167 lines
4.5 KiB
Rust
167 lines
4.5 KiB
Rust
|
use bevy::prelude::*;
|
||
|
use bevy::render::pass::ClearColor;
|
||
|
use std::time::Duration;
|
||
|
|
||
|
const ARENA_WIDTH: u32 = 40;
|
||
|
const ARENA_HEIGHT: u32 = 40;
|
||
|
|
||
|
#[derive(Default, Copy, Clone, Debug, Eq, PartialEq, Hash)]
|
||
|
struct Position {
|
||
|
x: i32,
|
||
|
y: i32,
|
||
|
}
|
||
|
|
||
|
struct Size {
|
||
|
width: f32,
|
||
|
height: f32,
|
||
|
}
|
||
|
|
||
|
impl Size {
|
||
|
pub fn square(x: f32) -> Self {
|
||
|
Self {
|
||
|
width: x,
|
||
|
height: x,
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#[derive(PartialEq, Copy, Clone, Debug)]
|
||
|
enum Direction {
|
||
|
Left,
|
||
|
Up,
|
||
|
Right,
|
||
|
Down,
|
||
|
}
|
||
|
|
||
|
impl Direction {
|
||
|
fn opposite(self: &Self) -> Self {
|
||
|
match self {
|
||
|
Self::Left => Self::Right,
|
||
|
Self::Right => Self::Left,
|
||
|
Self::Up => Self::Down,
|
||
|
Self::Down => Self::Up,
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#[derive(Default)]
|
||
|
struct SnakeSegment {
|
||
|
next_segment: Option<Entity>
|
||
|
}
|
||
|
|
||
|
struct SnakeHead {
|
||
|
direction: Direction,
|
||
|
next_segment: Entity,
|
||
|
}
|
||
|
struct SnakeMoveTimer(Timer);
|
||
|
struct HeadMaterial(Handle<ColorMaterial>);
|
||
|
|
||
|
fn snake_movement(
|
||
|
time: Res<Time>,
|
||
|
keyboard_input: Res<Input<KeyCode>>,
|
||
|
mut snake_timer: ResMut<SnakeMoveTimer>,
|
||
|
mut head_positions: Query<(&mut SnakeHead, &mut Position)>,
|
||
|
) {
|
||
|
snake_timer.0.tick(time.delta_seconds);
|
||
|
for (mut head, mut head_pos) in &mut head_positions.iter() {
|
||
|
let mut dir: Direction = head.direction;
|
||
|
if keyboard_input.pressed(KeyCode::Left) {
|
||
|
dir = Direction::Left;
|
||
|
}
|
||
|
if keyboard_input.pressed(KeyCode::Right) {
|
||
|
dir = Direction::Right;
|
||
|
}
|
||
|
if keyboard_input.pressed(KeyCode::Down) {
|
||
|
dir = Direction::Down;
|
||
|
}
|
||
|
if keyboard_input.pressed(KeyCode::Up) {
|
||
|
dir = Direction::Up;
|
||
|
}
|
||
|
if dir != head.direction.opposite() {
|
||
|
head.direction = dir;
|
||
|
}
|
||
|
if snake_timer.0.finished {
|
||
|
match &head.direction {
|
||
|
Direction::Left => {
|
||
|
head_pos.x -= 1;
|
||
|
}
|
||
|
Direction::Right => {
|
||
|
head_pos.x += 1;
|
||
|
}
|
||
|
Direction::Up => {
|
||
|
head_pos.y -= 1;
|
||
|
}
|
||
|
Direction::Down => {
|
||
|
head_pos.y += 1;
|
||
|
}
|
||
|
};
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
fn position_translation(windows: Res<Windows>, mut q: Query<(&Position, &mut Transform)>) {
|
||
|
fn convert(p: f32, bound_window: f32, bound_game: f32) -> f32 {
|
||
|
p / bound_game * bound_window - (bound_window / 2.)
|
||
|
}
|
||
|
let window = windows.get_primary().unwrap();
|
||
|
for (pos, mut transform) in &mut q.iter() {
|
||
|
transform.set_translation(Vec3::new(
|
||
|
convert(pos.x as f32, window.width as f32, ARENA_WIDTH as f32),
|
||
|
convert(pos.y as f32, window.height as f32, ARENA_HEIGHT as f32),
|
||
|
0.0,
|
||
|
))
|
||
|
}
|
||
|
}
|
||
|
|
||
|
fn size_scaling(windows: Res<Windows>, mut q: Query<(&Size, &mut Sprite)>) {
|
||
|
for (size, mut sprite) in &mut q.iter() {
|
||
|
let window = windows.get_primary().unwrap();
|
||
|
sprite.size = Vec2::new(
|
||
|
size.width as f32 / ARENA_WIDTH as f32 * window.width as f32,
|
||
|
size.height as f32 / ARENA_HEIGHT as f32 * window.height as f32,
|
||
|
);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
fn setup(mut commands: Commands, mut materials: ResMut<Assets<ColorMaterial>>) {
|
||
|
commands.spawn(Camera2dComponents::default());
|
||
|
commands.insert_resource(HeadMaterial(
|
||
|
materials.add(Color::rgb(0.7, 0.7, 0.7).into()),
|
||
|
));
|
||
|
}
|
||
|
|
||
|
fn game_setup(mut commands: Commands, head_material: Res<HeadMaterial>) {
|
||
|
commands
|
||
|
.spawn(SpriteComponents {
|
||
|
material: head_material.0,
|
||
|
sprite: Sprite::new(Vec2::new(10.0, 10.0)),
|
||
|
..Default::default()
|
||
|
})
|
||
|
.with(SnakeHead { direction: Direction::Up })
|
||
|
.with(Position { x: 10, y: 10 })
|
||
|
.with(Size::square(0.8));
|
||
|
}
|
||
|
|
||
|
fn main() {
|
||
|
App::build()
|
||
|
.add_resource(ClearColor(Color::rgb(0.04, 0.04, 0.04)))
|
||
|
.add_resource(WindowDescriptor {
|
||
|
title: "Snake!".to_string(),
|
||
|
width: 2000,
|
||
|
height: 2000,
|
||
|
..Default::default()
|
||
|
})
|
||
|
.add_resource(SnakeMoveTimer(Timer::new(
|
||
|
Duration::from_millis((150.) as u64),
|
||
|
true,
|
||
|
)))
|
||
|
.add_startup_system(setup.system())
|
||
|
.add_startup_stage("game_setup")
|
||
|
.add_startup_system_to_stage("game_setup", game_setup.system())
|
||
|
.add_system(snake_movement.system())
|
||
|
.add_system(position_translation.system())
|
||
|
.add_system(size_scaling.system())
|
||
|
.add_default_plugins()
|
||
|
.run();
|
||
|
}
|