361 lines
9.8 KiB
JavaScript
361 lines
9.8 KiB
JavaScript
/**
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* what-input - A global utility for tracking the current input method (mouse, keyboard or touch).
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* @version v4.2.0
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* @link https://github.com/ten1seven/what-input
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* @license MIT
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*/
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(function webpackUniversalModuleDefinition(root, factory) {
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if(typeof exports === 'object' && typeof module === 'object')
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module.exports = factory();
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else if(typeof define === 'function' && define.amd)
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define("whatInput", [], factory);
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else if(typeof exports === 'object')
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exports["whatInput"] = factory();
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else
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root["whatInput"] = factory();
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})(this, function() {
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return /******/ (function(modules) { // webpackBootstrap
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/******/ // The module cache
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/******/ var installedModules = {};
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/******/ // The require function
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/******/ function __webpack_require__(moduleId) {
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/******/ // Check if module is in cache
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/******/ if(installedModules[moduleId])
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/******/ return installedModules[moduleId].exports;
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/******/ // Create a new module (and put it into the cache)
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/******/ var module = installedModules[moduleId] = {
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/******/ exports: {},
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/******/ id: moduleId,
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/******/ loaded: false
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/******/ };
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/******/ // Execute the module function
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/******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
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/******/ // Flag the module as loaded
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/******/ module.loaded = true;
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/******/ // Return the exports of the module
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/******/ return module.exports;
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/******/ }
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/******/ // expose the modules object (__webpack_modules__)
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/******/ __webpack_require__.m = modules;
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/******/ // expose the module cache
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/******/ __webpack_require__.c = installedModules;
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/******/ // __webpack_public_path__
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/******/ __webpack_require__.p = "";
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/******/ // Load entry module and return exports
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/******/ return __webpack_require__(0);
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/******/ })
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/************************************************************************/
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/******/ ([
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/* 0 */
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/***/ (function(module, exports) {
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'use strict';
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module.exports = function () {
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/*
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* variables
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*/
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// last used input type
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var currentInput = 'initial';
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// last used input intent
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var currentIntent = null;
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// cache document.documentElement
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var doc = document.documentElement;
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// form input types
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var formInputs = ['input', 'select', 'textarea'];
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var functionList = [];
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// list of modifier keys commonly used with the mouse and
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// can be safely ignored to prevent false keyboard detection
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var ignoreMap = [16, // shift
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17, // control
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18, // alt
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91, // Windows key / left Apple cmd
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93 // Windows menu / right Apple cmd
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];
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// list of keys for which we change intent even for form inputs
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var changeIntentMap = [9 // tab
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];
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// mapping of events to input types
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var inputMap = {
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keydown: 'keyboard',
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mousedown: 'mouse',
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mousemove: 'mouse',
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MSPointerDown: 'pointer',
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MSPointerMove: 'pointer',
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pointerdown: 'pointer',
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pointermove: 'pointer',
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touchstart: 'touch'
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};
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// array of all used input types
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var inputTypes = [];
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// boolean: true if touch buffer is active
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var isBuffering = false;
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// boolean: true if the page is being scrolled
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var isScrolling = false;
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// store current mouse position
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var mousePos = {
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x: null,
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y: null
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};
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// map of IE 10 pointer events
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var pointerMap = {
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2: 'touch',
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3: 'touch', // treat pen like touch
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4: 'mouse'
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};
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var supportsPassive = false;
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try {
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var opts = Object.defineProperty({}, 'passive', {
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get: function get() {
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supportsPassive = true;
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}
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});
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window.addEventListener('test', null, opts);
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} catch (e) {}
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/*
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* set up
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*/
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var setUp = function setUp() {
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// add correct mouse wheel event mapping to `inputMap`
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inputMap[detectWheel()] = 'mouse';
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addListeners();
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setInput();
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};
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/*
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* events
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*/
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var addListeners = function addListeners() {
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// `pointermove`, `MSPointerMove`, `mousemove` and mouse wheel event binding
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// can only demonstrate potential, but not actual, interaction
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// and are treated separately
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// pointer events (mouse, pen, touch)
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if (window.PointerEvent) {
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doc.addEventListener('pointerdown', updateInput);
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doc.addEventListener('pointermove', setIntent);
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} else if (window.MSPointerEvent) {
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doc.addEventListener('MSPointerDown', updateInput);
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doc.addEventListener('MSPointerMove', setIntent);
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} else {
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// mouse events
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doc.addEventListener('mousedown', updateInput);
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doc.addEventListener('mousemove', setIntent);
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// touch events
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if ('ontouchstart' in window) {
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doc.addEventListener('touchstart', touchBuffer);
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doc.addEventListener('touchend', touchBuffer);
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}
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}
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// mouse wheel
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doc.addEventListener(detectWheel(), setIntent, supportsPassive ? { passive: true } : false);
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// keyboard events
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doc.addEventListener('keydown', updateInput);
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};
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// checks conditions before updating new input
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var updateInput = function updateInput(event) {
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// only execute if the touch buffer timer isn't running
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if (!isBuffering) {
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var eventKey = event.which;
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var value = inputMap[event.type];
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if (value === 'pointer') value = pointerType(event);
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if (currentInput !== value || currentIntent !== value) {
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var activeElem = document.activeElement;
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var activeInput = false;
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var notFormInput = activeElem && activeElem.nodeName && formInputs.indexOf(activeElem.nodeName.toLowerCase()) === -1;
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if (notFormInput || changeIntentMap.indexOf(eventKey) !== -1) {
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activeInput = true;
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}
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if (value === 'touch' ||
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// ignore mouse modifier keys
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value === 'mouse' ||
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// don't switch if the current element is a form input
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value === 'keyboard' && eventKey && activeInput && ignoreMap.indexOf(eventKey) === -1) {
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// set the current and catch-all variable
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currentInput = currentIntent = value;
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setInput();
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}
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}
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}
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};
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// updates the doc and `inputTypes` array with new input
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var setInput = function setInput() {
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doc.setAttribute('data-whatinput', currentInput);
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doc.setAttribute('data-whatintent', currentInput);
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if (inputTypes.indexOf(currentInput) === -1) {
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inputTypes.push(currentInput);
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doc.className += ' whatinput-types-' + currentInput;
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}
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fireFunctions('input');
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};
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// updates input intent for `mousemove` and `pointermove`
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var setIntent = function setIntent(event) {
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// test to see if `mousemove` happened relative to the screen
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// to detect scrolling versus mousemove
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if (mousePos['x'] !== event.screenX || mousePos['y'] !== event.screenY) {
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isScrolling = false;
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mousePos['x'] = event.screenX;
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mousePos['y'] = event.screenY;
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} else {
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isScrolling = true;
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}
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// only execute if the touch buffer timer isn't running
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// or scrolling isn't happening
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if (!isBuffering && !isScrolling) {
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var value = inputMap[event.type];
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if (value === 'pointer') value = pointerType(event);
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if (currentIntent !== value) {
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currentIntent = value;
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doc.setAttribute('data-whatintent', currentIntent);
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fireFunctions('intent');
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}
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}
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};
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// buffers touch events because they frequently also fire mouse events
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var touchBuffer = function touchBuffer(event) {
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if (event.type === 'touchstart') {
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isBuffering = false;
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// set the current input
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updateInput(event);
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} else {
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isBuffering = true;
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}
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};
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var fireFunctions = function fireFunctions(type) {
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for (var i = 0, len = functionList.length; i < len; i++) {
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if (functionList[i].type === type) {
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functionList[i].function.call(undefined, currentIntent);
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}
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}
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};
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/*
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* utilities
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*/
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var pointerType = function pointerType(event) {
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if (typeof event.pointerType === 'number') {
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return pointerMap[event.pointerType];
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} else {
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// treat pen like touch
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return event.pointerType === 'pen' ? 'touch' : event.pointerType;
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}
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};
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// detect version of mouse wheel event to use
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// via https://developer.mozilla.org/en-US/docs/Web/Events/wheel
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var detectWheel = function detectWheel() {
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var wheelType = void 0;
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// Modern browsers support "wheel"
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if ('onwheel' in document.createElement('div')) {
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wheelType = 'wheel';
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} else {
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// Webkit and IE support at least "mousewheel"
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// or assume that remaining browsers are older Firefox
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wheelType = document.onmousewheel !== undefined ? 'mousewheel' : 'DOMMouseScroll';
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}
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return wheelType;
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};
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/*
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* init
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*/
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// don't start script unless browser cuts the mustard
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// (also passes if polyfills are used)
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if ('addEventListener' in window && Array.prototype.indexOf) {
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setUp();
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}
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/*
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* api
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*/
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return {
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// returns string: the current input type
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// opt: 'loose'|'strict'
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// 'strict' (default): returns the same value as the `data-whatinput` attribute
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// 'loose': includes `data-whatintent` value if it's more current than `data-whatinput`
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ask: function ask(opt) {
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return opt === 'loose' ? currentIntent : currentInput;
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},
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// returns array: all the detected input types
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types: function types() {
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return inputTypes;
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},
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// overwrites ignored keys with provided array
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ignoreKeys: function ignoreKeys(arr) {
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ignoreMap = arr;
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},
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// attach functions to input and intent "events"
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// funct: function to fire on change
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// eventType: 'input'|'intent'
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onChange: function onChange(funct, eventType) {
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functionList.push({
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function: funct,
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type: eventType
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});
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}
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};
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}();
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/***/ })
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/******/ ])
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});
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; |