From a1eaf1fba61162bfa6fa6fc0a59bca5f361fc5ec Mon Sep 17 00:00:00 2001 From: Timothy Warren Date: Tue, 1 May 2018 16:58:24 -0400 Subject: [PATCH] Add Error Modal --- config/webpack.config.prod.js | 550 +++++++++++++++++----------------- src/views/HomeView.js | 153 ++++++---- 2 files changed, 370 insertions(+), 333 deletions(-) diff --git a/config/webpack.config.prod.js b/config/webpack.config.prod.js index f2b27e9..88a1383 100644 --- a/config/webpack.config.prod.js +++ b/config/webpack.config.prod.js @@ -30,7 +30,7 @@ const env = getClientEnvironment(publicUrl); // Assert this just to be safe. // Development builds of Inferno are slow and not intended for production. if (env.stringified['process.env'].NODE_ENV !== '"production"') { - throw new Error('Production builds must have NODE_ENV=production.'); + throw new Error('Production builds must have NODE_ENV=production.'); } // Note: defined here because it will be used more than once. @@ -41,286 +41,286 @@ const cssFilename = 'static/css/[name].[contenthash:8].css'; // However, our output is structured with css, js and media folders. // To have this structure working with relative paths, we have to use custom options. const extractTextPluginOptions = shouldUseRelativeAssetPaths - ? // Making sure that the publicPath goes back to to build folder. - { publicPath: Array(cssFilename.split('/').length).join('../') } - : {}; + ? // Making sure that the publicPath goes back to to build folder. + {publicPath: Array(cssFilename.split('/').length).join('../')} + : {}; // This is the production configuration. // It compiles slowly and is focused on producing a fast and minimal bundle. // The development configuration is different and lives in a separate file. module.exports = { - // Don't attempt to continue if there are any errors. - bail: true, - // We generate sourcemaps in production. This is slow but gives good results. - // You can exclude the *.map files from the build during deployment. - devtool: shouldUseSourceMap ? 'source-map' : false, - // In production, we only want to load the polyfills and the app code. - entry: [require.resolve('./polyfills'), paths.appIndexJs], - output: { - // The build folder. - path: paths.appBuild, - // Generated JS file names (with nested folders). - // There will be one main bundle, and one file per asynchronous chunk. - // We don't currently advertise code splitting but Webpack supports it. - filename: 'static/js/[name].[chunkhash:8].js', - chunkFilename: 'static/js/[name].[chunkhash:8].chunk.js', - // We inferred the "public path" (such as / or /my-project) from homepage. - publicPath: publicPath, - // Point sourcemap entries to original disk location (format as URL on Windows) - devtoolModuleFilenameTemplate: info => - path - .relative(paths.appSrc, info.absoluteResourcePath) - .replace(/\\/g, '/'), - }, - resolve: { - // This allows you to set a fallback for where Webpack should look for modules. - // We placed these paths second because we want `node_modules` to "win" - // if there are any conflicts. This matches Node resolution mechanism. - // https://github.com/infernojs/create-inferno-app/issues/253 - modules: ['node_modules', paths.appNodeModules].concat( - // It is guaranteed to exist because we tweak it in `env.js` - process.env.NODE_PATH.split(path.delimiter).filter(Boolean) - ), - // These are the reasonable defaults supported by the Node ecosystem. - // We also include JSX as a common component filename extension to support - // some tools, although we do not recommend using it, see: - // https://github.com/infernojs/create-inferno-app/issues/290 - // `web` extension prefixes have been added for better support - // for React Native Web. - extensions: ['.web.js', '.mjs', '.js', '.json', '.web.jsx', '.jsx'], - plugins: [ - // Prevents users from importing files from outside of src/ (or node_modules/). - // This often causes confusion because we only process files within src/ with babel. - // To fix this, we prevent you from importing files out of src/ -- if you'd like to, - // please link the files into your node_modules/ and let module-resolution kick in. - // Make sure your source files are compiled, as they will not be processed in any way. - new ModuleScopePlugin(paths.appSrc, [paths.appPackageJson]), - ], - }, - module: { - strictExportPresence: true, - rules: [ - // TODO: Disable require.ensure as it's not a standard language feature. - // We are waiting for https://github.com/facebookincubator/create-inferno-app/issues/2176. - // { parser: { requireEnsure: false } }, + // Don't attempt to continue if there are any errors. + bail: true, + // We generate sourcemaps in production. This is slow but gives good results. + // You can exclude the *.map files from the build during deployment. + devtool: shouldUseSourceMap ? 'source-map' : false, + // In production, we only want to load the polyfills and the app code. + entry: [require.resolve('./polyfills'), paths.appIndexJs], + output: { + // The build folder. + path: paths.appBuild, + // Generated JS file names (with nested folders). + // There will be one main bundle, and one file per asynchronous chunk. + // We don't currently advertise code splitting but Webpack supports it. + filename: 'static/js/[name].[chunkhash:8].js', + chunkFilename: 'static/js/[name].[chunkhash:8].chunk.js', + // We inferred the "public path" (such as / or /my-project) from homepage. + publicPath: publicPath, + // Point sourcemap entries to original disk location (format as URL on Windows) + devtoolModuleFilenameTemplate: info => + path + .relative(paths.appSrc, info.absoluteResourcePath) + .replace(/\\/g, '/'), + }, + resolve: { + // This allows you to set a fallback for where Webpack should look for modules. + // We placed these paths second because we want `node_modules` to "win" + // if there are any conflicts. This matches Node resolution mechanism. + // https://github.com/infernojs/create-inferno-app/issues/253 + modules: ['node_modules', paths.appNodeModules].concat( + // It is guaranteed to exist because we tweak it in `env.js` + process.env.NODE_PATH.split(path.delimiter).filter(Boolean), + ), + // These are the reasonable defaults supported by the Node ecosystem. + // We also include JSX as a common component filename extension to support + // some tools, although we do not recommend using it, see: + // https://github.com/infernojs/create-inferno-app/issues/290 + // `web` extension prefixes have been added for better support + // for React Native Web. + extensions: ['.web.js', '.mjs', '.js', '.json', '.web.jsx', '.jsx'], + plugins: [ + // Prevents users from importing files from outside of src/ (or node_modules/). + // This often causes confusion because we only process files within src/ with babel. + // To fix this, we prevent you from importing files out of src/ -- if you'd like to, + // please link the files into your node_modules/ and let module-resolution kick in. + // Make sure your source files are compiled, as they will not be processed in any way. + new ModuleScopePlugin(paths.appSrc, [paths.appPackageJson]), + ], + }, + module: { + strictExportPresence: true, + rules: [ + // TODO: Disable require.ensure as it's not a standard language feature. + // We are waiting for https://github.com/facebookincubator/create-inferno-app/issues/2176. + // { parser: { requireEnsure: false } }, - // First, run the linter. - // It's important to do this before Babel processes the JS. - { - test: /\.(js|jsx|mjs)$/, - enforce: 'pre', - use: [ - { - options: { - formatter: eslintFormatter, - eslintPath: require.resolve('eslint'), + // First, run the linter. + // It's important to do this before Babel processes the JS. + { + test: /\.(js|jsx|mjs)$/, + enforce: 'pre', + use: [ + { + options: { + formatter: eslintFormatter, + eslintPath: require.resolve('eslint'), - }, - loader: require.resolve('eslint-loader'), - }, - ], - include: paths.appSrc, - }, - { - // "oneOf" will traverse all following loaders until one will - // match the requirements. When no loader matches it will fall - // back to the "file" loader at the end of the loader list. - oneOf: [ - // "url" loader works just like "file" loader but it also embeds - // assets smaller than specified size as data URLs to avoid requests. - { - test: [/\.bmp$/, /\.gif$/, /\.jpe?g$/, /\.png$/], - loader: require.resolve('url-loader'), - options: { - limit: 10000, - name: 'static/media/[name].[hash:8].[ext]', - }, - }, - // Process JS with Babel. - { - test: /\.(js|jsx|mjs)$/, - include: paths.appSrc, - loader: require.resolve('babel-loader'), - options: { + }, + loader: require.resolve('eslint-loader'), + }, + ], + include: paths.appSrc, + }, + { + // "oneOf" will traverse all following loaders until one will + // match the requirements. When no loader matches it will fall + // back to the "file" loader at the end of the loader list. + oneOf: [ + // "url" loader works just like "file" loader but it also embeds + // assets smaller than specified size as data URLs to avoid requests. + { + test: [/\.bmp$/, /\.gif$/, /\.jpe?g$/, /\.png$/], + loader: require.resolve('url-loader'), + options: { + limit: 10000, + name: 'static/media/[name].[hash:8].[ext]', + }, + }, + // Process JS with Babel. + { + test: /\.(js|jsx|mjs)$/, + include: paths.appSrc, + loader: require.resolve('babel-loader'), + options: { - compact: true, - }, - }, - // The notation here is somewhat confusing. - // "css" loader resolves paths in CSS and adds assets as dependencies. - // "style" loader normally turns CSS into JS modules injecting