Use a union instead of the dual types, simplify type casting
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6eb61e7e32
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60
src/main.rs
60
src/main.rs
@ -11,7 +11,6 @@
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#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case)]
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use std::arch::x86_64::*;
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use std::f64::consts::PI;
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use std::mem;
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#[repr(C)]
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struct body {
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@ -158,12 +157,39 @@ unsafe fn advance(bodies: &mut [body; BODIES_COUNT]) {
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// ROUNDED_INTERACTIONS_COUNT elements to simplify one of the following
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// loops and to also keep the second and third arrays in position_Deltas
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// aligned properly.
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#[repr(align(16))]
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#[derive(Copy, Clone)]
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struct Align16([f64; ROUNDED_INTERACTIONS_COUNT]);
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#[repr(C)]
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union Interactions {
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scalars: [f64; ROUNDED_INTERACTIONS_COUNT],
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vectors: [__m128d; ROUNDED_INTERACTIONS_COUNT / 2],
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}
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static mut position_Deltas: [Align16; 3] = [Align16([0.; ROUNDED_INTERACTIONS_COUNT]); 3];
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static mut magnitudes: Align16 = Align16([0.; ROUNDED_INTERACTIONS_COUNT]);
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impl Interactions {
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/// Returns a refrence to the storage as `f64`s.
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pub fn as_scalars(&mut self) -> &mut [f64; ROUNDED_INTERACTIONS_COUNT] {
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// Safety: the in-memory representation of `f64` and `__m128d` is
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// compatible, so accesses to the union members is afe in any
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// order..
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unsafe {
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&mut self.scalars
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}
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}
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/// Returns a reference to the storage as `__m128d`s.
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pub fn as_vectors(&mut self) -> &mut [__m128d; ROUNDED_INTERACTIONS_COUNT / 2] {
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// Safety: the in-memory representation of `f64` and `__m128d` is
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// compatible, so accesses to the union members is afe in any
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// order..
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unsafe {
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&mut self.vectors
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}
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}
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}
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static mut position_Deltas: [Interactions; 3] =
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[Interactions { scalars: [0.; ROUNDED_INTERACTIONS_COUNT] }; 3];
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static mut magnitudes: Interactions =
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Interactions { scalars: [0.; ROUNDED_INTERACTIONS_COUNT] };
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// Calculate the position_Deltas between the bodies for each interaction.
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{
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@ -171,7 +197,7 @@ unsafe fn advance(bodies: &mut [body; BODIES_COUNT]) {
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for i in 0..BODIES_COUNT - 1 {
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for j in i + 1..BODIES_COUNT {
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for m in 0..3 {
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position_Deltas[m].0[k] = bodies[i].position[m] - bodies[j].position[m];
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position_Deltas[m].as_scalars()[k] = bodies[i].position[m] - bodies[j].position[m];
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}
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k += 1;
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}
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@ -183,16 +209,12 @@ unsafe fn advance(bodies: &mut [body; BODIES_COUNT]) {
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// ROUNDED_INTERACTIONS_COUNT/2 iterations are done.
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for i in 0..ROUNDED_INTERACTIONS_COUNT / 2 {
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// Load position_Deltas of two bodies into position_Delta.
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let mut position_Delta = [mem::MaybeUninit::<__m128d>::uninit(); 3];
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let mut position_Delta = [_mm_setzero_pd(); 3];
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for m in 0..3 {
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position_Delta[m]
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.as_mut_ptr()
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.write(*(&position_Deltas[m].0 as *const f64 as *const __m128d).add(i));
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position_Delta[m] = position_Deltas[m].as_vectors()[i];
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}
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let position_Delta: [__m128d; 3] = mem::transmute(position_Delta);
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let distance_Squared: __m128d = _mm_add_pd(
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_mm_add_pd(
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_mm_mul_pd(position_Delta[0], position_Delta[0]),
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@ -235,12 +257,10 @@ unsafe fn advance(bodies: &mut [body; BODIES_COUNT]) {
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// distance_Squared which was already calculated earlier. Additionally
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// this method is probably a little more accurate due to less rounding
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// as well.
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(magnitudes.0.as_mut_ptr() as *mut __m128d)
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.add(i)
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.write(_mm_mul_pd(
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magnitudes.as_vectors()[i] = _mm_mul_pd(
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_mm_div_pd(_mm_set1_pd(0.01), distance_Squared),
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distance_Reciprocal,
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));
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);
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}
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// Use the calculated magnitudes of force to update the velocities for all
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@ -249,11 +269,11 @@ unsafe fn advance(bodies: &mut [body; BODIES_COUNT]) {
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let mut k = 0;
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for i in 0..BODIES_COUNT - 1 {
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for j in i + 1..BODIES_COUNT {
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let i_mass_magnitude = bodies[i].mass * magnitudes.0[k];
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let j_mass_magnitude = bodies[j].mass * magnitudes.0[k];
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let i_mass_magnitude = bodies[i].mass * magnitudes.as_scalars()[k];
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let j_mass_magnitude = bodies[j].mass * magnitudes.as_scalars()[k];
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for m in 0..3 {
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bodies[i].velocity[m] -= position_Deltas[m].0[k] * j_mass_magnitude;
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bodies[j].velocity[m] += position_Deltas[m].0[k] * i_mass_magnitude;
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bodies[i].velocity[m] -= position_Deltas[m].as_scalars()[k] * j_mass_magnitude;
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bodies[j].velocity[m] += position_Deltas[m].as_scalars()[k] * i_mass_magnitude;
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}
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k += 1;
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}
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