Much closer to working file tree...just works 2 levels deep
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49628f042d
commit
e13373b5d9
@ -81,25 +81,25 @@ void FilePane::CreateTree(const wxString &path)
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{
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wxFileName fileName(file);
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// If the file is at the root, add it to the tree
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if (fileName.GetDirCount() == rootPath.GetDirCount())
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{
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this->AddDirFiles(root, path);
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}
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// Make the dir relative to the base path,
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// then only use the first dir segment
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fileName.MakeRelativeTo(this->base_path);
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auto dir = std::string(fileName.GetPath());
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if (dir.empty() || BaseName(this->base_path) == BaseName(dir))
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if (dir.empty())
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{
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continue;
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}
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// Append the folder to the tree
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wxString wdir = wxString(dir);
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this->AddDirToTree(root, BaseName(dir), wxString(""));
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wxArrayString dirs = fileName.GetDirs();
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this->AddDirToTree(root, dirs[0], wxString(""));
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}
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delete files;
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// Add files that are in the root path
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this->AddDirFiles(root, this->base_path);
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}
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/**
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@ -109,7 +109,7 @@ void FilePane::CreateTree(const wxString &path)
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*/
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void FilePane::AddDirToTree(wxTreeListItem &root, const wxString &path, const wxString &parent)
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{
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auto pathBase = BaseName(path);
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wxLogDebug("AddDirToTree path: %s, parent: %s", path, parent);
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auto fullPath = this->base_path;
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if ( ! parent.empty())
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@ -117,144 +117,80 @@ void FilePane::AddDirToTree(wxTreeListItem &root, const wxString &path, const wx
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fullPath += "/";
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auto par = parent.Clone();
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par.Replace((wxString)this->base_path, "");
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par.Replace((wxString)this->base_path + "/", "");
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fullPath += par.ToStdString();
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}
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if ( ! fullPath.Contains(pathBase))
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if ( ! fullPath.Contains(path))
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{
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fullPath += "/";
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fullPath += pathBase;
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fullPath += path;
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}
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wxFileName parentDir(fullPath);
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parentDir.MakeAbsolute();
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parentDir.Normalize();
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auto parentDirs = parentDir.GetDirs();
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wxString wFullPath(fullPath);
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wxLogInfo("Rendering Dir Tree for %s, full path: %s", path, fullPath);
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// Stop early if folder exists
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auto it = this->dir_set.find(std::string(fullPath));
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if (it != this->dir_set.end())
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{
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wxLogInfo("Redundant call to AddDirToTree for: %s, %s", path, parent);
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return;
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}
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auto shortDir = BaseName(wFullPath);
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auto fileData = new wxStringClientData();
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fileData->SetData(fullPath);
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auto dir_node = this->AppendItem(root, shortDir, Icon_FolderClosed, Icon_FolderOpened, fileData);
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this->dir_set.insert(string(fullPath));
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// ------------------------------------------------------------------------------------
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// Find folder(s) to recurse
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// ------------------------------------------------------------------------------------
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auto *files = new wxArrayString();
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wxDir::GetAllFiles(fullPath, files);
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for (const wxString &item: *files)
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wxFileName currentPath((wxString)fullPath);
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currentPath.MakeRelativeTo(this->base_path);
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for (const wxString &file: *files)
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{
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wxFileName fileName(item);
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auto parentDir = currentPath.GetPath();
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wxFileName fileName(file);
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// Make the dir relative to the base path,
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// then only use the first dir segment
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fileName.MakeRelativeTo(fullPath);
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auto dir = std::string(fileName.GetPath());
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wxLogDebug("File %s in %s", fileName.GetFullName(), fullPath);
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wxLogDebug("Dir %s in %s", dir, fullPath);
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// Add files
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if (fileName.GetDirCount() == 1)
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{
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this->AddDirFiles(root, fullPath);
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}
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// Stop early if folder exists
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/*auto it = this->dir_set.find(std::string(dir));
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if (it != this->dir_set.end())
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if (dir.empty())
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{
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continue;
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}
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if (fileName.GetDirCount() < parentDir.GetDirCount() || ( ! item.Contains(wFullPath)))
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{
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continue;
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auto newParent = parentDir;
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if (parentDir.empty() || parentDir == ".") {
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newParent = BaseName(fullPath);
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}
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auto dirs = fileName.GetDirs();
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wxArrayString dirs = fileName.GetDirs();
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// Remove the last folder from the filename to pass as the parent dir
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fileName.RemoveLastDir();
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auto parentPath = fileName.GetPath();
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parentPath.Replace((wxString)this->base_path, "");
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parentPath.Replace("/", "");
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if (parentDirs.GetCount() == dirs.GetCount())
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{
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continue;
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}
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for (auto i = 0; i < dirs.GetCount(); i++)
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{
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if (dirs[i] == "")
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{
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break;
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}
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// Skip path segments that already exist
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if (parentDirs.GetCount() > i && parentDirs[i] == dirs[i])
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{
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continue;
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}
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if (parentDirs.GetCount() > i && parentDirs[i] != dirs[i])
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{
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wxLogWarning("Wat?! Where'd this path segment come from? :%s not in %s", dirs[i], parentPath);
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continue;
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}
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wxLogDebug("Path segment to Add: %s, Base Dir: %s", dirs[i], fullPath);
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auto fileData = new wxStringClientData();
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fileData->SetData(dir);
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auto dir_label = BaseName(dir);
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auto dir_node = this->AppendItem(root, dir_label, Icon_FolderClosed, Icon_FolderOpened, fileData);
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// wxLogDebug("Recursing for dir %s, from parent %s", parentPath, fullPath);
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// this->AddDirToTree(dir_node, dir_label, parentPath);
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break;
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} */
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/* auto dir = std::string(fileName.GetPath());
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// Remove the last folder from the filename to pass as the parent dir
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fileName.RemoveLastDir();
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auto parentPath = fileName.GetPath();
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parentPath.Replace((wxString)this->base_path, "");
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wxString wdir(dir);
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wxFileName dirName(dir);
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if (( ! wdir.Contains((wxString) fullPath)) || dirName.GetDirCount() != parentDir.GetDirCount())
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{
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continue;
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}
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// Stop early if folder exists
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auto it = this->dir_set.find(std::string(dir));
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if (it != this->dir_set.end())
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{
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continue;
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}
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auto fileData = new wxStringClientData();
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fileData->SetData(dir);
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auto dir_label = BaseName(dir);
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auto dir_node = this->AppendItem(root, dir_label, Icon_FolderClosed, Icon_FolderOpened, fileData);
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this->dir_set.insert(std::string(dir));
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wxLogDebug("Recursing for dir %s, from parent %s", parentPath, fullPath);
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this->AddDirToTree(dir_node, dir_label, parentPath); */
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this->AddDirToTree(dir_node, dirs[0], newParent);
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}
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// delete files;
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delete files;
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// Add the files, if they exist
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// Defer until after recursion so that files follow folders
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this->AddDirFiles(dir_node, fullPath);
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}
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void FilePane::AddDirFiles(wxTreeListItem &root, const wxString &path)
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{
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wxLogDebug("Adding files for dir: %s", path);
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auto *files = new wxArrayString();
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wxDir::GetAllFiles(path, files, wxEmptyString, wxDIR_FILES);
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@ -266,12 +202,6 @@ void FilePane::AddDirFiles(wxTreeListItem &root, const wxString &path)
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wxFileName fileName(item);
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fileName.MakeAbsolute();
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// If the file is in another folder, don't add it here!
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if (fileName.GetDirCount() != rootPath.GetDirCount())
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{
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continue;
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}
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auto it = this->file_set.find(std::string(fileName.GetFullPath()));
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if (it != this->file_set.end())
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{
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