00
|
|
|
match healing.get(useitem.item) {
|
2021-11-03 15:59:23 -04:00
|
|
|
None => {}
|
2021-11-04 15:06:04 -04:00
|
|
|
Some(healer) => {
|
2021-11-05 10:42:44 -04:00
|
|
|
used_item = false;
|
|
|
|
|
2021-11-05 13:12:22 -04:00
|
|
|
for target in targets.iter() {
|
|
|
|
let stats = combat_stats.get_mut(*target);
|
|
|
|
if let Some(stats) = stats {
|
|
|
|
stats.hp = i32::min(stats.max_hp, stats.hp + healer.heal_amount);
|
|
|
|
if entity == *player_entity {
|
|
|
|
gamelog.entries.push(format!(
|
|
|
|
"You drink the {}, healing {} hp.",
|
|
|
|
names.get(useitem.item).unwrap().name,
|
|
|
|
healer.heal_amount
|
|
|
|
));
|
|
|
|
}
|
|
|
|
|
|
|
|
used_item = true;
|
2021-11-17 13:50:55 -05:00
|
|
|
|
|
|
|
// Visually show healing
|
|
|
|
if let Some(pos) = positions.get(*target) {
|
|
|
|
particle_builder.request(
|
|
|
|
pos.x,
|
|
|
|
pos.y,
|
|
|
|
RGB::named(rltk::GREEN),
|
|
|
|
RGB::named(rltk::BLACK),
|
|
|
|
rltk::to_cp437('♥'),
|
|
|
|
200.0,
|
|
|
|
);
|
|
|
|
}
|
2021-11-05 13:12:22 -04:00
|
|
|
}
|
2021-11-03 15:59:23 -04:00
|
|
|
}
|
2021-11-04 15:06:04 -04:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-11-05 10:42:44 -04:00
|
|
|
// If it inflicts damage, apply it to the target cell
|
|
|
|
match inflict_damage.get(useitem.item) {
|
2021-11-04 15:06:04 -04:00
|
|
|
None => {}
|
2021-11-05 10:42:44 -04:00
|
|
|
Some(damage) => {
|
|
|
|
used_item = false;
|
|
|
|
|
2021-11-05 13:12:22 -04:00
|
|
|
for mob in targets.iter() {
|
2021-11-05 10:42:44 -04:00
|
|
|
SufferDamage::new_damage(&mut suffer_damage, *mob, damage.damage);
|
|
|
|
if entity == *player_entity {
|
|
|
|
let mob_name = names.get(*mob).unwrap();
|
|
|
|
let item_name = names.get(useitem.item).unwrap();
|
|
|
|
|
|
|
|
gamelog.entries.push(format!(
|
|
|
|
"You use {} on {}, inflicting {} hp.",
|
|
|
|
item_name.name, mob_name.name, damage.damage
|
|
|
|
));
|
2021-11-17 13:50:55 -05:00
|
|
|
|
|
|
|
if let Some(pos) = positions.get(*mob) {
|
|
|
|
particle_builder.request(
|
|
|
|
pos.x,
|
|
|
|
pos.y,
|
|
|
|
RGB::named(rltk::RED),
|
|
|
|
RGB::named(rltk::BLACK),
|
|
|
|
rltk::to_cp437('‼'),
|
|
|
|
200.0,
|
|
|
|
);
|
|
|
|
}
|
2021-11-05 10:42:44 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
used_item = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-11-05 14:32:14 -04:00
|
|
|
// Can it pass along confusion? Note the use of scopes
|
|
|
|
// to escape from the borrow checker!
|
|
|
|
let mut add_confusion = Vec::new();
|
|
|
|
{
|
|
|
|
match confused.get(useitem.item) {
|
|
|
|
None => {}
|
|
|
|
Some(confusion) => {
|
|
|
|
used_item = false;
|
|
|
|
|
|
|
|
for mob in targets.iter() {
|
|
|
|
add_confusion.push((*mob, confusion.turns));
|
|
|
|
if entity == *player_entity {
|
|
|
|
let mob_name = names.get(*mob).unwrap();
|
|
|
|
let item_name = names.get(useitem.item).unwrap();
|
|
|
|
|
|
|
|
gamelog.entries.push(format!(
|
|
|
|
"You use {} on {}, confusing them.",
|
|
|
|
item_name.name, mob_name.name
|
|
|
|
));
|
2021-11-17 13:50:55 -05:00
|
|
|
|
|
|
|
if let Some(pos) = positions.get(*mob) {
|
|
|
|
particle_builder.request(
|
|
|
|
pos.x,
|
|
|
|
pos.y,
|
|
|
|
RGB::named(rltk::MAGENTA),
|
|
|
|
RGB::named(rltk::BLACK),
|
|
|
|
rltk::to_cp437('?'),
|
|
|
|
200.0,
|
|
|
|
);
|
|
|
|
}
|
2021-11-05 14:32:14 -04:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
for mob in add_confusion.iter() {
|
|
|
|
confused
|
|
|
|
.insert(mob.0, Confusion { turns: mob.1 })
|
|
|
|
.expect("Unable to add confused status");
|
|
|
|
}
|
|
|
|
|
2021-11-05 10:42:44 -04:00
|
|
|
// If it's a consumable, delete it on use
|
|
|
|
if used_item {
|
|
|
|
let consumable = consumables.get(useitem.item);
|
|
|
|
match consumable {
|
|
|
|
None => {}
|
|
|
|
Some(_) => {
|
|
|
|
entities
|
|
|
|
.delete(useitem.item)
|
|
|
|
.expect("Failed to consume item");
|
|
|
|
}
|
2021-11-03 15:59:23 -04:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-11-04 15:06:04 -04:00
|
|
|
wants_use.clear();
|
2021-11-03 15:59:23 -04:00
|
|
|
}
|
|
|
|
}
|
2021-11-04 09:40:58 -04:00
|
|
|
|
|
|
|
pub struct ItemDropSystem {}
|
|
|
|
|
|
|
|
impl<'a> System<'a> for ItemDropSystem {
|
2021-11-15 13:55:31 -05:00
|
|
|
#[allow(clippy::type_complexity)]
|
2021-11-04 09:40:58 -04:00
|
|
|
type SystemData = (
|
|
|
|
ReadExpect<'a, Entity>,
|
|
|
|
WriteExpect<'a, GameLog>,
|
|
|
|
Entities<'a>,
|
|
|
|
WriteStorage<'a, WantsToDropItem>,
|
|
|
|
ReadStorage<'a, Name>,
|
|
|
|
WriteStorage<'a, Position>,
|
|
|
|
WriteStorage<'a, InBackpack>,
|
|
|
|
);
|
|
|
|
|
|
|
|
fn run(&mut self, data: Self::SystemData) {
|
|
|
|
let (
|
|
|
|
player_entity,
|
|
|
|
mut gamelog,
|
|
|
|
entities,
|
|
|
|
mut wants_drop,
|
|
|
|
names,
|
|
|
|
mut positions,
|
|
|
|
mut backpack,
|
|
|
|
) = data;
|
|
|
|
|
|
|
|
for (entity, to_drop) in (&entities, &wants_drop).join() {
|
|
|
|
let mut dropper_pos: Position = Position { x: 0, y: 0 };
|
|
|
|
{
|
|
|
|
let dropped_pos = positions.get(entity).unwrap();
|
|
|
|
dropper_pos.x = dropped_pos.x;
|
|
|
|
dropper_pos.y = dropped_pos.y;
|
|
|
|
}
|
|
|
|
|
|
|
|
positions
|
|
|
|
.insert(
|
|
|
|
to_drop.item,
|
|
|
|
Position {
|
|
|
|
x: dropper_pos.x,
|
|
|
|
y: dropper_pos.y,
|
|
|
|
},
|
|
|
|
)
|
|
|
|
.expect("Unable to drop item to position");
|
|
|
|
|
|
|
|
backpack.remove(to_drop.item);
|
|
|
|
|
|
|
|
if entity == *player_entity {
|
|
|
|
gamelog.entries.push(format!(
|
|
|
|
"You drop the {}.",
|
|
|
|
names.get(to_drop.item).unwrap().name
|
|
|
|
));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
wants_drop.clear();
|
|
|
|
}
|
|
|
|
}
|
2021-11-15 11:32:09 -05:00
|
|
|
|
|
|
|
pub struct ItemRemoveSystem {}
|
|
|
|
|
|
|
|
impl<'a> System<'a> for ItemRemoveSystem {
|
2021-11-15 13:55:31 -05:00
|
|
|
#[allow(clippy::type_complexity)]
|
2021-11-15 11:32:09 -05:00
|
|
|
type SystemData = (
|
|
|
|
Entities<'a>,
|
|
|
|
WriteStorage<'a, WantsToRemoveItem>,
|
|
|
|
WriteStorage<'a, Equipped>,
|
2021-11-15 13:27:40 -05:00
|
|
|
WriteStorage<'a, InBackpack>,
|
2021-11-15 11:32:09 -05:00
|
|
|
);
|
|
|
|
|
|
|
|
fn run(&mut self, data: Self::SystemData) {
|
|
|
|
let (entities, mut wants_remove, mut equipped, mut backpack) = data;
|
|
|
|
|
|
|
|
for (entity, to_remove) in (&entities, &wants_remove).join() {
|
|
|
|
equipped.remove(to_remove.item);
|
2021-11-15 13:27:40 -05:00
|
|
|
backpack
|
|
|
|
.insert(to_remove.item, InBackpack { owner: entity })
|
2021-11-15 11:32:09 -05:00
|
|
|
.expect("Unable to remove item and put in backpack");
|
|
|
|
}
|
|
|
|
|
|
|
|
wants_remove.clear();
|
|
|
|
}
|
|
|
|
}
|