roguelike-game/src/monster_ai_system.rs

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Rust
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use crate::components::{Confusion, Monster, Position, Viewshed, WantsToMelee};
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use crate::{particle_system::ParticleBuilder, Map, RunState};
use rltk::{Point, RGB};
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use specs::prelude::*;
pub struct MonsterAI {}
impl<'a> System<'a> for MonsterAI {
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#[allow(clippy::type_complexity)]
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type SystemData = (
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WriteExpect<'a, Map>,
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ReadExpect<'a, Point>,
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ReadExpect<'a, Entity>,
ReadExpect<'a, RunState>,
Entities<'a>,
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WriteStorage<'a, Viewshed>,
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ReadStorage<'a, Monster>,
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WriteStorage<'a, Position>,
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WriteStorage<'a, WantsToMelee>,
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WriteStorage<'a, Confusion>,
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WriteExpect<'a, ParticleBuilder>,
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);
fn run(&mut self, data: Self::SystemData) {
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let (
mut map,
player_pos,
player_entity,
runstate,
entities,
mut viewshed,
monster,
mut position,
mut wants_to_melee,
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mut confused,
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mut particle_builder,
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) = data;
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if *runstate != RunState::MonsterTurn {
return;
}
for (entity, mut viewshed, _monster, mut pos) in
(&entities, &mut viewshed, &monster, &mut position).join()
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{
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let mut can_act = true;
if let Some(i_am_confused) = confused.get_mut(entity) {
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i_am_confused.turns -= 1;
if i_am_confused.turns < 1 {
confused.remove(entity);
}
can_act = false;
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particle_builder.request(
pos.x,
pos.y,
RGB::named(rltk::MAGENTA),
RGB::named(rltk::BLACK),
rltk::to_cp437('?'),
200.0,
);
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}
if can_act {
let distance =
rltk::DistanceAlg::Pythagoras.distance2d(Point::new(pos.x, pos.y), *player_pos);
if distance < 1.5 {
// Attack goes here
wants_to_melee
.insert(
entity,
WantsToMelee {
target: *player_entity,
},
)
.expect("Unable to insert attack");
} else if viewshed.visible_tiles.contains(&*player_pos) {
// The path to the player
let path = rltk::a_star_search(
map.xy_idx(pos.x, pos.y) as i32,
map.xy_idx(player_pos.x, player_pos.y) as i32,
&*map,
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);
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if path.success && path.steps.len() > 1 {
let mut idx = map.xy_idx(pos.x, pos.y);
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map.blocked[idx] = false;
pos.x = path.steps[1] as i32 % map.width;
pos.y = path.steps[1] as i32 / map.width;
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idx = map.xy_idx(pos.x, pos.y);
map.blocked[idx] = true;
viewshed.dirty = true;
}
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}
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}
}
}
}