white = (0xFF, 0xFF, 0xFF) black = (0x0, 0x0, 0x0) red = (0xFF, 0x0, 0x0) player_atk = (0xE0, 0xE0, 0xE0) enemy_atk = (0xFF, 0xC0, 0xC0) needs_target = (0x3F, 0xFF, 0xFF) status_effect_applied = (0x3F, 0xFF, 0x3F) descend = (0x9F, 0x3F, 0xFF) player_die = (0xFF, 0x30, 0x30) enemy_die = (0xFF, 0xA0, 0x30) invalid = (0xFF, 0xFF, 0x00) impossible = (0x80, 0x80, 0x80) error = (0xFF, 0x40, 0x40) welcome_text = (0x20, 0xA0, 0xFF) health_recovered = (0x0, 0xFF, 0x0) bar_text = white bar_filled = (0x0, 0x60, 0x0) bar_empty = (0x40, 0x10, 0x10) menu_title = (255, 255, 63) menu_text = white