roguelike-game/src/ai/default_move_system.rs

84 lines
2.5 KiB
Rust
Raw Normal View History

2022-01-11 14:16:23 -05:00
use ::rltk::RandomNumberGenerator;
use ::specs::prelude::*;
use crate::components::{EntityMoved, MoveMode, Movement, MyTurn, Position, Viewshed};
use crate::Map;
pub struct DefaultMoveAI {}
impl<'a> System<'a> for DefaultMoveAI {
#[allow(clippy::type_complexity)]
type SystemData = (
WriteStorage<'a, MyTurn>,
ReadStorage<'a, MoveMode>,
WriteStorage<'a, Position>,
WriteExpect<'a, Map>,
WriteStorage<'a, Viewshed>,
WriteStorage<'a, EntityMoved>,
WriteExpect<'a, RandomNumberGenerator>,
Entities<'a>,
);
fn run(&mut self, data: Self::SystemData) {
let (
mut turns,
move_mode,
mut positions,
mut map,
mut viewsheds,
mut entity_moved,
mut rng,
entities,
) = data;
let mut turn_done: Vec<Entity> = Vec::new();
for (entity, mut pos, mode, mut viewshed, _myturn) in (
&entities,
&mut positions,
&move_mode,
&mut viewsheds,
&turns,
)
.join()
{
turn_done.push(entity);
match mode.mode {
Movement::Static => {}
Movement::Random => {
let mut x = pos.x;
let mut y = pos.y;
match rng.roll_dice(1, 5) {
1 => x -= 1,
2 => x += 1,
3 => y -= 1,
4 => y += 1,
_ => {}
}
if x > 0 && x < map.width - 1 && y > 0 && y < map.height - 1 {
let dest_idx = map.xy_idx(x, y);
if !map.blocked[dest_idx] {
let idx = map.xy_idx(pos.x, pos.y);
map.blocked[idx] = false;
pos.x = x;
pos.y = y;
entity_moved
.insert(entity, EntityMoved {})
.expect("Unable to insert movement marker");
map.blocked[dest_idx] = true;
viewshed.dirty = true;
}
}
}
}
}
// Remove turn marker for those that are done
for done in turn_done.iter() {
turns.remove(*done);
}
}
}