film-exif/src/electron/starter.js

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const {app, BrowserWindow} = require('electron');
const log = require('electron-log');
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log.transports.file.level = false;
log.transports.console.level = 'info';
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const path = require('path');
const url = require('url');
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// eslint-disable-next-line
const WebSocket = require('ws');
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// eslint-disable-next-line
global.eval = () => {};
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// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow;
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const createWindow = () => {
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// Create the browser window.
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mainWindow = new BrowserWindow({
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webPreferences: {
contextIsolation: true,
nodeIntegration: false,
},
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});
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// load the index.html of the app.
const startUrl = process.env.ELECTRON_START_URL || url.format({
pathname: path.join(__dirname, '/../../build/index.html'),
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protocol: 'file:',
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slashes: true,
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});
mainWindow.loadURL(startUrl);
// Open the DevTools.
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mainWindow.webContents.openDevTools({
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mode: 'bottom',
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});
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// Emitted when the window is closed.
mainWindow.on('closed', () => {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null;
});
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};
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow);
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app.on('browser-window-created', () => {
log.info('New browser window created');
});
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// Quit when all windows are closed.
app.on('window-all-closed', () => {
// On OS X it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit();
}
});
app.on('activate', () => {
// On OS X it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) {
createWindow();
}
});
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const wss = new WebSocket.Server({
perMessageDeflate: false,
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port: 65432,
});
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wss.broadcast = (data) => {
wss.clients.forEach(client => {
if (client.readyState === WebSocket.OPEN) {
client.send(data);
}
});
};
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// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.
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require('./websocket-events')(wss);