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python-roguelike/engine.py

72 lines
2.1 KiB
Python

from __future__ import annotations
import lzma
import pickle
from typing import TYPE_CHECKING
from tcod.console import Console
from tcod.map import compute_fov
import exceptions
from message_log import MessageLog
import render_functions
if TYPE_CHECKING:
from entity import Actor
from game_map import GameMap, GameWorld
class Engine:
game_map: GameMap
game_world: GameWorld
def __init__(self, player: Actor):
self.message_log = MessageLog()
self.mouse_location = (0, 0)
self.player = player
def handle_enemy_turns(self) -> None:
for entity in set(self.game_map.actors) - {self.player}:
if entity.ai:
try:
entity.ai.perform()
except exceptions.Impossible:
pass # Ignore impossible action exceptions from AI.
def update_fov(self) -> None:
"""Recompute the visible area based on the player's point of view."""
self.game_map.visible[:] = compute_fov(
self.game_map.tiles["transparent"],
(self.player.x, self.player.y),
radius=8,
)
# If a tile is "visible" it should be added to "explored"
self.game_map.explored |= self.game_map.visible
def render(self, console: Console) -> None:
self.game_map.render(console)
self.message_log.render(console=console, x=21, y=45, width=40, height=5)
render_functions.render_bar(
console,
current_value=self.player.fighter.hp,
maximum_value=self.player.fighter.max_hp,
total_width=20,
)
render_functions.render_dungeon_level(
console, dungeon_level=self.game_world.current_floor, location=(0, 47)
)
render_functions.render_names_at_mouse_location(
console, x=21, y=44, engine=self
)
def save_as(self, filename: str) -> None:
"""Save this Engine instance as a compressed file."""
save_data = lzma.compress(pickle.dumps(self))
with open(filename, "wb") as f:
f.write(save_data)