diff --git a/config/webpack.config.dev.js b/config/webpack.config.dev.js index 791c9a0..46101ec 100644 --- a/config/webpack.config.dev.js +++ b/config/webpack.config.dev.js @@ -26,236 +26,236 @@ const env = getClientEnvironment(publicUrl); // It is focused on developer experience and fast rebuilds. // The production configuration is different and lives in a separate file. module.exports = { - // You may want 'eval' instead if you prefer to see the compiled output in DevTools. - // See the discussion in https://github.com/infernojs/create-inferno-app/issues/343. - devtool: 'cheap-module-source-map', - // These are the "entry points" to our application. - // This means they will be the "root" imports that are included in JS bundle. - // The first two entry points enable "hot" CSS and auto-refreshes for JS. - entry: [ - // We ship a few polyfills by default: - require.resolve('./polyfills'), - // Include an alternative client for WebpackDevServer. A client's job is to - // connect to WebpackDevServer by a socket and get notified about changes. - // When you save a file, the client will either apply hot updates (in case - // of CSS changes), or refresh the page (in case of JS changes). When you - // make a syntax error, this client will display a syntax error overlay. - // Note: instead of the default WebpackDevServer client, we use a custom one - // to bring better experience for Create Inferno App users. You can replace - // the line below with these two lines if you prefer the stock client: - // require.resolve('webpack-dev-server/client') + '?/', - // require.resolve('webpack/hot/dev-server'), - require.resolve('inferno-dev-utils/webpackHotDevClient'), - // Finally, this is your app's code: - paths.appIndexJs, - // We include the app code last so that if there is a runtime error during - // initialization, it doesn't blow up the WebpackDevServer client, and - // changing JS code would still trigger a refresh. - ], - output: { - // Add /* filename */ comments to generated require()s in the output. - pathinfo: true, - // This does not produce a real file. It's just the virtual path that is - // served by WebpackDevServer in development. This is the JS bundle - // containing code from all our entry points, and the Webpack runtime. - filename: 'static/js/bundle.js', - // There are also additional JS chunk files if you use code splitting. - chunkFilename: 'static/js/[name].chunk.js', - // This is the URL that app is served from. We use "/" in development. - publicPath: publicPath, - // Point sourcemap entries to original disk location (format as URL on Windows) - devtoolModuleFilenameTemplate: info => - path.resolve(info.absoluteResourcePath).replace(/\\/g, '/'), - }, - resolve: { - // This allows you to set a fallback for where Webpack should look for modules. - // We placed these paths second because we want `node_modules` to "win" - // if there are any conflicts. This matches Node resolution mechanism. - // https://github.com/infernojs/create-inferno-app/issues/253 - modules: ['node_modules', paths.appNodeModules].concat( - // It is guaranteed to exist because we tweak it in `env.js` - process.env.NODE_PATH.split(path.delimiter).filter(Boolean) - ), - // These are the reasonable defaults supported by the Node ecosystem. - // We also include JSX as a common component filename extension to support - // some tools, although we do not recommend using it, see: - // https://github.com/infernojs/create-inferno-app/issues/290 - // `web` extension prefixes have been added for better support - // for React Native Web. - extensions: ['.web.js', '.mjs', '.js', '.json', '.web.jsx', '.jsx'], - alias: { - // Use development build of inferno for better validations during development process - inferno: path.resolve(require.resolve('inferno/dist/index.dev.esm.js')), + // You may want 'eval' instead if you prefer to see the compiled output in DevTools. + // See the discussion in https://github.com/infernojs/create-inferno-app/issues/343. + devtool: 'cheap-module-source-map', + // These are the "entry points" to our application. + // This means they will be the "root" imports that are included in JS bundle. + // The first two entry points enable "hot" CSS and auto-refreshes for JS. + entry: [ + // We ship a few polyfills by default: + require.resolve('./polyfills'), + // Include an alternative client for WebpackDevServer. A client's job is to + // connect to WebpackDevServer by a socket and get notified about changes. + // When you save a file, the client will either apply hot updates (in case + // of CSS changes), or refresh the page (in case of JS changes). When you + // make a syntax error, this client will display a syntax error overlay. + // Note: instead of the default WebpackDevServer client, we use a custom one + // to bring better experience for Create Inferno App users. You can replace + // the line below with these two lines if you prefer the stock client: + // require.resolve('webpack-dev-server/client') + '?/', + // require.resolve('webpack/hot/dev-server'), + require.resolve('inferno-dev-utils/webpackHotDevClient'), + // Finally, this is your app's code: + paths.appIndexJs, + // We include the app code last so that if there is a runtime error during + // initialization, it doesn't blow up the WebpackDevServer client, and + // changing JS code would still trigger a refresh. + ], + output: { + // Add /* filename */ comments to generated require()s in the output. + pathinfo: true, + // This does not produce a real file. It's just the virtual path that is + // served by WebpackDevServer in development. This is the JS bundle + // containing code from all our entry points, and the Webpack runtime. + filename: 'static/js/bundle.js', + // There are also additional JS chunk files if you use code splitting. + chunkFilename: 'static/js/[name].chunk.js', + // This is the URL that app is served from. We use "/" in development. + publicPath: publicPath, + // Point sourcemap entries to original disk location (format as URL on Windows) + devtoolModuleFilenameTemplate: info => + path.resolve(info.absoluteResourcePath).replace(/\\/g, '/'), + }, + resolve: { + // This allows you to set a fallback for where Webpack should look for modules. + // We placed these paths second because we want `node_modules` to "win" + // if there are any conflicts. This matches Node resolution mechanism. + // https://github.com/infernojs/create-inferno-app/issues/253 + modules: ['node_modules', paths.appNodeModules].concat( + // It is guaranteed to exist because we tweak it in `env.js` + process.env.NODE_PATH.split(path.delimiter).filter(Boolean) + ), + // These are the reasonable defaults supported by the Node ecosystem. + // We also include JSX as a common component filename extension to support + // some tools, although we do not recommend using it, see: + // https://github.com/infernojs/create-inferno-app/issues/290 + // `web` extension prefixes have been added for better support + // for React Native Web. + extensions: ['.web.js', '.mjs', '.js', '.json', '.web.jsx', '.jsx'], + alias: { + // Use development build of inferno for better validations during development process + inferno: path.resolve(require.resolve('inferno/dist/index.dev.esm.js')), - }, - plugins: [ - // Prevents users from importing files from outside of src/ (or node_modules/). - // This often causes confusion because we only process files within src/ with babel. - // To fix this, we prevent you from importing files out of src/ -- if you'd like to, - // please link the files into your node_modules/ and let module-resolution kick in. - // Make sure your source files are compiled, as they will not be processed in any way. - new ModuleScopePlugin(paths.appSrc, [paths.appPackageJson]), - ], - }, - module: { - strictExportPresence: true, - rules: [ - // TODO: Disable require.ensure as it's not a standard language feature. - // We are waiting for https://github.com/facebookincubator/create-inferno-app/issues/2176. - // { parser: { requireEnsure: false } }, + }, + plugins: [ + // Prevents users from importing files from outside of src/ (or node_modules/). + // This often causes confusion because we only process files within src/ with babel. + // To fix this, we prevent you from importing files out of src/ -- if you'd like to, + // please link the files into your node_modules/ and let module-resolution kick in. + // Make sure your source files are compiled, as they will not be processed in any way. + new ModuleScopePlugin(paths.appSrc, [paths.appPackageJson]), + ], + }, + module: { + strictExportPresence: true, + rules: [ + // TODO: Disable require.ensure as it's not a standard language feature. + // We are waiting for https://github.com/facebookincubator/create-inferno-app/issues/2176. + // { parser: { requireEnsure: false } }, - // First, run the linter. - // It's important to do this before Babel processes the JS. - { - test: /\.(js|jsx|mjs)$/, - enforce: 'pre', - use: [ - { - options: { - formatter: eslintFormatter, - eslintPath: require.resolve('eslint'), + // First, run the linter. + // It's important to do this before Babel processes the JS. + { + test: /\.(js|jsx|mjs)$/, + enforce: 'pre', + use: [ + { + options: { + formatter: eslintFormatter, + eslintPath: require.resolve('eslint'), - }, - loader: require.resolve('eslint-loader'), - }, - ], - include: paths.appSrc, - }, - { - // "oneOf" will traverse all following loaders until one will - // match the requirements. When no loader matches it will fall - // back to the "file" loader at the end of the loader list. - oneOf: [ - // "url" loader works like "file" loader except that it embeds assets - // smaller than specified limit in bytes as data URLs to avoid requests. - // A missing `test` is equivalent to a match. - { - test: [/\.bmp$/, /\.gif$/, /\.jpe?g$/, /\.png$/], - loader: require.resolve('url-loader'), - options: { - limit: 10000, - name: 'static/media/[name].[hash:8].[ext]', - }, - }, - // Process JS with Babel. - { - test: /\.(js|jsx|mjs)$/, - include: paths.appSrc, - loader: require.resolve('babel-loader'), - options: { + }, + loader: require.resolve('eslint-loader'), + }, + ], + include: paths.appSrc, + }, + { + // "oneOf" will traverse all following loaders until one will + // match the requirements. When no loader matches it will fall + // back to the "file" loader at the end of the loader list. + oneOf: [ + // "url" loader works like "file" loader except that it embeds assets + // smaller than specified limit in bytes as data URLs to avoid requests. + // A missing `test` is equivalent to a match. + { + test: [/\.bmp$/, /\.gif$/, /\.jpe?g$/, /\.png$/], + loader: require.resolve('url-loader'), + options: { + limit: 10000, + name: 'static/media/[name].[hash:8].[ext]', + }, + }, + // Process JS with Babel. + { + test: /\.(js|jsx|mjs)$/, + include: paths.appSrc, + loader: require.resolve('babel-loader'), + options: { - // This is a feature of `babel-loader` for webpack (not Babel itself). - // It enables caching results in ./node_modules/.cache/babel-loader/ - // directory for faster rebuilds. - cacheDirectory: true, - }, - }, - // "postcss" loader applies autoprefixer to our CSS. - // "css" loader resolves paths in CSS and adds assets as dependencies. - // "style" loader turns CSS into JS modules that inject