import numpy as np # type: ignore from tcod.console import Console import tile_types class GameMap: def __init__(self, width: int, height: int): self.width, self.height = width, height; self.tiles = np.full((width, height), fill_value=tile_types.floor, order="F") self.tiles[30:33, 22] = tile_types.wall def in_bounds(self, x: int, y: int) -> bool: """Return True if x and y are inside of the bounds of the map.""" return 0 <= x < self.width and 0 <= y < self.height def render(self, console: Console): console.tiles_rgb[0: self.width, 0: self.height] = self.tiles["dark"]