node-query/node_modules/sqlite3/src/statement.h

250 lines
6.4 KiB
C++

#ifndef NODE_SQLITE3_SRC_STATEMENT_H
#define NODE_SQLITE3_SRC_STATEMENT_H
#include <node.h>
#include "database.h"
#include "threading.h"
#include <cstdlib>
#include <cstring>
#include <string>
#include <queue>
#include <vector>
#include <sqlite3.h>
#include "nan.h"
using namespace v8;
using namespace node;
namespace node_sqlite3 {
namespace Values {
struct Field {
inline Field(unsigned short _index, unsigned short _type = SQLITE_NULL) :
type(_type), index(_index) {}
inline Field(const char* _name, unsigned short _type = SQLITE_NULL) :
type(_type), index(0), name(_name) {}
unsigned short type;
unsigned short index;
std::string name;
};
struct Integer : Field {
template <class T> inline Integer(T _name, int64_t val) :
Field(_name, SQLITE_INTEGER), value(val) {}
int64_t value;
};
struct Float : Field {
template <class T> inline Float(T _name, double val) :
Field(_name, SQLITE_FLOAT), value(val) {}
double value;
};
struct Text : Field {
template <class T> inline Text(T _name, size_t len, const char* val) :
Field(_name, SQLITE_TEXT), value(val, len) {}
std::string value;
};
struct Blob : Field {
template <class T> inline Blob(T _name, size_t len, const void* val) :
Field(_name, SQLITE_BLOB), length(len) {
value = (char*)malloc(len);
memcpy(value, val, len);
}
inline ~Blob() {
free(value);
}
int length;
char* value;
};
typedef Field Null;
}
typedef std::vector<Values::Field*> Row;
typedef std::vector<Row*> Rows;
typedef Row Parameters;
class Statement : public ObjectWrap {
public:
static Persistent<FunctionTemplate> constructor_template;
static void Init(Handle<Object> target);
static NAN_METHOD(New);
struct Baton {
uv_work_t request;
Statement* stmt;
Persistent<Function> callback;
Parameters parameters;
Baton(Statement* stmt_, Handle<Function> cb_) : stmt(stmt_) {
stmt->Ref();
request.data = this;
NanAssignPersistent(callback, cb_);
}
virtual ~Baton() {
for (unsigned int i = 0; i < parameters.size(); i++) {
Values::Field* field = parameters[i];
DELETE_FIELD(field);
}
stmt->Unref();
NanDisposePersistent(callback);
}
};
struct RowBaton : Baton {
RowBaton(Statement* stmt_, Handle<Function> cb_) :
Baton(stmt_, cb_) {}
Row row;
};
struct RunBaton : Baton {
RunBaton(Statement* stmt_, Handle<Function> cb_) :
Baton(stmt_, cb_), inserted_id(0), changes(0) {}
sqlite3_int64 inserted_id;
int changes;
};
struct RowsBaton : Baton {
RowsBaton(Statement* stmt_, Handle<Function> cb_) :
Baton(stmt_, cb_) {}
Rows rows;
};
struct Async;
struct EachBaton : Baton {
Persistent<Function> completed;
Async* async; // Isn't deleted when the baton is deleted.
EachBaton(Statement* stmt_, Handle<Function> cb_) :
Baton(stmt_, cb_) {}
virtual ~EachBaton() {
NanDisposePersistent(completed);
}
};
struct PrepareBaton : Database::Baton {
Statement* stmt;
std::string sql;
PrepareBaton(Database* db_, Handle<Function> cb_, Statement* stmt_) :
Baton(db_, cb_), stmt(stmt_) {
stmt->Ref();
}
virtual ~PrepareBaton() {
stmt->Unref();
if (!db->IsOpen() && db->IsLocked()) {
// The database handle was closed before the statement could be
// prepared.
stmt->Finalize();
}
}
};
typedef void (*Work_Callback)(Baton* baton);
struct Call {
Call(Work_Callback cb_, Baton* baton_) : callback(cb_), baton(baton_) {};
Work_Callback callback;
Baton* baton;
};
struct Async {
uv_async_t watcher;
Statement* stmt;
Rows data;
NODE_SQLITE3_MUTEX_t;
bool completed;
int retrieved;
// Store the callbacks here because we don't have
// access to the baton in the async callback.
Persistent<Function> item_cb;
Persistent<Function> completed_cb;
Async(Statement* st, uv_async_cb async_cb) :
stmt(st), completed(false), retrieved(0) {
watcher.data = this;
NODE_SQLITE3_MUTEX_INIT
stmt->Ref();
uv_async_init(uv_default_loop(), &watcher, async_cb);
}
~Async() {
stmt->Unref();
NanDisposePersistent(item_cb);
NanDisposePersistent(completed_cb);
NODE_SQLITE3_MUTEX_DESTROY
}
};
Statement(Database* db_) : ObjectWrap(),
db(db_),
_handle(NULL),
status(SQLITE_OK),
prepared(false),
locked(true),
finalized(false) {
db->Ref();
}
~Statement() {
if (!finalized) Finalize();
}
WORK_DEFINITION(Bind);
WORK_DEFINITION(Get);
WORK_DEFINITION(Run);
WORK_DEFINITION(All);
WORK_DEFINITION(Each);
WORK_DEFINITION(Reset);
static NAN_METHOD(Finalize);
protected:
static void Work_BeginPrepare(Database::Baton* baton);
static void Work_Prepare(uv_work_t* req);
static void Work_AfterPrepare(uv_work_t* req);
static void AsyncEach(uv_async_t* handle, int status);
static void CloseCallback(uv_handle_t* handle);
static void Finalize(Baton* baton);
void Finalize();
template <class T> inline Values::Field* BindParameter(const Handle<Value> source, T pos);
template <class T> T* Bind(_NAN_METHOD_ARGS, int start = 0, int end = -1);
bool Bind(const Parameters &parameters);
static void GetRow(Row* row, sqlite3_stmt* stmt);
static Local<Object> RowToJS(Row* row);
void Schedule(Work_Callback callback, Baton* baton);
void Process();
void CleanQueue();
template <class T> static void Error(T* baton);
protected:
Database* db;
sqlite3_stmt* _handle;
int status;
std::string message;
bool prepared;
bool locked;
bool finalized;
std::queue<Call*> queue;
};
}
#endif