2020-07-23 15:42:35 -04:00
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use ggez;
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2020-07-23 18:12:52 -04:00
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use ggez::event::KeyCode;
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use ggez::event::KeyMods;
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2020-07-23 11:55:36 -04:00
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use ggez::{conf, event, Context, GameResult};
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2020-07-23 18:12:52 -04:00
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use specs::{RunNow, World, WorldExt};
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2020-07-23 11:55:36 -04:00
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use std::path;
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2020-07-23 18:12:52 -04:00
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mod components;
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mod constants;
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mod entities;
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mod map;
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mod resources;
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mod systems;
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2020-07-23 11:55:36 -04:00
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2020-07-23 18:12:52 -04:00
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use crate::components::*;
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use crate::map::*;
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use crate::resources::*;
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use crate::systems::*;
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2020-07-23 15:42:35 -04:00
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2020-07-23 11:55:36 -04:00
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// All the game state
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struct Game {
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world: World,
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}
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impl event::EventHandler for Game {
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fn update(&mut self, _context: &mut Context) -> GameResult {
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2020-07-23 15:42:35 -04:00
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// Run input system
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{
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let mut is = InputSystem {};
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is.run_now(&self.world);
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}
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2020-07-24 11:35:21 -04:00
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// Run gameplay state system
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{
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let mut gss = GameplayStateSystem {};
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gss.run_now(&self.world);
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}
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2020-07-23 11:55:36 -04:00
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Ok(())
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}
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fn draw(&mut self, context: &mut Context) -> GameResult {
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// Render gaem entities
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{
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let mut rs = RenderingSystem { context };
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rs.run_now(&self.world);
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}
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Ok(())
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}
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2020-07-23 15:42:35 -04:00
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fn key_down_event(
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&mut self,
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_context: &mut Context,
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keycode: KeyCode,
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_keymod: KeyMods,
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_repeat: bool,
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) {
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let mut input_queue = self.world.write_resource::<InputQueue>();
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input_queue.keys_pressed.push(keycode);
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}
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2020-07-23 11:55:36 -04:00
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}
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2020-07-23 14:01:14 -04:00
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pub fn initialize_level(world: &mut World) {
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const MAP: &str = "
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N N W W W W W W
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W W W . . . . W
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2020-07-24 17:55:38 -04:00
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W . . . BB . . W
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W . . RB . . . W
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W . P . . . . W
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W . . . . RS . W
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W . . BS . . . W
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2020-07-23 14:01:14 -04:00
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W . . . . . . W
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W W W W W W W W
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";
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load_map(world, MAP.to_string());
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2020-07-23 11:55:36 -04:00
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}
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pub fn main() -> GameResult {
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let mut world = World::new();
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register_components(&mut world);
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2020-07-23 15:42:35 -04:00
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register_resources(&mut world);
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2020-07-23 11:55:36 -04:00
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initialize_level(&mut world);
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// Create a game context and event loop
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let context_builder = ggez::ContextBuilder::new("rust_sokoban", "Timothy J. Warren")
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.window_setup(conf::WindowSetup::default().title("Rust Sokoban!"))
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.window_mode(conf::WindowMode::default().dimensions(800.0, 600.0))
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.add_resource_path(path::PathBuf::from("./resources"));
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let (context, event_loop) = &mut context_builder.build()?;
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// Create the game state
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let game = &mut Game { world };
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// Run the main event loop
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event::run(context, event_loop, game)
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}
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