from components.ai import HostileEnemy from components import consumable, equippable from components.fighter import Fighter from components.inventory import Inventory from components.level import Level from entity import Actor, Item player = Actor( char="@", color=(255, 255, 255), name="Player", ai_cls=HostileEnemy, fighter=Fighter(hp=30, defense=2, power=5), inventory=Inventory(capacity=26), level=Level(level_up_base=200), ) orc = Actor( char="o", color=(63, 127, 63), name="Orc", ai_cls=HostileEnemy, fighter=Fighter(hp=10, defense=0, power=3), inventory=Inventory(capacity=0), level=Level(xp_given=35), ) troll = Actor( char="T", color=(0, 127, 0), name="Troll", ai_cls=HostileEnemy, fighter=Fighter(hp=16, defense=1, power=4), inventory=Inventory(capacity=0), level=Level(xp_given=100), ) confusion_scroll = Item( char="~", color=(207, 63, 255), name="Confusion Scroll", consumable=consumable.ConfusionConsumable(number_of_turns=10), ) fireball_scroll = Item( char="~", color=(255, 0, 0), name="Fireball Scroll", consumable=consumable.FireballDamageConsumable(damage=12, radius=3), ) health_potion = Item( char="!", color=(127, 0, 255), name="Health Potion", consumable=consumable.HealingConsumable(amount=4), ) lightning_scroll = Item( char="~", color=(255, 255, 0), name="Lightning Scroll", consumable=consumable.LightningDamageConsumable(damage=20, maximum_range=5), ) dagger = Item( char="/", color=(0, 191, 255), name="Dagger", equippable=equippable.Dagger(), ) sword = Item( char="/", color=(0, 191, 244), name="Sword", equippable=equippable.Sword(), ) leather_armor = Item( char="[", color=(139, 69, 19), name="Leather Armor", equippable=equippable.LeatherArmor(), ) chain_mail = Item( char="[", color=(139, 69, 19), name="Chain Mail", equippable=equippable.ChainMail(), )